Exporting created player to a cyberface

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Exporting created player to a cyberface

Postby RichieDann on Sun Nov 10, 2019 9:40 pm

Ive been wondering if we could do this cause it will help me on my work
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Re: Exporting created player to a cyberface

Postby TGsoGood on Mon Nov 11, 2019 1:48 am

i think a program called ninja ripper may be able to do it.
I never tried it myself but others have.
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Re: Exporting created player to a cyberface

Postby Jswavel34 on Mon Nov 11, 2019 5:25 am

I am wondering the same thing. I haven’t tried this yet but GamingWithChipmunks commented this about using Ninja Ripper on The Goods YouTube video https://youtu.be/i9DryaEM88Y :

i stole the face texture of my myplayer using ninja ripper, also got my tatts too lol. so now i can use my own face in mygm on the roster

basically it rips textures and sometimes models from dx11 10 9 or even 8. keeps the size and everything for the textures too as well as the bump maps

here is the link https://gamebanana.com/tools/5638
basically it’s pretty straight forward.
Exe: nba2k game location
Arg: skip
Dir: nba2k game location
choose your output directory where you want the files to be ripped out to

now below ”Run” on the upper right where it says intruder inject choose dx11.
settings is just to choose your hotkeys.
now press Run in the upper right to launch game
now go to a player or your my career
and press F9 which is default. it will rip the textures you see in game
now if you want to see thumbnails for dds so it is easier to see what you are working with download sagethumbs
link here: https://sourceforge.net/projects/sageth ... t/download
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Re: Exporting created player to a cyberface

Postby RichieDann on Tue Nov 12, 2019 8:29 pm

Jswavel34 wrote:I am wondering the same thing. I haven’t tried this yet but GamingWithChipmunks commented this about using Ninja Ripper on The Goods YouTube video https://youtu.be/i9DryaEM88Y :

i stole the face texture of my myplayer using ninja ripper, also got my tatts too lol. so now i can use my own face in mygm on the roster

basically it rips textures and sometimes models from dx11 10 9 or even 8. keeps the size and everything for the textures too as well as the bump maps

here is the link https://gamebanana.com/tools/5638
basically it’s pretty straight forward.
Exe: nba2k game location
Arg: skip
Dir: nba2k game location
choose your output directory where you want the files to be ripped out to

now below ”Run” on the upper right where it says intruder inject choose dx11.
settings is just to choose your hotkeys.
now press Run in the upper right to launch game
now go to a player or your my career
and press F9 which is default. it will rip the textures you see in game
now if you want to see thumbnails for dds so it is easier to see what you are working with download sagethumbs
link here: https://sourceforge.net/projects/sageth ... t/download


I think i need something to open .txtr file. do u know it?
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Re: Exporting created player to a cyberface

Postby Jswavel34 on Tue Nov 12, 2019 9:27 pm

For .txtr files, I believe you could use Notepad++.
For .dds files, I use a program called Woody's Texture Viewer.
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Re: Exporting created player to a cyberface

Postby RichieDann on Wed Nov 13, 2019 2:07 am

Jswavel34 wrote:For .txtr files, I believe you could use Notepad++.
For .dds files, I use a program called Woody's Texture Viewer.

And how do u assign files to myleague / custom roster? Sorry if i am a newbie lol
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Re: Exporting created player to a cyberface

Postby Jswavel34 on Wed Nov 13, 2019 2:46 am

No worries, I am just learning all this stuff also. I would recommend that you check out The Goods (aka TGsoGood above) on YouTube. He has many helpful tutorials that will teach you how to manipulate the files to get it working how you want.
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Re: Exporting created player to a cyberface

Postby RichieDann on Wed Nov 13, 2019 3:22 am

Jswavel34 wrote:No worries, I am just learning all this stuff also. I would recommend that you check out The Goods (aka TGsoGood above) on YouTube. He has many helpful tutorials that will teach you how to manipulate the files to get it working how you want.
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Re: Exporting created player to a cyberface

Postby RichieDann on Wed Nov 13, 2019 3:24 am

Jswavel34 wrote:No worries, I am just learning all this stuff also. I would recommend that you check out The Goods (aka TGsoGood above) on YouTube. He has many helpful tutorials that will teach you how to manipulate the files to get it working how you want.

Yea ive been watching him all the time too. But i mean what you do with the rippped file to make them a cyberface. I dont think he has done that tutorial
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Re: Exporting created player to a cyberface

Postby Jswavel34 on Wed Nov 13, 2019 5:49 am

This is how I would approach applying the .dds face texture to another player. Keep in mind that I haven’t done what you’re trying to do but this is all subject matter from TG’s videos.

Step 1 – Look up the Player Cyber Face ID that you want to replace and the Archive bin.
1. You have to know what archive the player you want to edit is in.
2. Open the manifest list for the CFID and look up on CFID list.
3. Write down the CFID and Archive bin.

Step 2 – Extracting the cyber face
1. Go to the NBA 2k Explorer program.
2. Go to Options -> Preferences -> Select the archive bin that the player that you want to replace is in.
3. Run the search.
4. Extract the 3D files to a folder on the desktop.

Step 3 – File manipulation
1. Open the png file (Example png6179.iff) with 7zip.
2. In 7zip delete hihead_1.SCNE thru hihead_5.SCNE leaving only hihead.SCNE.
3. Look for the .model file that has the largest file size. That is the one that corresponds to the hihead.SCNE.
4. Delete all of the other player models leaving only the largest model.
5. Extract hihead.SCNE to the desktop.
6. Right click and Open the hihead.SCNE file in notepad.
7. Pres Crtl + F and search for “hihead.”
8. After 1st instance of “hihead.”, go to the close bracket right before the comma and select all the way down to right before this at the time bottom and delete it.
};
Object
9. Delete all of the extra LOD stuff by going in front of the quotation marks and deleting everything up to “hihead”.
10. Press save in notepad.
11. Place the edited hihead.SCNE back into the original pngXXXX.iff file and overwrite.
12. Open the faceXXXX.iff file and place your myplayer’s .dds into the folder and replace its name with the file name that is face_0_color_XXXXXXXXXXX.dds
13. Place all completed files into the waigua modded folder.

Step 4 – Finding a player to replace their face with the edited file.
1. So now let’s go find a player to replace their face. You can use the limnono trainer for this.
2. Launch 2K20 and press F1 to activate limnono trainer and select initializer.
3. Go to edit roster and find a player and Select him.
4. Bring up limnono trainer by pressing F1.
5. Click read highlighted player.
6. Enter the face id number (example 6179) which corresponds to the png6179.iff file.
7. Go to edit player and you should see the changes.
8. The picture in the roster will eventually change.
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Re: Exporting created player to a cyberface

Postby RichieDann on Wed Nov 13, 2019 10:45 am

Jswavel34 wrote:This is how I would approach applying the .dds face texture to another player. Keep in mind that I haven’t done what you’re trying to do but this is all subject matter from TG’s videos.

Step 1 – Look up the Player Cyber Face ID that you want to replace and the Archive bin.
1. You have to know what archive the player you want to edit is in.
2. Open the manifest list for the CFID and look up on CFID list.
3. Write down the CFID and Archive bin.

Step 2 – Extracting the cyber face
1. Go to the NBA 2k Explorer program.
2. Go to Options -> Preferences -> Select the archive bin that the player that you want to replace is in.
3. Run the search.
4. Extract the 3D files to a folder on the desktop.

Step 3 – File manipulation
1. Open the png file (Example png6179.iff) with 7zip.
2. In 7zip delete hihead_1.SCNE thru hihead_5.SCNE leaving only hihead.SCNE.
3. Look for the .model file that has the largest file size. That is the one that corresponds to the hihead.SCNE.
4. Delete all of the other player models leaving only the largest model.
5. Extract hihead.SCNE to the desktop.
6. Right click and Open the hihead.SCNE file in notepad.
7. Pres Crtl + F and search for “hihead.”
8. After 1st instance of “hihead.”, go to the close bracket right before the comma and select all the way down to right before this at the time bottom and delete it.
};
Object
9. Delete all of the extra LOD stuff by going in front of the quotation marks and deleting everything up to “hihead”.
10. Press save in notepad.
11. Place the edited hihead.SCNE back into the original pngXXXX.iff file and overwrite.
12. Open the faceXXXX.iff file and place your myplayer’s .dds into the folder and replace its name with the file name that is face_0_color_XXXXXXXXXXX.dds
13. Place all completed files into the waigua modded folder.

Step 4 – Finding a player to replace their face with the edited file.
1. So now let’s go find a player to replace their face. You can use the limnono trainer for this.
2. Launch 2K20 and press F1 to activate limnono trainer and select initializer.
3. Go to edit roster and find a player and Select him.
4. Bring up limnono trainer by pressing F1.
5. Click read highlighted player.
6. Enter the face id number (example 6179) which corresponds to the png6179.iff file.
7. Go to edit player and you should see the changes.
8. The picture in the roster will eventually change.

Thank you so much man! How bout using myplayer's body model? Is it possible?
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Re: Exporting created player to a cyberface

Postby Jswavel34 on Wed Nov 13, 2019 11:08 am

No problem.

I think it’s not possible to export the body model. To my knowledge, there is no .iff file for myplayers or created players.
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Re: Exporting created player to a cyberface

Postby RichieDann on Wed Nov 13, 2019 11:02 pm

Jswavel34 wrote:This is how I would approach applying the .dds face texture to another player. Keep in mind that I haven’t done what you’re trying to do but this is all subject matter from TG’s videos.

Step 1 – Look up the Player Cyber Face ID that you want to replace and the Archive bin.
1. You have to know what archive the player you want to edit is in.
2. Open the manifest list for the CFID and look up on CFID list.
3. Write down the CFID and Archive bin.

Step 2 – Extracting the cyber face
1. Go to the NBA 2k Explorer program.
2. Go to Options -> Preferences -> Select the archive bin that the player that you want to replace is in.
3. Run the search.
4. Extract the 3D files to a folder on the desktop.

Step 3 – File manipulation
1. Open the png file (Example png6179.iff) with 7zip.
2. In 7zip delete hihead_1.SCNE thru hihead_5.SCNE leaving only hihead.SCNE.
3. Look for the .model file that has the largest file size. That is the one that corresponds to the hihead.SCNE.
4. Delete all of the other player models leaving only the largest model.
5. Extract hihead.SCNE to the desktop.
6. Right click and Open the hihead.SCNE file in notepad.
7. Pres Crtl + F and search for “hihead.”
8. After 1st instance of “hihead.”, go to the close bracket right before the comma and select all the way down to right before this at the time bottom and delete it.
};
Object
9. Delete all of the extra LOD stuff by going in front of the quotation marks and deleting everything up to “hihead”.
10. Press save in notepad.
11. Place the edited hihead.SCNE back into the original pngXXXX.iff file and overwrite.
12. Open the faceXXXX.iff file and place your myplayer’s .dds into the folder and replace its name with the file name that is face_0_color_XXXXXXXXXXX.dds
13. Place all completed files into the waigua modded folder.

Step 4 – Finding a player to replace their face with the edited file.
1. So now let’s go find a player to replace their face. You can use the limnono trainer for this.
2. Launch 2K20 and press F1 to activate limnono trainer and select initializer.
3. Go to edit roster and find a player and Select him.
4. Bring up limnono trainer by pressing F1.
5. Click read highlighted player.
6. Enter the face id number (example 6179) which corresponds to the png6179.iff file.
7. Go to edit player and you should see the changes.
8. The picture in the roster will eventually change.

After ripping the file, which dds i use to copy into facexxxx.iff?
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Re: Exporting created player to a cyberface

Postby Jswavel34 on Wed Nov 13, 2019 11:44 pm

I’m not sure. I’d say open each .dds in a dds Viewer program (Woody’s Texture Viewer) and pick the one the looks like your myplayer’s facial texture.
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Re: Exporting created player to a cyberface

Postby RichieDann on Thu Nov 14, 2019 9:41 am

Jswavel34 wrote:I’m not sure. I’d say open each .dds in a dds Viewer program (Woody’s Texture Viewer) and pick the one the looks like your myplayer’s facial texture.

Can i have your hihead.scne file? I dont understand that part
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Re: Exporting created player to a cyberface

Postby Jswavel34 on Thu Nov 14, 2019 12:18 pm

2:48 in this video explains it really well.
https://youtu.be/JBl51ApxGsg
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Re: Exporting created player to a cyberface

Postby PrinceMarth1990 on Thu Nov 14, 2019 2:22 pm

I tried this and for some reason, this happens. Is there something I did wrong? My MyPlayer’s face isn’t showing up.
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Re: Exporting created player to a cyberface

Postby RichieDann on Fri Nov 15, 2019 1:26 am

Jswavel34 wrote:This is how I would approach applying the .dds face texture to another player. Keep in mind that I haven’t done what you’re trying to do but this is all subject matter from TG’s videos.

Step 1 – Look up the Player Cyber Face ID that you want to replace and the Archive bin.
1. You have to know what archive the player you want to edit is in.
2. Open the manifest list for the CFID and look up on CFID list.
3. Write down the CFID and Archive bin.

Step 2 – Extracting the cyber face
1. Go to the NBA 2k Explorer program.
2. Go to Options -> Preferences -> Select the archive bin that the player that you want to replace is in.
3. Run the search.
4. Extract the 3D files to a folder on the desktop.

Step 3 – File manipulation
1. Open the png file (Example png6179.iff) with 7zip.
2. In 7zip delete hihead_1.SCNE thru hihead_5.SCNE leaving only hihead.SCNE.
3. Look for the .model file that has the largest file size. That is the one that corresponds to the hihead.SCNE.
4. Delete all of the other player models leaving only the largest model.
5. Extract hihead.SCNE to the desktop.
6. Right click and Open the hihead.SCNE file in notepad.
7. Pres Crtl + F and search for “hihead.”
8. After 1st instance of “hihead.”, go to the close bracket right before the comma and select all the way down to right before this at the time bottom and delete it.
};
Object
9. Delete all of the extra LOD stuff by going in front of the quotation marks and deleting everything up to “hihead”.
10. Press save in notepad.
11. Place the edited hihead.SCNE back into the original pngXXXX.iff file and overwrite.
12. Open the faceXXXX.iff file and place your myplayer’s .dds into the folder and replace its name with the file name that is face_0_color_XXXXXXXXXXX.dds
13. Place all completed files into the waigua modded folder.

Step 4 – Finding a player to replace their face with the edited file.
1. So now let’s go find a player to replace their face. You can use the limnono trainer for this.
2. Launch 2K20 and press F1 to activate limnono trainer and select initializer.
3. Go to edit roster and find a player and Select him.
4. Bring up limnono trainer by pressing F1.
5. Click read highlighted player.
6. Enter the face id number (example 6179) which corresponds to the png6179.iff file.
7. Go to edit player and you should see the changes.
8. The picture in the roster will eventually change.

I have the same problem with the guy above me
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Re: Exporting created player to a cyberface

Postby RobDavis on Fri Nov 15, 2019 3:35 am

Im going to try this today if I have some success I'll make a tutorial
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