[CE]Roster Editing 2K21

Modding tutorials and other resources for NBA 2K20.

Re: [CE]Roster Editing 2K21

Postby TGsoGood on Tue Sep 15, 2020 6:18 am

I also got the mycourt floors working for me by removing the regular floor value (leave it blank) and updating the below section to the address shown below
Image

Examples of changes I made for the mycourt floors. These only work for the "FIBA" sized arenas/ gyms (MyCourt, MyTeam courts, etc)
I'm not good at explaining these cheat engine stuff so I hope you understand.

Image
Image
Image
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Re: [CE]Roster Editing 2K21

Postby ksmiz on Tue Sep 15, 2020 6:50 am

I think you found user walls text color

STADIUMDATA-textfile-binary-options.7z


this is the order
Code: Select all
STADIUMDATA
UnlocalizedName
UnlocalizedShortName
CityText
DornaFileName
LEDFileName
FileName
FloorFileName
AlternateFloorFileName1
AlternateFloorFileName2
AlternateFloorFileName3
CityShort
Name2
State
UserDorna1
UserDorna2
UserDorna3
UserDorna4
UserDorna5
UserDorna6
LocalizedName
LocalizedShortName
Capacity
ID
MusicProbability
CrowdLoudness
SoundId
Type
AreBenchesSwapped
LocationType
MyCourtBackboard
MyCourtNet
MyCourtRim
MyCourtScoreboard
MyTeamColor
MyTeamTheme
MyCourtWalls
HasMyCourtShoes
AmbientBankFile
CameraType
AlternateFloorUniformId1
AlternateFloorUniformId2
UserArenaType
UserSfxHtMadeSteal
UserSfxHtMadeAnd1
UserSfxHtMade3
UserSfxHtMadeAlleyOop
UserSfxHtMadeDunk
UserSfxHtMadeBasket2Pt
UserGraphicsPackage
UserScorerTable
CrowdType
UserSfxHtMadeFt
UserSfxHtMadeBlock
UserSfxHtSetsHardPick
UserSfxHtMadeRebound
UserBasketType
UserWallPattern
UserSfxAtTurnover
UserSfxAtFoul
UserSfxAtShotAnAirball
UserSfxAtMissFt
UserJumbotron
UserWoodGrainTexture
UniqueSignatureId
UserSeatColor
UserBasketStanchionColor
UserBasketRimColor
UserBasketBackboardLogoHome
UserBasketBackboardLogoAway
UserCenterLogoScale
UserSecondaryLogoScale
UserSecondaryLogo2Scale
UserArenaLogoScale
UserArenaLogo2Scale
UserCustomLineColors
UserCustomPaintColors
UserCustomTextColors
UserCityTeamText
UserCityTeamText2
UserDotComText
UserDotComText2
UserCenterLogo
UserSecondaryLogo
UserSecondaryLogo2
UserArenaLogo
UserArenaLogo2
UserInsideArcColor
UserOutsideArcColor
UserCityTeamFont
UserCityTeamFont2
UserDotComFont
UserDotComFont2
UserArenaEdited
UserFloorEdited
UserWallsText1
UserWallsText2
UserWallsText3
UserWallsText4
UserWallsText5
UserWallsLogo1
UserWallsLogo2
UserWallsText1Font
UserWallsText2Font
UserWallsText3Font
UserWallsText4Font
UserWallsText5Font
UserFloorType
NetType
UserWallsText1Color
UserWallsText2Color
UserWallsText3Color
UserWallsText4Color
UserWallsText5Color
UserWallsPatternColorRed
UserWallsPatternColorGreen
UserWallsPatternColorBlue
MyCourtFloor
AlternateFloorUniformId3
BasketType
UseLevelInGame
_THIS_IS_HOW_MANY_BITS_ARE_LEFT_DO_NOT_USE
BallTextureName


UserWallsPatternColorRed --- All 1 Color I Think
UserWallsPatternColorGreen--- All 1 Color I Think
UserWallsPatternColorBlue --- All 1 Color I Think

Are you saying these actually are 3 separate colors? I never found the user wall text colors I don't think

the mycourt floors can be adapted to working by editing the files themselves like floor.SCNE or whatever but you have to decided if it is worth it or not I can try to help
I don't think I got the texture to span as well so I gave up trying
alternatively also there is the options of modding the screate baskets like I did in years before
so like you can go one direction or the other trying to make mycourt size stadiums or nba sized with mycourt modding to make the floor work
I think the basket mod I did moved them from mycourt distance apart to nba distance so then I could throw them in screate and use mycourt baskets and backboard on nba sized courts but if you want mycourt floors i think it is possible I just didn't fully go for it before
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Re: [CE]Roster Editing 2K21

Postby TGsoGood on Tue Sep 15, 2020 7:57 am

maybe it is user walls text color.
thanks for the binary options
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Re: [CE]Roster Editing 2K21

Postby ksmiz on Tue Sep 15, 2020 9:05 am

Here are 2 variations with some fixes since I didn't like the having to click
both come with any fixes so far today

this one has the pointer now instead of the script as that wasn't helpful with in and out of the game looking at stuff
NBA2K21_EditPlayer_Sept_14-noscript.7z

the next that says autoattach
when you launch this table if you have NBA2K21.exe running it will attach to it so you don't have to do that step or at least it will be prompted to you right away so you don't have to
so I got rid of the top script and changed to pointer as well but it does have a lua script that runs when you open it so that it will attach to the game process
NBA2K21_EditPlayer_Sept_14-noscript-autoattach.7z
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Re: [CE]Roster Editing 2K21

Postby RobDavis on Tue Sep 15, 2020 1:06 pm

oh yea you know without you my college mod wouldnt be possible... I'll be porting once you work your magic king!
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Re: [CE]Roster Editing 2K21

Postby madskillz327214 on Tue Sep 15, 2020 8:09 pm

team data only have the 76ers and clippers. newer table?/
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Re: [CE]Roster Editing 2K21

Postby TGsoGood on Tue Sep 15, 2020 8:46 pm

madskillz327214 wrote:team data only have the 76ers and clippers. newer table?/


You just copy and paste one of the teams then update the address to add more. (Sorry that isn't very clear) or you can wait.
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Re: [CE]Roster Editing 2K21

Postby MrArni on Tue Sep 15, 2020 11:05 pm

Any video tutorial on how to change team name? Can't catch it.
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Re: [CE]Roster Editing 2K21

Postby madskillz327214 on Tue Sep 15, 2020 11:44 pm

what is the team number of spurs 97
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Re: [CE]Roster Editing 2K21

Postby ksmiz on Thu Sep 17, 2020 8:33 pm

clone player / make a copy of a player (like 95% of the data at least)
1. Copy array of bytes (says don't try but after reading this go for it)
Image
2. Find anyone to write over in roster - here copied a created player to the team and will open them to overwrite
It is helpful for me to use an empty entry and copy those bytes there so as not to lose them or copy something else
Image
3.A)If you exit out the roster you will have to lock these in when you come back
even if you pull open the same roster you were just working on I think the addresses will still be different so you'd want to follow these steps
B)if you are wanting to copy a player from one roster file to another you will for sure want to do these steps
C)If you are going to be copying a player while remaining in the same roster and staying in the loaded memory of the same roster data then I think you can get away without doing this step before you go on to pasting over the whole data set
Image
4.Paste in that copy of the bytes from earlier
Image
5. Before you go and do this save stop and see #6 then come back and do this
Image
6. Game can crash if you have these address generated type function addresses locked into values so unlock them so you don't crash then go back to #5 and go ahead and save the player in the game
Image
7. Now I have an extra Kyrie Irving ... not quite
Image
-It shouldn't be a big deal to fix the remaining few things that didn't copy over when you locked them in some are easy like he went to Duke and isn't 6'8" both fixed in game but making sure his picture shows needs to match with his team and that is only a cheat engine type of edit\

8.A)So say you want to copy someone already in the roster well when you load that new roster just find those new addresses
you might want to try the empty entries again to give you a place to copy info
Image
B)if it wasn't someone already in the roster and it is like some created person that you want then you will need to make use of those apearancedata values + the headdata and skindata -- I have not check that these are the correct amount of bytes so someone help me out here and report back on what you figure out if I don't get to it. I guess you'd want to use those bytes but at the same time I'm not sure where that data would be pointing to and you wouldn't want to writeover someone elses appearancedata unless you ok with them being gone now .. idk will need to look at this step more and update this post
Image

9.I tell you to do it this way so that you can copy the majority of values to a different roster if you want plus also so that your game doesn't crash in the middle of doing a bunch of work that you don't want to lose or have to do all over again.
Those locked in values can be pasted in when you do this as long as you are doing it within the same roster! But for compatibility / stability stake I explain it like this

I made it seem more complicated than it really is but just trying to make sure I cover enough info to give the idea behind what I'm trying to do here and why I put entries off to the side to then later say find a much longer way of copying over that might appear to be right in front of you right there

also you might need to play around with these options
Image
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Re: [CE]Roster Editing 2K21

Postby ksmiz on Thu Sep 17, 2020 9:02 pm

madskillz327214 wrote:what is the team number of spurs 97

592

address +1058*5E

just going to say this for everyone:

I could do a copy paste of all the teams but it would be a huge waste of my time and guarantee every time I do that I end up seeing things that need fixed immediately after so that fix would need to be fixed for the 200 different teams
I would rather fix things that aren't working than pump out 200 copies of a bunch of potentially non working entries
plus I'd like the points to entries to display what they point at. more validation that your value is right and things will work how you want them to. I would like to figure out a way to maybe read a parent offset and go off of that if possible I might need to learn more about scripting in cheat engine which would be more useful than copying pasting

just too much xml code
huge file size
long load times
just completely unnecessary
people just need to learn to multiply by the next hex number I did all the hard work for you guys
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Re: [CE]Roster Editing 2K21

Postby TGsoGood on Fri Sep 18, 2020 1:38 am

phpBB [video]
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Re: [CE]Roster Editing 2K21

Postby TGsoGood on Fri Sep 18, 2020 1:42 am

Ksmiz do you know how we can "unlock all hidden options" and "unlock player editor"?
Even if you do not know for sure do you have an idea of how to go about it.
These were options in 2K20's limnono trainer. If we can get these options in a cheat table it would eliminate the need to clone a player from the "edit player" cheat table.

Also this would open up a lot more possibilities because the hidden menus would be accessible.
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Re: [CE]Roster Editing 2K21

Postby TGsoGood on Tue Sep 22, 2020 7:49 pm

(For the 'EDIT Player' table)

-Here is the correct address info for the Post Hop Shot under the "Post Game" section of the "Signature" animation section of the Edit player table.
(Other addresses under "Post Game" addresses are working correctly

Image


-The Ratings addresses appear to be off but I haven't tested for the correct addresses.
Last edited by TGsoGood on Tue Sep 22, 2020 7:56 pm, edited 1 time in total.
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Re: [CE]Roster Editing 2K21

Postby TGsoGood on Tue Sep 22, 2020 7:54 pm

(Below are the notes and changes I made to the 'EDIT Player' table for my own use)

-Moving Crossover needs to be added under the "Signature" "Ballhandling" section
Here is the address info. All other Ball handling options appear to work correctly

Image

Here are the drop down selection options
Code: Select all
0:Basic 1
1:Normal 1
2:Normal 2
3:Normal 3
4:Normal 4
5:Normal 5
6:Normal 6
7:Pro 1
8:Pro 2
9:Pro 3
10:Pro 4
11:Pro 5
12:Pro 6
13:Pro 7
14:Pro 8


-----------
-----------
Personality Badges
-----------
For the personality badges, it appears the address needs to be adjusted by +8 bytes

In the screenshot
-I did not adjust the yellow highlighted address
-The badges in red appear to have been removed ( I think these last appeared in 2K19)
-The badges highlighted in blue need to be added to the table, they are listed in the correct order so it should be easy to add these
Image


*The remaining badge categories would have to be cleaned up and updated for edit player table (I didn't have time to do it)
*The Tendency addresses are off (I looked breifly but didn't have time to correct)

-----------
-----------
-----------
+ Copying Headshape data and Appearance Data worked for me. (Allowed me to make a female created player in the create a player menu ((after replacing FA jersey in the Jersey table)) )
Image
Image


Ksmiz here a version of your CE table that I made with the edits from above already added
NBA2K21_EditPlayer_Sept_14-noscript-autoattach.7z


corresponding youtube video - https://youtu.be/GKbSsZgpTN8
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Re: [CE]Roster Editing 2K21

Postby feelthespace on Sun Sep 27, 2020 3:58 pm

Hello! Thank you for always good material for us. Nothing else, I encountered a problem while using the cheat engine and would like to ask what is the solution.

I followed the usage well, but I ask why all other parts except the name and team part are recognized as question marks. Hook is also using the latest version. The game was also updated to the latest version. Is this a problem?
I kept trying, but it didn't work, so I'm asking a question

Thanks for always good material!


CE Error.jpg
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