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by YEDYE on Sun Mar 28, 2021 5:25 pm
So if I wanted to make these accessories that stephen curry wore in the 2017 nba finals and specifically assign them to him, how would I go about doing that and how would I texture them to look accurate. I know it's possible because I've seen a lot of player mods with custom clothing. Thanks


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YEDYE
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by YEDYE on Wed Mar 31, 2021 12:28 am
ok so I think the facemask automatically has a texture because it has a global texture file but how would I apply a texture to something like a knee sleeve. The tool works when I apply it to the player model, I can see it in blender but obviously when I put the png in the game the accessory is invisible because it has no texture. would I have to export the texture files of the accessories too and add them to the png or...
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YEDYE
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by maumau78 on Wed Mar 31, 2021 12:34 am
YEDYE wrote:ok so I think the facemask automatically has a texture because it has a global texture file but how would I apply a texture to something like a knee sleeve. The tool works when I apply it to the player model, I can see it in blender but obviously when I put the png in the game the accessory is invisible because it has no texture. would I have to export the texture files of the accessories too and add them to the png or...
...or go into secondo video here "46:56 Custom glasses/hat textures + .CBND file"
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maumau78
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by YEDYE on Wed Mar 31, 2021 1:50 am
maumau78 wrote:YEDYE wrote:ok so I think the facemask automatically has a texture because it has a global texture file but how would I apply a texture to something like a knee sleeve. The tool works when I apply it to the player model, I can see it in blender but obviously when I put the png in the game the accessory is invisible because it has no texture. would I have to export the texture files of the accessories too and add them to the png or...
...or go into secondo video here "46:56 Custom glasses/hat textures + .CBND file"
oop. my fault I didnt get through both of the vids. thanks
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YEDYE
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