mithrxs wrote:Ive tried adding the head-ties to some of my cyberfaces before I put them up to download, but I cant seem to find a way to add them? I can add the regular headband just fine by using the player DNA but this isn't working at all for the head-ties. I know the PNG needs a separate .iff for the head-ties, but mine aren't working. If anyone knows of a fix it would be greatly appreciated.
cujomatty wrote:mithrxs wrote:Ive tried adding the head-ties to some of my cyberfaces before I put them up to download, but I cant seem to find a way to add them? I can add the regular headband just fine by using the player DNA but this isn't working at all for the head-ties. I know the PNG needs a separate .iff for the head-ties, but mine aren't working. If anyone knows of a fix it would be greatly appreciated.
If the player has a regular headband I can swap it out with a ninja but I haven’t been able to figure out how the game codes the ninja headband to be worn. It’s not in the hi head. SCN file and you can add the code to appearance.dat file but only the hair changes. No headband.
You could swap out the default headband and then the headband swap method would work but it would be an all or nothing scenario. Everyone would have the ninja.
I’m still looking into it.
mithrxs wrote:cujomatty wrote:mithrxs wrote:Ive tried adding the head-ties to some of my cyberfaces before I put them up to download, but I cant seem to find a way to add them? I can add the regular headband just fine by using the player DNA but this isn't working at all for the head-ties. I know the PNG needs a separate .iff for the head-ties, but mine aren't working. If anyone knows of a fix it would be greatly appreciated.
If the player has a regular headband I can swap it out with a ninja but I haven’t been able to figure out how the game codes the ninja headband to be worn. It’s not in the hi head. SCN file and you can add the code to appearance.dat file but only the hair changes. No headband.
You could swap out the default headband and then the headband swap method would work but it would be an all or nothing scenario. Everyone would have the ninja.
I’m still looking into it.
it is a separate .png file. they look like this "png7503_headband_tie.iff". Not all the players have one, so you have to make one.
Thats really just about all I have figured out. If you find something lmk.
trevorjpt33 wrote:Does anybody know if by using Looyh's Hook you can add the "png####_headband_tie.iff" archive to a player that does not have one already in the manifest file? Curious since it does allow us to use cyberface ids that aren't in the manifest file.
TGsoGood wrote:trevorjpt33 wrote:Does anybody know if by using Looyh's Hook you can add the "png####_headband_tie.iff" archive to a player that does not have one already in the manifest file? Curious since it does allow us to use cyberface ids that aren't in the manifest file.
Yes that will work
trevorjpt33 wrote:TGsoGood wrote:trevorjpt33 wrote:Does anybody know if by using Looyh's Hook you can add the "png####_headband_tie.iff" archive to a player that does not have one already in the manifest file? Curious since it does allow us to use cyberface ids that aren't in the manifest file.
Yes that will work
Awesome! Then I imagine if you do that along with copying over the extra section in the appearance_info of a CF that has an already existing head tie archive you should be able to add a head tie
trevorjpt33 wrote:Yes I will try to set aside some time to make a detailed post and-or a video about it.
TGsoGood wrote:can you upload the files that you have edited/ added? I will see if it works for me
TGsoGood wrote:have you tried using cheat engine to apply the headband? Headbands don't automatically show up until you turn them on.
TGsoGood wrote::shock: I think that is your issue right there. You just need to assign the headband.
If you can't do it in cheat engine then just do it through 2K DNA (video below)
if you can't figure it out with the video, just make a created player with a headband, save him, then go back and assign cyberface with limnono trainer.
TGsoGood wrote::shock: I think that is your issue right there. You just need to assign the headband.
If you can't do it in cheat engine then just do it through 2K DNA (video below)
if you can't figure it out with the video, just make a created player with a headband, save him, then go back and assign cyberface with limnono trainer.
mithrxs wrote:Switched back to 1.09 with the newest rosters and noticed something weird with Jrue... idk if this is just my game, but after some looking around 2k gave him back his headband tie (according to a youtube video I saw about the recent update) but my headband model is missing (this is not the normal headband, this is the tie headband)
[ Image ]
gamingsinceatari1 wrote:mithrxs wrote:Switched back to 1.09 with the newest rosters and noticed something weird with Jrue... idk if this is just my game, but after some looking around 2k gave him back his headband tie (according to a youtube video I saw about the recent update) but my headband model is missing (this is not the normal headband, this is the tie headband)
[ Image ]
So I would have to revert back to an older version of the game to get a headband on Jrue?
TGsoGood wrote::shock: I think that is your issue right there. You just need to assign the headband.
If you can't do it in cheat engine then just do it through 2K DNA (video below)
if you can't figure it out with the video, just make a created player with a headband, save him, then go back and assign cyberface with limnono trainer.
TGsoGood wrote:Tobias Harris will still be on the Sixers and Blake Griffin with headband will be on Detroit just like it is shown on the video
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