[CE]Roster Editing

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Re: [CE]Roster Editing

Postby Uncle Drew on Wed Sep 25, 2019 1:38 am

Don't know if this topic has been touched on and whether it has anything to do with this topic, but I've noticed that after I changed a players jersey number I save it, then after exiting the game, restart the game at a later date, the jersey number goes back to default. Any one else experience this?
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Re: [CE]Roster Editing

Postby Shuajota on Wed Sep 25, 2019 1:46 am

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Re: [CE]Roster Editing

Postby ksmiz on Wed Sep 25, 2019 6:28 am

Code: Select all
PLAYERDATA
UnlocalizedLastName
UnlocalizedFirstName
LocalizedLastName
UniqueSignatureId
[X]-Weight
[X]-CurrentTeam_Internal TEAMDATA
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FirstNameVetted
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_THIS_IS_HOW_MANY_BITS_ARE_LEFT_DO_NOT_USE
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PreviousStandingDunkAbilityRaw
PreviousDrivingDunkAbilityRaw
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PreviousSpeedWithBallAbilityRaw
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SteadyShooterBadge
[X]-TirelessShooterBadge
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Re: [CE]Roster Editing

Postby ksmiz on Thu Sep 26, 2019 5:02 am

took a little break from editplayer table

here is some new socks.
Image

Here is the socks I can find by searching acc_sock and throwing out duplicates, I haven't checked sync.bin yet either.
WNBA socks don't show up. Also socks like the parkafterdark striped will only show on players wearing tall socks. Also certain socks like acc_sock_2ktv will only show on players who have crew length socks. When you pick one of these exceptions where only a certain length loads the rest of the team will just have plain generic "gameday" socks so just a heads up if you go that route then maybe see if the color of the plain socks will match up with the hex colors in the table idk yet
Code: Select all
CB87BC41:acc_sock_generic_gameday
A97C86F9:acc_sock_home_000_phi
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016B0B39:acc_sock_classic_029_gsw_yel
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4E4F1617:acc_sock_2hrset_extra_blk
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81A5F8C2:acc_sock_2hrset_hero_grydk
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58F38348:acc_sock_2hrset_hero_wht
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BB350C68:acc_sock_wnba_wht
4CAA16B1:acc_sock_2ktv
96D09B3B:acc_sock_parkafterdark_solid_blu
CE3FAFE3:acc_sock_parkafterdark_solid_grn
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414BB3C4:acc_sock_parkafterdark_solid_pnk
8C16D09E:acc_sock_parkafterdark_solid_pur
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8B1F7842:acc_sock_parkafterdark_solid_tur
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0A1AE833:acc_sock_parkafterdark_striped_blu
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AD4ED0F8:acc_sock_parkafterdark_striped_red
17D50B4A:acc_sock_parkafterdark_striped_tur
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D6F6D6FA:acc_sock_puma_blk
7DEC5D03:acc_sock_puma_gray
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257F7F90:acc_sock_puma_wht
D87697E8:acc_sock_visitoronearth_wht

You will need to change the value type to 4 Bytes - the table from last year has them as array of bytes of length 4 which flips around the order
If you make that change then you can just copy paste this list into the dropdown options.

Disappointed that the ones from classic jerseys last year are gone like didn't the MIN timberwolves have the ones with the trees on them? boo 2K boo

Didn't do anything else to uniforms yet so just be patient and I will make it correct to 2K20 soon enough
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Re: [CE]Roster Editing

Postby Thunder Shaq on Thu Sep 26, 2019 9:06 am

Not sure how I completely overlooked this thread. Great work as always ksmiz. I'll try to get the team table to work tonight for my roster. Was having issues earlier
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Re: [CE]Roster Editing

Postby RKJ2k on Thu Sep 26, 2019 9:31 am

thank you for your dedication... :bowdown: :bowdown2:
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Re: [CE]Roster Editing

Postby tupacwizard on Thu Sep 26, 2019 1:55 pm

Very nice work @ksmiz. I see you have plenty of references to the internal names of the fields, e.g. PLAYERBOOSTDATA, BLACKTOPDATA. Are you using some method to get the pointers to these locations automatically or just following the order and manually finding pointers?

I have been using a script to extract the roster data from the games since 2K16 but it's always a very tedious process, and I'm somewhat limited to what can be modified in the player editor.
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Re: [CE]Roster Editing

Postby ksmiz on Thu Sep 26, 2019 3:03 pm

@tupacwizard just simply opening up the exe in a hex editor and reading through the text

A lot of pointers had the same spot show up last year so I figured out that spot was the real pointer and then the order of things is just reading the order they are in within the exe

if you know what you are looking at then just take a look at all the pointers I made and you will see the pattern
each next one is just +10(hex) from the previous
8 bytes of those are a number usually like the number of teams is 201 or C9 and the other 8 bytes are for an address, that address takes you to the start of where that data is
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Re: [CE]Roster Editing

Postby ShobexKid on Thu Sep 26, 2019 4:16 pm

Great work and being able to make roster editing possible again this year ksmiz and also thanks to the others that helped

I've been running into this issue while loading ksmiz's CTs, I reverted back to version 1.03 but still the same issue maybe I'm just missin something i remember last year i would have to change to "String Text and f000" but this year is different
so as you can see not everything loads up fully and i can change things the problem is idk what exactly im changing.
please someone fill me in.
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Re: [CE]Roster Editing

Postby destteam on Thu Sep 26, 2019 8:28 pm

It seems to be we don't have enough slots for the new players in 2K20 now,just added 7 teams and some other players then i can't add any new players and have to replace someone

Any solution?


(Update: Just tested it,we have less than 150 slots in total in the latest version of official roster )

Could we add new slots?

And we have some hidden players(Just like we have some other hidden copy in the roster for each player that exists the official Draftclass )
*Limnono tool could find them

Is it possible to make them visable and editable?then we can add more players by editing the hidden players.
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Re: [CE]Roster Editing

Postby Thunder Shaq on Fri Sep 27, 2019 3:51 am

destteam wrote:It seems to be we don't have enough slots for the new players in 2K20 now,just added 7 teams and some other players then i can't add any new players and have to replace someone

Any solution?


(Update: Just tested it,we have less than 150 slots in total in the latest version of official roster )

Could we add new slots?

And we have some hidden players(Just like we have some other hidden copy in the roster for each player that exists the official Draftclass )
*Limnono tool could find them

Is it possible to make them visable and editable?then we can add more players by editing the hidden players.


I ran into that too. I don’t really need many current players for my roster so it isn’t a problem for me to just start deleting guys. For now, it looks like we a limited to overwriting the filler players on classic teams or deleting players you won’t use for the roster.
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Re: [CE]Roster Editing

Postby Shuajota on Fri Sep 27, 2019 10:07 am

Ksmiz, are you going to release a table just for uniforms? I would like to change accesories colors, etc. Thanks for your hard work!
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Re: [CE]Roster Editing

Postby maumau78 on Sun Sep 29, 2019 2:07 am

Just wondering: is it possible to set NCAA rules?
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Re: [CE]Roster Editing

Postby Thunder Shaq on Sun Sep 29, 2019 7:09 am

I'm trying to use the Stadium Data table to change the courts for my roster, but they keep reverting back to the default floor file when I load a scrimmage. Has anyone figured this out yet? Maybe I'm missing a step, I tried to change the type to HISTORIC as well, but nothing changed.
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Re: [CE]Roster Editing

Postby Shuajota on Sun Sep 29, 2019 9:02 am

Thunder Shaq wrote:I'm trying to use the Stadium Data table to change the courts for my roster, but they keep reverting back to the default floor file when I load a scrimmage. Has anyone figured this out yet? Maybe I'm missing a step, I tried to change the type to HISTORIC as well, but nothing changed.

Did you install the Hook v1.6 by Looyh?
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Re: [CE]Roster Editing

Postby Thunder Shaq on Sun Sep 29, 2019 9:07 am

I have not, is that the only way to get it to work?
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Re: [CE]Roster Editing

Postby Shuajota on Sun Sep 29, 2019 9:23 am

Thunder Shaq wrote:I have not, is that the only way to get it to work?

He patched a lot of things for the roster. Try it, I think that will fix your problem.
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Re: [CE]Roster Editing

Postby Thunder Shaq on Sun Sep 29, 2019 1:57 pm

You’re right it fixed it
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Re: [CE]Roster Editing

Postby Manimal903 on Mon Sep 30, 2019 2:50 am

Just a question don't know if its even possible but is there a way we could use the pre game warm ups and hoodies to replace the practice jerseys?
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Re: [CE]Roster Editing

Postby Green White Boy on Mon Sep 30, 2019 10:51 pm

Maybe there is a way to find out team audio id's list that is not used by any team in game, but is hidden? For example Euroleague teams audio files are still in the game, so I guess we should be able to give them audio id from 2k17 and it should work. But I can't find any cheat table or tool for 2k17 that would have audio id in it, so I'm unable to try it out. It's same for some players that is hidden, but still have audio in the game, would be nice to have list of all those id's if it's somewhere in the game.
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Re: [CE]Roster Editing

Postby ksmiz on Tue Oct 01, 2019 3:12 am

Green White Boy wrote:Maybe there is a way to find out team audio id's list that is not used by any team in game, but is hidden? For example Euroleague teams audio files are still in the game, so I guess we should be able to give them audio id from 2k17 and it should work. But I can't find any cheat table or tool for 2k17 that would have audio id in it, so I'm unable to try it out. It's same for some players that is hidden, but still have audio in the game, would be nice to have list of all those id's if it's somewhere in the game.

I had a list of all those last year I can do that fairly easily if it is set up exactly the same as before, it was within the name data before. I will check

To everyone else, I'm working out some differences with the uniformdata this year so be prepared to test out some values and let me know if you have any answers to what needs fixed. Will upload load a uniformdata table today
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Re: [CE]Roster Editing

Postby ksmiz on Tue Oct 01, 2019 9:35 am

test out uniformdata
exe 1.03 still
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Re: [CE]Roster Editing

Postby Shuajota on Tue Oct 01, 2019 10:39 am

ksmiz wrote:test out uniformdata
exe 1.03 still

Thank you so much ksmiz!!!
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Re: [CE]Roster Editing

Postby Thunder Shaq on Tue Oct 01, 2019 2:56 pm

Looks like the September 20 Team data table isn't working with the newest patch. Can anyone else confirm?
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Re: [CE]Roster Editing

Postby destteam on Tue Oct 01, 2019 3:09 pm

Thunder Shaq wrote:Looks like the September 20 Team data table isn't working with the newest patch. Can anyone else confirm?

When the EXE updates,the table needs to B updated too
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