|big-shot-ROB Thread ™| Romeo Langford preview (HELP) | Jaylen Brown released |

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|big-shot-ROB Thread ™| Romeo Langford preview (HELP) | Jaylen Brown released |

Postby big-shot-ROB on Tue May 19, 2020 11:12 am

big-shot-ROB Thread ™


JAYLEN BROWN


New: face texture, beard texture, 3D head, 3D beard, edited full body shape (credits to yangfuii for the original body model).


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GORDON HAYWARD


New: face texture, hair texture, beard texture, 3D head, 3D hair, 3D beard, edited full body shape.


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Last edited by big-shot-ROB on Sat May 23, 2020 12:31 am, edited 5 times in total.
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward Preview |

Postby Shuajota on Tue May 19, 2020 11:29 am

Great work man!
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward Preview |

Postby therealgrimmie on Tue May 19, 2020 11:44 am

Looks good Sir! :mrgreen:
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward Preview |

Postby Ramonxu on Tue May 19, 2020 1:26 pm

wow bro, nice work
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward Preview |

Postby DaPrazident5B on Tue May 19, 2020 1:26 pm

Good job,

IMO, best Hayward cf we will have!!!
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward Preview |

Postby PettyPaulPierce on Tue May 19, 2020 7:34 pm

That Hayward is clean af, amazing job! the 2k one doesn't even look like him by comparison
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward Preview |

Postby xMiles on Tue May 19, 2020 8:21 pm

Great work !
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward Preview |

Postby Rimbaud82 on Tue May 19, 2020 8:35 pm

Fuck me thats a brilliant Hayward
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward released |

Postby big-shot-ROB on Tue May 19, 2020 8:51 pm

Gordon Hayward released!
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward Preview |

Postby big-shot-ROB on Tue May 19, 2020 9:11 pm

PettyPaulPierce wrote:That Hayward is clean af, amazing job! the 2k one doesn't even look like him by comparison


To be honest, I feel like everything is there texture-wise but the headshape isn't really accurate and they didn't even try to change it from the side view. Front doesn't look that bad but as soon as you start rotating then it becomes horrendous really quick.
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward Preview |

Postby PettyPaulPierce on Wed May 20, 2020 12:50 am

big-shot-ROB wrote:
PettyPaulPierce wrote:That Hayward is clean af, amazing job! the 2k one doesn't even look like him by comparison


To be honest, I feel like everything is there texture-wise but the headshape isn't really accurate and they didn't even try to change it from the side view. Front doesn't look that bad but as soon as you start rotating then it becomes horrendous really quick.

Yeah, it's baffling to me how little attention they give to these models. Body-wise too, proportions are way off for 99% of players.
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Re: |big-shot-ROB Thread ™| 2K20 | Gordon Hayward released |

Postby KBMAMBA24 on Wed May 20, 2020 12:55 am

perfect (Y)
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Re: |big-shot-ROB Thread ™| Jaylen Brown preview | Gordon Hayward released |

Postby big-shot-ROB on Fri May 22, 2020 5:40 am

JAYLEN BROWN


New: face texture, beard texture, 3D head, 3D beard, edited full body shape (credits to yangfuii for the original body model).


Image

Image

Image

Image

Image

Image
Image
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Re: |big-shot-ROB Thread ™| Jaylen Brown preview | Gordon Hayward released |

Postby Rimbaud82 on Fri May 22, 2020 6:10 am

god damn thats a real nice Jaylen, unreal work lad
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Re: |big-shot-ROB Thread ™| Jaylen Brown preview | Gordon Hayward released |

Postby big-shot-ROB on Fri May 22, 2020 6:38 am

One thing I like about 2K20 is that the game basically is awesome visually and also applies a default skin pattern to all faces. This mean that basically you can have a face texture consisting of a square block of all the same exact RGB color and it will look like a skin ingame. The downside though, is that (if like me) you come from 2K14 where you had to create super smooth and clean skin textures, the game basically diminishes any high level detail you can give to the skin in photoshop.

I remember back in the day chineese modders used to do face textures with special brushes to create the skin instead of using different parts of multiple photos, and they achieved amazing results with very consistent textures where if you weren't really good with photoshop you could really tell where the "clone" part or the "added part" of the textures from photos were.
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Re: |big-shot-ROB Thread ™| Jaylen Brown preview | Gordon Hayward released |

Postby Rimbaud82 on Fri May 22, 2020 6:54 am

Looking at your work side by side with 2K actually makes 2K look embarrassing, like it almost doesn't even look like the same person. Yours is absolutely spot on, hopefully you continue with them mate. One player who badly needs a similar fix is Jonas Valančiūnas.
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Re: |big-shot-ROB Thread ™| Jaylen Brown preview | Gordon Hayward released |

Postby MonkeymanJSV on Fri May 22, 2020 7:42 am

big-shot-ROB wrote:One thing I like about 2K20 is that the game basically is awesome visually and also applies a default skin pattern to all faces. This mean that basically you can have a face texture consisting of a square block of all the same exact RGB color and it will look like a skin ingame. The downside though, is that (if like me) you come from 2K14 where you had to create super smooth and clean skin textures, the game basically diminishes any high level detail you can give to the skin in photoshop.

I remember back in the day chineese modders used to do face textures with special brushes to create the skin instead of using different parts of multiple photos, and they achieved amazing results with very consistent textures where if you weren't really good with photoshop you could really tell where the "clone" part or the "added part" of the textures from photos were.

When I do my textures I like to use 2k's to my advantage, and really just try to add on what they already have and blend it together, havent really worked with 2k20 tho so well see if it still works, like this is what I've been working on while trying to sort this beard out
Image
eyebrows look like slugs but its still a working progress
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Re: |big-shot-ROB Thread ™| Jaylen Brown preview | Gordon Hayward released |

Postby big-shot-ROB on Fri May 22, 2020 10:18 am

MonkeymanJSV wrote:
big-shot-ROB wrote:One thing I like about 2K20 is that the game basically is awesome visually and also applies a default skin pattern to all faces. This mean that basically you can have a face texture consisting of a square block of all the same exact RGB color and it will look like a skin ingame. The downside though, is that (if like me) you come from 2K14 where you had to create super smooth and clean skin textures, the game basically diminishes any high level detail you can give to the skin in photoshop.

I remember back in the day chineese modders used to do face textures with special brushes to create the skin instead of using different parts of multiple photos, and they achieved amazing results with very consistent textures where if you weren't really good with photoshop you could really tell where the "clone" part or the "added part" of the textures from photos were.

When I do my textures I like to use 2k's to my advantage, and really just try to add on what they already have and blend it together, havent really worked with 2k20 tho so well see if it still works, like this is what I've been working on while trying to sort this beard out
[ Image ]
eyebrows look like slugs but its still a working progress


Made this one a while ago:

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I didn't start from the 2k default as Brown and Hayward, so I'll need to ask for permission to the author if anyone wants it.
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Re: |big-shot-ROB Thread ™| Jaylen Brown preview | Gordon Hayward released |

Postby PettyPaulPierce on Fri May 22, 2020 10:48 pm

Your textures are next level, man! Amazing attention to detail, it really makes them look lifelike! hats off bro!
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Re: |big-shot-ROB Thread ™| Romeo Langford preview (HELP) | Jaylen Brown released |

Postby big-shot-ROB on Sat May 23, 2020 12:37 am

ROMEO LANGFORD


New: complete new hair model (made from scratch), hair texture, new hair alpha layer, edited full body shape.

HELP: For some reason (I know it has to do with the LODshape models, the 3d hair and face models revert back to the original ones from camera distance. Any tips on how to force it to display the new one (I can't game with ultra settings).


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Re: |big-shot-ROB Thread ™| Romeo Langford preview (HELP) | Jaylen Brown released |

Postby MonkeymanJSV on Sat May 23, 2020 12:44 am

Awesome work man always hated how 2k did his hair, also try deleting all the LODs from the scne files and the pngs then there shouldn’t be any other model it can go back to
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Re: |big-shot-ROB Thread ™| Romeo Langford preview (HELP) | Jaylen Brown released |

Postby PettyPaulPierce on Sat May 23, 2020 12:54 am

If clearing the LODs doesn't fix it you can try clearing the hair_01 file like this, so basically delete all of this
Image
Last edited by PettyPaulPierce on Sat May 23, 2020 1:43 am, edited 1 time in total.
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Re: |big-shot-ROB Thread ™| Romeo Langford preview (HELP) | Jaylen Brown released |

Postby Ramonxu on Sat May 23, 2020 1:08 am

nice work bro, ty
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Re: |big-shot-ROB Thread ™| Romeo Langford preview (HELP) | Jaylen Brown released |

Postby Wiff0405 on Sat May 23, 2020 6:22 am

Wow great Romeo Langford cf, can't wait for the release (Y) :applaud:
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