Cyberface Conversion + Tutorial, Links, and info

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Re: Cyberface Conversion + Tutorial, Links, and info

Postby imellocal on Mon Apr 20, 2020 7:05 pm

Dee4Three wrote:These conversions are working great.

However, I am doing 2K17 to 2K20 conversions at the moment, and have the eyes exactly where I want them in the model. However, in game the eyes look good from straight on, but are not "set" in his head, which is pushing them to the left and right outside of his head when on the floor.

Any trick to getting the eyes to remain "set" in the head and not move around?


D, that usually happens when the eyes are moved way off from his original position. What I do to be sure they're not is, once I have the new model ready, I import again the original model, and compare the eyes position (X,Z and principally Y). If they are too far away from his original position, I move all the new head to the point it gets closer or almost at the same Y,Z,X position as original eyes are,

And by the way, when you convert 2K17 faces, you said it's going great. How is it going with the mouth cavity? Is it good at the position it should be, or is it below, because that's what happens to me with all the ones that I tried. Also, eyes and ears don't glitch?
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby jaychung3013 on Tue Apr 21, 2020 12:27 am

jsm00thie wrote:
trevorjpt33 wrote:
trevorjpt33 wrote:Hey so I'm not sure what everybody is doing when it comes to lining up the eyes and mouth after converting, but I think I found a way to make it an exact science that doesn't require any manual moving/sculpting of anything in Blender.

Followed the method outlined in TGSoGood's tutorial to do the conversion but did my own adjustments for the eyes and mouth afterwards.

I threw a video together real quick regarding the method I described above. Just a warning: it is definitely a little tedious but if you really want to ensure your results are solid then it’s worth it IMO.

This is the special edited hihead.SCNE file I used in the video for the 2K20 player:
hihead.zip


phpBB [video]


Yup, pretty tedious but very well worth it for a perfect conversion. Thanks for the tutorial!

Thanks for the video tutorial,but i have a question on the video 21:13 ,i conver 2k19 to 2k20 in the first is ok but the vertex group are not same like your video not much item ,did i miss something important :?:
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby maumau78 on Tue Apr 21, 2020 12:29 am

RKJ2k wrote:@go7denboot
what i do is same process in putting new hair and beard to a 2k20 model, just drag and drop the file from 2k18 and just adjust it in blender to fit it.
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The problem is that 2k18-2k19 beard doesn't work for me in 2k20......while hair they work.

Can you just give us some detailed info about import 2k18-19 beard into 2k20?

Thanks in advance
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby jsm00thie on Tue Apr 21, 2020 12:48 am

jaychung3013 wrote:
jsm00thie wrote:
trevorjpt33 wrote:
trevorjpt33 wrote:Hey so I'm not sure what everybody is doing when it comes to lining up the eyes and mouth after converting, but I think I found a way to make it an exact science that doesn't require any manual moving/sculpting of anything in Blender.

Followed the method outlined in TGSoGood's tutorial to do the conversion but did my own adjustments for the eyes and mouth afterwards.

I threw a video together real quick regarding the method I described above. Just a warning: it is definitely a little tedious but if you really want to ensure your results are solid then it’s worth it IMO.

This is the special edited hihead.SCNE file I used in the video for the 2K20 player:
hihead.zip


phpBB [video]


Yup, pretty tedious but very well worth it for a perfect conversion. Thanks for the tutorial!

Thanks for the video tutorial,but i have a question on the video 21:13 ,i conver 2k19 to 2k20 in the first is ok but the vertex group are not same like your video not much item ,did i miss something important :?:


Copy the "Prim" section from the special hihead.scne file he provided and replace the "Prim" section in the NBA 2K20 player hihead.scne with it. When you load your 2K20 player, the vertex groups will now match.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby trevorjpt33 on Tue Apr 21, 2020 12:53 am

imellocal wrote:
Dee4Three wrote:These conversions are working great.

However, I am doing 2K17 to 2K20 conversions at the moment, and have the eyes exactly where I want them in the model. However, in game the eyes look good from straight on, but are not "set" in his head, which is pushing them to the left and right outside of his head when on the floor.

Any trick to getting the eyes to remain "set" in the head and not move around?


D, that usually happens when the eyes are moved way off from his original position. What I do to be sure they're not is, once I have the new model ready, I import again the original model, and compare the eyes position (X,Z and principally Y). If they are too far away from his original position, I move all the new head to the point it gets closer or almost at the same Y,Z,X position as original eyes are

^ This seems to be the most effective method with the most reliable results.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Dee4Three on Tue Apr 21, 2020 1:42 am

imellocal wrote:And by the way, when you convert 2K17 faces, you said it's going great. How is it going with the mouth cavity? Is it good at the position it should be, or is it below, because that's what happens to me with all the ones that I tried. Also, eyes and ears don't glitch?


Mouth is fine. I move it back a bit and it sits in place, that part was really easy. Its the eyes that I am having issues with as far as making them SET in place. However, I will try the tips provided above. Below is the my Wilt Chamberlain that I converted from 2K17 to 2K20 - I made updates to the texture and still need top finalize the facial hair, but I like how it came over and how it is coming out.

Mouth is fine

Image

Eyes look good from the edit player POV, but are not set in game.

Image
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby trevorjpt33 on Tue Apr 21, 2020 2:07 am

Dee4Three wrote:
imellocal wrote:And by the way, when you convert 2K17 faces, you said it's going great. How is it going with the mouth cavity? Is it good at the position it should be, or is it below, because that's what happens to me with all the ones that I tried. Also, eyes and ears don't glitch?


Mouth is fine. I move it back a bit and it sits in place, that part was really easy. Its the eyes that I am having issues with as far as making them SET in place. However, I will try the tips provided above. Below is the my Wilt Chamberlain that I converted from 2K17 to 2K20 - I made updates to the texture and still need top finalize the facial hair, but I like how it came over and how it is coming out.

Mouth is fine

[ Image ]

Eyes look good from the edit player POV, but are not set in game.

[ Image ]

How were you able to do the mesh data transfer without the geometry of the mouth and/or ears, etc. looking messed up?
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby imellocal on Tue Apr 21, 2020 3:07 am

Dee4Three wrote:
imellocal wrote:And by the way, when you convert 2K17 faces, you said it's going great. How is it going with the mouth cavity? Is it good at the position it should be, or is it below, because that's what happens to me with all the ones that I tried. Also, eyes and ears don't glitch?


Mouth is fine. I move it back a bit and it sits in place, that part was really easy. Its the eyes that I am having issues with as far as making them SET in place. However, I will try the tips provided above. Below is the my Wilt Chamberlain that I converted from 2K17 to 2K20 - I made updates to the texture and still need top finalize the facial hair, but I like how it came over and how it is coming out.

Mouth is fine

[ Image ]

Eyes look good from the edit player POV, but are not set in game.

[ Image ]


:crazyeyes: :crazyeyes: :crazyeyes:
How did you do that?
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Dee4Three on Tue Apr 21, 2020 3:16 am

So, I'm starting to question something.

This Chamberlain IS mine from 2K17, but it's one that I edited and converted from 2K18 (default chamberlain). So let me see if I can break this down

1. I converted the Default Chamberlain from 2K18 to 2K17
2. Edited the texture, head shape, body
3. Now converted the 2K17 PNG and Face file from 2K17 to 2K20.

Could that be why it's working so well? Because its originally 2K18 to 2K17, followed by 2K17 to 2K20?

I'll try with a 2K17 original next. Sorry for any confusion.

Note: I still cant get the eyes to set, and an unsure where you guys are finding/editing the eye coordinates.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby imellocal on Tue Apr 21, 2020 3:31 am

Oh it's not from 2K17, that's why. Yes. It has the 2K18 uv map which is exactly the same as 2k20
Thank you.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Dee4Three on Tue Apr 21, 2020 3:38 am

imellocal wrote:Oh it's not from 2K17, that's why. Yes. It has the 2K18 uv map which is exactly the same as 2k20
Thank you.


Yeah, sorry for the confusion... I am about to try an original 2K17 to 2K20 conversion.... let's see how that goes....
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby trevorjpt33 on Tue Apr 21, 2020 3:56 am

Dee4Three wrote:Note: I still cant get the eyes to set, and an unsure where you guys are finding/editing the eye coordinates.

Have you tried the method I went over in my video I posted a couple days ago?
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby trevorjpt33 on Tue Apr 21, 2020 3:59 am

imellocal wrote:Oh it's not from 2K17, that's why. Yes. It has the 2K18 uv map which is exactly the same as 2k20
Thank you.

When I look at the differences between the UV maps 2K17 -> any game after, I can see a pretty direct correlation between certain parts of the UV Map that have a noticeable difference in their location compared to 2K17 UV map (where the mouth opening is, where the eye opening is, etc.) and the areas that get messed up when doing the data transfer.

I'm wondering if it's not so much an issue that we don't have the exact same coordinates or even number of coordinates, but that one UV map generally resembles the other. For instance, the neck, nose, and other parts of the face seem to transfer over perfectly when using the mesh data transfer on a 2K17 player. Even though the 2K17 player has way fewer vertices for the blendHeadShape group and the UV coordinates are more spaced out.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Dee4Three on Tue Apr 21, 2020 4:08 am

I'll let you know if I find anything out.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby go7denboot on Tue Apr 21, 2020 4:31 am

maumau78 wrote:
RKJ2k wrote:@go7denboot
what i do is same process in putting new hair and beard to a 2k20 model, just drag and drop the file from 2k18 and just adjust it in blender to fit it.


The problem is that 2k18-2k19 beard doesn't work for me in 2k20......while hair they work.

Can you just give us some detailed info about import 2k18-19 beard into 2k20?

Thanks in advance


I successfully import a 2k18 beard to 2k20 with drag n drop but in player edit menu, the beard is moving a bit idk why
Every amount is helpful

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Re: Cyberface Conversion + Tutorial, Links, and info

Postby imellocal on Tue Apr 21, 2020 4:34 am

trevorjpt33 wrote:
imellocal wrote:Oh it's not from 2K17, that's why. Yes. It has the 2K18 uv map which is exactly the same as 2k20
Thank you.

When I look at the differences between the UV maps 2K17 -> any game after, I can see a pretty direct correlation between certain parts of the UV Map that have a noticeable difference in their location compared to 2K17 UV map (where the mouth opening is, where the eye opening is, etc.) and the areas that get messed up when doing the data transfer.

I'm wondering if it's not so much an issue that we don't have the exact same coordinates or even number of coordinates, but that one UV map generally resembles the other. For instance, the neck, nose, and other parts of the face seem to transfer over perfectly when using the mesh data transfer on a 2K17 player. Even though the 2K17 player has way fewer vertices for the blendHeadShape group and the UV coordinates are more spaced out.


Yes!! it's weird that everything else from the model comes out perfect... being a different UV map, you expect almost everything to glitch. Blender 2.8 has an option to copy UV maps, I tried to do it, before I did erase / unwrap the 2K20 uv map, but then when I copied the 2K17 model, they're just too few points / coordinates to fill. So this is also a key point.

I also did another experiment, before transfering the shape, I imported the 2K17 model, put it in edit mode, then upload a 2k20 face.color file in UV/image editor mode, and tried to UV sculpt and adjust the mouth cavity, eyes, nose and ears of the 2K17 model to the 2k20 face.color texture. Then exported it, and try the shape transfer. Mouth was correctly displayed, but it still glitched.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby RKJ2k on Wed Apr 22, 2020 10:14 am

@Mau
just PM if you still cant make it work.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby MaKaaj on Wed Apr 22, 2020 1:39 pm

TGsoGood wrote:Cyberface Conversions
Please note...we can go forward 2k17->2k20 and backward 2k20->2k17
2K18, 2K19, and 2K20 have the same UV layout for face textures so the face.iffs are interchangeable.

Credits to MauMau78 for bringing this method of converting faces for NBA 2K20 to the attention of the NLSC community

Link to the Mesh Data Transfer plugin - https://gumroad.com/l/tOKEh
Plugin created by Maurizio Memoli - https://www.youtube.com/watch?v=CvMeK_IIw-Y

Helpful Tools complete this process and ensure your face shows up in game:
7zip
blender 2.8
Looyh's hook 2.35
2K17 Explorer or Looyh's Exporter Console


----------
Tutorial

Part 1- getting started, installing plugin, opening files (for beginners or inexperienced with cyberfaces and blender)
https://www.youtube.com/watch?v=XPxh50yARPk

Part 2
- the conversion process using blender 2.8 (for everyone)
phpBB [video]


Part 3 - exporting Cyberface(CF), renaming files, and using as a mod (for beginners or inexperienced with cyberfaces and blender)
phpBB [video]





--------
IMPORTANT Notes
Remember, Before posting a link to a converted cyberface that was created through modding file get necessary permissions from original creators. If the creator has specified that their work is free to share and use then feel free to post the link. Give credit to original creators . This helps keep the community positive and vibrant. These are also part of NLSC policies for sharing community created mods.

All of my creations are always open source so you can use, share, and convert without asking me. I believe all of R4zor's prior works are also now open source considering he works for 2K now and can now longer take part in creating mods since he is officially making faces at 2K! If anyone else agrees to allow their work to be open source, please let me know.

----------

Links to converted Animation and Geometry (see above *Important Notes)

R4zor's 2K19 Reggie Miller
[ Image ]
- Model and Texture from R4Zor
-converted from 2k19 to 2K20 by maumau78
Link - https://www.mediafire.com/file/r0mrt41j ... r.rar/file


R4zor's 2K19 Anthony Carter
[ Image ]
- Model and Texture from R4Zor
-converted from 2k19 to 2K20 by vinbalor11
Link - http://www.mediafire.com/file/f7p4nj9n7 ... r.rar/file


NBA2K's Charles Barkley
[ Image ]
- Model and Texture originally from NBA2K
-converted from 2k18 to 2K20 by maumau78
Link - https://www.mediafire.com/file/3xt9gq6e ... y.rar/file


Enterthevoid01's 2K18 Teenage Lebron
[ Image ]
- Model and Texture from EnterTheVoid01
-converted from 2k18 to 2K20 by maumau78
Link - https://www.mediafire.com/file/rp7f1itl ... n.rar/file


R4zor's 2K19 Chris Childs
[ Image ]
- Model and Texture from R4Zor
-converted from 2k19 to 2K20 by Mr.Star
Link - https://www.mediafire.com/file/jg7e4coc ... s.zip/file


Dbaoge's 2K19 Karl Malone
[ Image ]
- Model and Texture from Dbaoge
-converted from 2k18 to 2K20 by maumau78
Link - https://www.mediafire.com/file/zfbiq5b2 ... e.rar/file


I'm having trouble installing the NBA 2K plugin, could you help? Blender is not recognizing.
The mesh data is already installing normal.

Thanks!!
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby jaychung3013 on Wed Apr 22, 2020 1:52 pm

jsm00thie wrote:
jaychung3013 wrote:
jsm00thie wrote:
trevorjpt33 wrote:
trevorjpt33 wrote:Hey so I'm not sure what everybody is doing when it comes to lining up the eyes and mouth after converting, but I think I found a way to make it an exact science that doesn't require any manual moving/sculpting of anything in Blender.

Followed the method outlined in TGSoGood's tutorial to do the conversion but did my own adjustments for the eyes and mouth afterwards.

I threw a video together real quick regarding the method I described above. Just a warning: it is definitely a little tedious but if you really want to ensure your results are solid then it’s worth it IMO.

This is the special edited hihead.SCNE file I used in the video for the 2K20 player:
hihead.zip


phpBB [video]


Yup, pretty tedious but very well worth it for a perfect conversion. Thanks for the tutorial!

Thanks for the video tutorial,but i have a question on the video 21:13 ,i conver 2k19 to 2k20 in the first is ok but the vertex group are not same like your video not much item ,did i miss something important :?:


Copy the "Prim" section from the special hihead.scne file he provided and replace the "Prim" section in the NBA 2K20 player hihead.scne with it. When you load your 2K20 player, the vertex groups will now match.

it's work !!thank you
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby ErMapale97 on Thu Apr 23, 2020 11:14 am

Hey! Finally, ¿Its possible to convert faces from 2k17 to 2k20? Thanks!
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby joyfishnba on Thu Apr 23, 2020 7:17 pm

Need a conversion of beard 18 to 20 or 20 to 18
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby maumau78 on Sat Apr 25, 2020 5:50 am

Image

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Re: Cyberface Conversion + Tutorial, Links, and info

Postby trevorjpt33 on Sat Apr 25, 2020 9:22 am

maumau78 wrote:[ Image ]

Sheed early WIP....

Nice is that an old mod from 2K18 converted??
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby ehlomint on Mon Feb 08, 2021 5:40 am

Can someone convert the 2k19 Craig Ehlo cyberface to 2k14 for me?
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby yh77 on Fri Apr 22, 2022 9:46 pm

Does anyone know how to convert the left and right eyeballs? He seems to have no split mesh in the hihead.SCNE, only one r_eyeshape
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