A hub for everything related to NBA 2K22 modding. Releases, previews, requests, and other modding discussion belongs here.
Sun Sep 26, 2021 10:12 am
Hi guys
does Auto-Shrinkwrap works for 2k22? Is there any way to change body types like we used to? thanks!
Sun Sep 26, 2021 10:27 am
This tutorial I made still works for 2K22. I used shrinkwrap to make Oscar Schmidts body bigger.
Sun Sep 26, 2021 10:44 am
Dee4Three wrote:This tutorial I made still works for 2K22. I used shrinkwrap to make Oscar Schmidts body bigger.
Thanks a lot for your answer...
Yes i guess with blender is possible but i'm worried to do a mess
AUTO-shrinkwrap was so easy and fast to use...
Sun Sep 26, 2021 10:54 am
Ah, gotcha.
I guess I consider this auto-shrinkwrap because it can be done in 5 minutes or less. You just shrinkwrap the shoulders/upper body, torso, legs, and abdomen, and clean up the neck area.
Either way, maybe someone can jump in and discuss the process you are talking about
Sun Sep 26, 2021 10:55 pm
I guess it must be easy for you, you've probably done it countless times. But I'm still curious if there are easier ways to do it
Mon Sep 27, 2021 12:48 am
Dee4Three wrote:Ah, gotcha.
I guess I consider this auto-shrinkwrap because it can be done in 5 minutes or less. You just shrinkwrap the shoulders/upper body, torso, legs, and abdomen, and clean up the neck area.
Either way, maybe someone can jump in and discuss the process you are talking about
LOL I just tried and i created a MONSTER LOL. the body parts where all outside the jersey and his eyes where popping out one after the other
Mon Sep 27, 2021 1:06 am
That is because like it says in the video, and like I said above, you have to select each of the body parts individually and just do them one by one
Base body
Torso
Legs
Abdomen (which is labeled hidden shader)
I show how to do it in the video. Just follow along with the video and the process will go smoothly.
Mon Sep 27, 2021 1:22 am
Dee4Three wrote:That is because like it says in the video, and like I said above, you have to select each of the body parts individually and just do them one by one
Base body
Torso
Legs
Abdomen (which is labeled hidden shader)
I show how to do it in the video. Just follow along with the video and the process will go smoothly.
I did it. Thank you so much for the tutorial and your help!
Mon Sep 27, 2021 1:40 am
Excellent, and you're welcome
Mon Sep 27, 2021 1:41 am
Does anyone have the Auto-Shrinkwrap tool with a tutorial?
Mon Sep 27, 2021 1:54 am
gp2k25 wrote:Does anyone have the Auto-Shrinkwrap tool with a tutorial?
I found this tutorial which was for 2K19. But this process looks like overall it could take even longer than the process I use
IF one existed for 2K21, I didn't see it. Any shrinkwrap tutorial I am seeing on youtube (example from RayNation2K) involves the use of Blender like in my video.
If you follow my video and know Blender basics, you should be able to do quick shrinkwraps. If you have a specific player you need shrinkwrapped, let me know and maybe I can do it for you real quick.
Thu Sep 30, 2021 6:02 am
Dee4Three wrote:Excellent, and you're welcome
Sorry if I ask you another question.
As I told you, I was able to use your tutorial to import one player's body onto another player.
My problem now is another ... When I try to modify the musculature of the player (as you show in the tutorial), and export him, he becomes a mutant again LOL ...
What am I going to do wrong in your opinion? What could be the problem?
Thanks!
Thu Sep 30, 2021 7:28 am
That doesn't make sense.
After you are done the shrinkwrap, you should be able to use the grab tool, or ang other tool and sculpt the player the way you choose.
Once you are done shrinkwrap, you shouldn't be using any other modifiers.
Watch the tutorial in full and watch which options I am choosing after I am done with shrinkwrap
Thu Sep 30, 2021 9:19 am
Dee4Three wrote:That doesn't make sense.
After you are done the shrinkwrap, you should be able to use the grab tool, or ang other tool and sculpt the player the way you choose.
Once you are done shrinkwrap, you shouldn't be using any other modifiers.
Watch the tutorial in full and watch which options I am choosing after I am done with shrinkwrap
I watched all the tutorial. as you know there's no hihead_1 etc in NBA 2k22, so i just export the hihead....model after i've worked on the muscles to make the player bulkier and drag it into the png file...and he becomes a monster, something like a tree LOL
Thu Sep 30, 2021 9:27 am
I did it with no issues, and exported the model after renaming the hihead in blender appropriately (Like in the video) the way I always did before (Like I did in the video)
I'll make another tutorial using 2K22 files, but it will be almost identical to that tutorial... as I just did the exact same process with 2K22 files
Thu Sep 30, 2021 10:03 am
In this case I am not replacing the bodytype, I am simply modifying a player's body. I really can't understand what I'm doing wrong. Yet it's simple:
I use the hihead file of the player I want to modify (in the same folder there is also the hihead .... model file), I open it with blender, I modify the musculature, I export the file hihead ..... model, I take the file hihead ..... model, I put it inside the player's PNG and it doesn't work, it becomes a monster ...
Last edited by
garypayton on Thu Sep 30, 2021 10:05 am, edited 1 time in total.
Thu Sep 30, 2021 10:04 am
Dee4Three wrote:I did it with no issues, and exported the model after renaming the hihead in blender appropriately (Like in the video) the way I always did before (Like I did in the video)
I'll make another tutorial using 2K22 files, but it will be almost identical to that tutorial... as I just did the exact same process with 2K22 files
In this case I am not replacing the bodytype, I am simply modifying a player's body. I really can't understand what I'm doing wrong. Yet it's simple:
I use the hihead file of the player I want to modify (in the same folder there is also the hihead .... model file), I open it with blender, I modify the musculature, I export the file hihead ..... model, I take the file hihead ..... model, I put it inside the player's PNG and it doesn't work, it becomes a monster ...
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