A hub for everything related to NBA 2K20 modding. Releases, previews, requests, and other modding discussion belongs here.
Sat Oct 26, 2019 1:28 am
Hi guys, I'm wondering 2K19 CBF Look-Up Tool and 2K17 Explorer still working or not.
I was finding Jared Dudley in Look-Up Tool and it said his png is in 1O, but I couldn't find it in Explorer
Sat Oct 26, 2019 1:33 am
SamYeung wrote:Hi guys, I'm wondering 2K19 CBF Look-Up Tool and 2K17 Explorer still working or not.
I was finding Jared Dudley in Look-Up Tool and it said his png is in 1O, but I couldn't find it in Explorer
2K17 Explorer is still working for NBA 2K20, I have not had any issues loading up the files.
However, make sure that manifest-G is removed from the main directory (If the Explorer tool worked before and it doesnt now).
The tool works for me and other modders, so it should work for you.
Sat Oct 26, 2019 8:29 am
Dee4Three wrote:SamYeung wrote:Hi guys, I'm wondering 2K19 CBF Look-Up Tool and 2K17 Explorer still working or not.
I was finding Jared Dudley in Look-Up Tool and it said his png is in 1O, but I couldn't find it in Explorer
2K17 Explorer is still working for NBA 2K20, I have not had any issues loading up the files.
However, make sure that manifest-G is removed from the main directory (If the Explorer tool worked before and it doesnt now).
The tool works for me and other modders, so it should work for you.
Have you guys found a way to open the additional files like the 3I? I believe this is where the inside the nba studio music is located and I'm looking to replace them with actual NBA broadcast song like we used to.
Sat Mar 07, 2020 1:22 am
I have forked
this project which is able to load and recognize the contents of all the archives. If it can read and recognize them, then I can utilize the code to extract or preview the files. I would prefer not to add an importer if possible because it could break the game/archives. Using the file loader mod would be very preferable because if a file breaks the game, it can simply be removed and there is no danger of breaking the entire archive. There is also no danger or something like Steam "repairing" your archives and wiping out your audio changes. The only major problem with the file loader that I see right now is that it can't load files from subdirectories.
Mon Mar 09, 2020 2:37 am
smokex wrote:I have forked
this project which is able to load and recognize the contents of all the archives. If it can read and recognize them, then I can utilize the code to extract or preview the files. I would prefer not to add an importer if possible because it could break the game/archives. Using the file loader mod would be very preferable because if a file breaks the game, it can simply be removed and there is no danger of breaking the entire archive. There is also no danger or something like Steam "repairing" your archives and wiping out your audio changes. The only major problem with the file loader that I see right now is that it can't load files from subdirectories.
Have you tested this with the jukebox music?
Mon Mar 09, 2020 7:49 am
Have you been able to successfully change jukebox music or access 3I?
Sun Mar 15, 2020 3:41 pm
When compiled, that code is able to read the contents of all the archives using the data from the manifest. It doesn't extract the files, but it does let you look at the file contents with a hex editor which enables me to verify that the file contents are found properly. This means that once I rewrite the code to make a new explorer, I'll be able to at least extract the files and find out what kind of encoding they use.
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