[CE]Roster Editing

A hub for everything related to NBA 2K19 modding. Releases, previews, requests, and other modding discussion belongs here.

[CE]Roster Editing

Postby ksmiz on Thu Sep 19, 2019 8:28 pm

Going to start 2K20 off and put some progress up here then edit and update as I go

Figured out how the pointers work based off the initial start of the roster data so that might help things this year, it is not as difficult as previously thought

If 2K is overwriting rosters on load or right before save again this year then that setting or whatever it is will need to be a focus, I haven't tested anything enough to know if this is already happening

This picture shows some of the categories that are included in the roster section I just started with adding a pointer to them
-this won't be a thing where you need to find the pointer for team then also for stadium etc. everything will be based off the beginning with possible minor adjustments if they do change anything major
Image
This table is just pointing/showing where the beginning of these data sections are, only teamdata and a few others have anything embedded in them.
So not a lot of things to easily change right now but I will be updating as I can.
If you want to check out a category before I get to adding more info then for now you can right click then browse the memory region

I still need to work through what I can salvage from the 2K19 cheat tables some parts looked exactly the same but then other areas it was obvious the info shifted because of a new logo or something added into the new game so if you want to start playing around with copying parts of the 2k19 tables and seeing what still works it would be helpful to test so that things are accurate and updated for 2k20 options

Here is an example of how many values can be contained within one of these categories. Just teamdata for now but I can post for the rest of the sections plus provide the options to some of the specific values.
these are in order as they appear in the block of data but they can be any type of value (string, unicode string, binary, crc32, float, 8byte address from data elsewhere in the game, etc.)

TEAMDATA
Code: Select all
CorePlayer -[8 byte address values:PLAYERDATA]
HardshipPlayer -[8 byte address values:PLAYERDATA]
TwoWayPlayer -[8 byte address values:PLAYERDATA]
EuroStashPlayer -[8 byte address values:PLAYERDATA]
LineupPlayer -[8 byte address values:PLAYERDATA]
ArenaScene
LogoScene
SecondaryLogo
UnlocalizedTeamName
UnlocalizedCityName
UnlocalizedShortTeamName
UnlocalizedStateName
FileName
LogoFlat3DName
LogoFlat3DNameMirror
LogoWordmarkName
LogoWordmarkNameAlt
LogoMural
UnlocalizedSlogan
LocalizedTeamName
LocalizedCityName
LocalizedShortTeamName
LocalizedStateName
LocalizedSlogan
EmojiLogo
Uniform1 -[8 byte address value:UNIFORMDATA]
Uniform2
Uniform3
Uniform4
Uniform5
Uniform6
Uniform7
Uniform8
Uniform9
Uniform10
Uniform11
Uniform12
Uniform13
Uniform14
Uniform15
Uniform16
Uniform17
Uniform18
Uniform19
Uniform20
Uniform21
Uniform22
Uniform23
Uniform24
Uniform25
Uniform26
Uniform27
Uniform28
Uniform29
Uniform30 -[8 byte address value:UNIFORMDATA]
UniformPracticeHome -[8 byte address value:UNIFORMDATA]
UniformPracticeAway -[8 byte address value:UNIFORMDATA]
Stadium -[8 byte address value:STADIUMDATA]
City -[8 byte address value:CITYDATA]
DeadCapData -[8 byte address value:DEADCAPDATA]
TradeExceptionData -[8 byte address value:TRADEEXCEPTIONDATA]
RetiredJerseyData -[8 byte address value:RETIREDJERSEYDATA]
UniqueSignatureId -[CRC32]
AudioSignatureId -[CRC32]
Id
GameModeIndex
LastPlayoffAppearanceYear
PlayoffAppearances
ConferenceChampionships
Popularity
NumberOfCorePlayers
DivisionTitles
NBAChampionships
OverlayRed ------\
OverlayGreen     |----TEAM COLOR 1
OverlayBlue------/
LastYearPlayoffsSeriesGames
SecondaryOverlayRed ------\
SecondaryOverlayGreen     |----TEAM COLOR 2
SecondaryOverlayBlue------/
ClassicTeamEndYear
Salary
Rival1 -[8 byte address value:TEAMDATA]
Rival2 -[8 byte address value:TEAMDATA]
Rival3 -[8 byte address value:TEAMDATA]
BaseAttendance
InitialAttendance
CumulativeAttendance
LastYearsCumulativeAttendance
Coach_Internal -[8 byte address value:COACHDATA]
Starter -[8 byte address values:PLAYERDATA] x5
LineupBench -[8 byte address values:PLAYERDATA] x5
LineupTall -[8 byte address values:PLAYERDATA] x5
LineupQuick -[8 byte address values:PLAYERDATA] x5
LineupDefense -[8 byte address values:PLAYERDATA] x5
Lineup3Pter -[8 byte address values:PLAYERDATA] x5
LineupFreeThrow -[8 byte address values:PLAYERDATA] x5
LineupCustom -[8 byte address values:PLAYERDATA] x5
CustomLineupName
SeasonStats
WinsLeadingFGPct
WinsLeadingRebs
WinsFewerTOs
WinsAheadHalf
WinsBehindHalf
WinsAhead3Q
WinsBehind3Q
LossesLeadingFGPct
LossesLeadingRebs
LossesFewerTOs
LossesAheadHalf
LossesBehindHalf
LossesAhead3Q
LossesBehind3Q
ConferenceRanking
LastYearPlayoffsRound
Chemistry
Records -[8 byte address value:RECORDDATA]
HistoricWins
HistoricLosses
LastYearPlayoffsOpponent -[8 byte address value:TEAMDATA]
NonBirdExceptionAvailable
MLEType
MLERemaining
TeamSpecificPBPSoundId
TeamSpecificPASoundId
MascotSize
MascotTail
TeamState
HasClinchedPlayoffs
StandingsClinchType
BenchStand
WinLossStreak
PreviousWinLossStreak
Type
RosterDirectives
Last10
Last10Home
Last10Away
IsUserControlled
CrowdFileId
HomeWinLossStreak
AwayWinLossStreak
Last10HomeCount
Last10AwayCount
LongestWinStreak
LongestLossStreak
Division
FreeAgentOffersRemaining
IsImportedTeam
Buzz
MetroPopulation
MetroIncome
TVHomes
BaselineFanDemand
Latitude
Longitude
TicketPrice
ParkingPrice
HotDogPrice
SodaPrice
BurgerPrice
CoffeePrice
NachosPrice
IceCreamPrice
RestaurantPrice
ProgramPrice
HatPrice
SouvenirPrice
PromoYearlyExpense
OperationsYearlyExpense
FacilitiesYearlyExpense
GameDayExpense
RevGate
RevMerch
RevConcession
RevMedia
RevAdvertising
RevLeague
RevPlayoffs
ExpPayroll
ExpGameDay
ExpPromo
ExpStaff
ExpOperations
ExpSalaryTax
ExpPlayoffs
BankBalance
PlayerBudget
StaffBudget
DeltaBudget
SeasonHomeWins
SeasonHomeLosses
LastYearSeasonHomeWins
LastYearSeasonHomeLosses
PlayoffsHomeWins
PlayoffsHomeLosses
LastYearPlayoffsHomeWins
LastYearPlayoffsHomeLosses
NumberOfAcquiredPlayers
NumberOfAcquiredPlayersLastYear
NumberOfAcquiredPlayersMoreYearsAgo
NumberOfFreeTrainingCampsLeft
LastWinningSeasonYear
LastLotteryYear
LastNonLotteryYear
AllTimeNumberOnePicks
AllTimeLotteryPicks
SoldoutGamesThisSeason
MyTeamColor
UserEdited
AlwaysShowCityInName
IsLuxuryTaxTeam
HasAdvancedRotation
MyTeamTheme
CityTaxBreak
TertiaryOverlayRed ------\
TertiaryOverlayGreen     |----TEAM COLOR 3
TertiaryOverlayBlue------/
Facilities_LuxurySuites_Level
Facilities_Parking_Level
BudgetTier
ShotChartDataIndex
IsAddedViaExpansion
BaseYearOffsetWhenAddedViaExpansion
YearsRemainToHostAllStar
OriginalType
NumberOfHardshipPlayers
NumberOfTwoWayPlayers
NumberOfEuroStashPlayers
NumberOfLineupPlayers
CustomLogoColorRed
CustomLogoColorGreen
CustomLogoColorBlue
ShotmeterBackgroundColor
PresentationPrimary_Private
PresentationSecondary_Private
OriginalId
AudioChantVariation
HistoricSeasons
Facilities_Merchandise_Level
Facilities_Concessions_IceCream
Facilities_Concessions_Beverages
Facilities_Concessions_Burgers
Facilities_Concessions_Coffee
Facilities_Concessions_Nachos
Facilities_Restaurants_Pizza
Facilities_Restaurants_Sushi
Facilities_Restaurants_Chinese
Facilities_Restaurants_Italian
Facilities_Restaurants_BBQ
Facilities_Seating_Cupholders
Facilities_Seating_BiggerSeats
Facilities_Seating_PaddedSeats
Facilities_Seating_LuxurySeats
Facilities_GreenInitiatives_ElectricCarts
Facilities_GreenInitiatives_RecyclingCenters
Facilities_GreenInitiatives_ElectricCarChargingStations
Facilities_GreenInitiatives_SolarPanels
Facilities_Amenities_BabyChangingStations
Facilities_Amenities_BasketballArcadeGames
Facilities_Amenities_PlayerStandees
Facilities_Amenities_ChildrenPlayAreas
Facilities_Amenities_MedicalFacilities
Facilities_DigitalServices_BroadbandWifi
Facilities_DigitalServices_CellTowers
Facilities_DigitalServices_PersonalOutlets
Facilities_Transportation_BusTerminal
Facilities_Transportation_TrainTerminal
IsDowntown
AdvancedRotationPlayerId
BaseTeamId
GLeagueAffiliate
ScoutingTripsLeft
IsManifestCustomLogoDirty
ContainsMultiplePlayersWithTheSameUniqueId
PlayNowOnlineTier
SpecialTeamDataIndex
UsesCustomLineupName
EnableLineupCustom
Padding3
Padding2
HeadCoachJobSecurity
ManualBuildStarter
ManualBuildLineupBench
ManualBuildLineupTall
ManualBuildLineupQuick
ManualBuildLineupDefense
ManualBuildLineup3Pter
ManualBuildLineupFreeThrow
ManualBuildLineupCustom

I added the type to some of these that were obvious to me but I didn't look at all of them yet

PLAYERDATA
Edit Player Table
Progress:I will put an X in front of things as I go along and check them
Code: Select all
PLAYERDATA
UnlocalizedLastName
UnlocalizedFirstName
LocalizedLastName
UniqueSignatureId
[X]-Weight
[X]-CurrentTeam_Internal TEAMDATA
ClanId
FirstNameVetted
LastNameVetted
[X]-GraphicId
[X]-BirthYear
[X]-BirthMonth
[X]-BirthDay
[X]-Type
[X]-IsActive
[X]-IsHidden
[X]-IsGenerated
[X]-IsDraftProspect
[X]-WasDrafted
[X]-JerseyNumber
[X]-PeakAge
[X]-PeakEnd
[X]-IsDLeagueSendDown
[X]-JumpshotCelebration
HairLength
[X]-]
[X]-FaceMaskType
[X]-GLeagueTeam
[X]-GogglesItemsColor
[X]-BoomBust
[X]-College COLLEGEDATA
[X]-DraftedTeam TEAMDATA
Head HEADDATA
[X]-Appearance APPEARANCEDATA
SkinData SKINDATA
[X]-PreviousTeam TEAMDATA
[X]-ContractTeam_Internal TEAMDATA
[X]-HometownTeam TEAMDATA
[X]-PortraitTeam TEAMDATA
[X]-MuralTeam TEAMDATA
[X]-ActionShotTeam TEAMDATA
PlayerAccessoryData PLAYERACCESSORYDATA
PlayerBoostData PLAYERBOOSTDATA
BlacktopData BLACKTOPDATA
[X]-SignatureId
[X]-AudioSignatureId
[X]-ActionShotId
[X]-PhotoId
[X]-UniqueId
[X]-MyTeamDuplicateId
[X]-InjuryType1
[X]-Position
[X]-SecondaryPosition
[X]-IsGameDataHack
[X]-PlayingTime
[X]-BestHand
[X]-BestDunkHand
[X]-SpecialCaseName
DaysSinceLastAggravation
HadCareerEndedByInjury
[X]-SeasonStats
SigningCooldownLeft
InjuryHealedPercentage1
PNOTier
IsoSpin
UsesMouthpiece
DisableBigHead
Team
TemporaryFlag
NotInterested
[X]-SockItemsHome
[X]-SockItemsAway
[X]-SockItemsHomeColor
[X]-SockItemsAwayColor
[X]-LeftKneeItemFrequency
[X]-IsCelebrity
[X]-FaceOfTheFranchise
[X]-HasFakeAttributes
[X]-HotZoneThreeCenter
[X]-IsDraftedInTeamExpansion
Morale_Private
MVPAwardShares
HallOfFameRating
CrowdExcitementMultiplier
[X]-ShoeHomeStyle
[X]-ShoeAwayStyle
[X]-ShoeLockedVendor
[X]-ShoeHomeColorway
[X]-ShoeAwayColorway
[X]-HeadbandCustomColor
GogglesType
[X]-ShortsItemsHomeColor
[X]-ShortsItemsAwayColor
[X]-LeftArmItems
[X]-LeftArmItemsHomeColor
[X]-LeftArmItemsAwayColor
[X]-RightArmItems
[X]-RightArmItemsHomeColor
[X]-RightArmItemsAwayColor
[X]-LeftElbowItems
[X]-LeftElbowItemsHomeColor
[X]-LeftElbowItemsAwayColor
[X]-RightElbowItems
[X]-RightElbowItemsHomeColor
[X]-RightElbowItemsAwayColor
[X]-LeftWristItems
[X]-LeftWristItemsHomeColor
[X]-LeftWristItemsAwayColor
[X]-RightWristItemsHomeColor
[X]-RightWristItemsAwayColor
LeftArmtapeItem
LeftArmtapeItemHomeColor
LeftArmtapeItemAwayColor
RightArmtapeItem
RightArmtapeItemHomeColor
RightArmtapeItemAwayColor
TwoWayNBADaysLeft
[X]-LeftFingerItemsHomeColor
[X]-LeftFingerItemsAwayColor
[X]-RightFingerItemsHomeColor
[X]-RightFingerItemsAwayColor
[X]-LeftLegItems
[X]-LeftLegItemsHomeColor
[X]-LeftLegItemsAwayColor
[X]-RightLegItems
[X]-RightLegItemsHomeColor
[X]-RightLegItemsAwayColor
[X]-LeftKneeItemsHomeColor
[X]-LeftKneeItemsAwayColor
[X]-RightKneeItemsHomeColor
[X]-RightKneeItemsAwayColor
[X]-LeftAnkleItems
[X]-LeftAnkleItemsHomeColor
[X]-LeftAnkleItemsAwayColor
[X]-RightAnkleItems
[X]-RightAnkleItemsHomeColor
[X]-RightAnkleItemsAwayColor
[X]-ShortsItems
[X]-PlayType1
[X]-PlayType2
[X]-PlayType3
[X]-PlayType4
HasQualifyingOffer
OffSeasonFreeAgent
IsPlayInitiator
AllStar3Pter
AllStarDunker
IsFourOut
TenDayContractDaysLeft
PlayerType
[X]-IsEligibleForFantasyDraft
[X]-CachedOverall_NeverCall
[X]-CachedOffenseRating_NeverCall
[X]-CachedDefenseRating_NeverCall
ProgressiveFatigue
[X]-FlipFirstLastNames
[X]-YearDrafted_Internal
PositionEdited
[X]-CareerHighTotalPoints
[X]-CareerHighFieldGoalsMade
[X]-CareerHighFieldGoalsAttempted
[X]-CareerHighSteals
[X]-CareerHighBlocks
PreInjuryAccessory1
PreInjuryAccessory2
[X]-CareerHighThreePointShotsAttempted
[X]-CareerHighFreeThrowsAttempted
[X]-CareerHighFreeThrowsMade
[X]-CareerHighThreePointShotsMade
[X]-SeasonHighThreePointShotsAttempted
[X]-SeasonHighThreePointShotsMade
[X]-SeasonHighTotalPoints
[X]-SeasonHighFieldGoalsMade
[X]-SeasonHighFieldGoalsAttempted
[X]-SeasonHighBlocks
[X]-SeasonHighSteals
[X]-SeasonHighFreeThrowsAttempted
[X]-SeasonHighFreeThrowsMade
[X]-SeasonHighAssists
[X]-SeasonHighRebounds
[X]-NoTradeClause
IsWaived
HasDoneDunkContest
[X]-ShotRelease
[X]-ShotJumper
RookieOfMonth
[X]-ShotContested
[X]-HotZoneThreeRight
[X]-HotZoneCloseLeft
[X]-HotZoneCloseRight
DeadCapTemporaryPlayerType
[X]-PostShimmyFade
[X]-PostHook
[X]-CreatedNickname
MyTeamColor
[X]-HotZoneThreeLeft
PostOneStepPullup
FaceType
ImportantInjuryRecovery
[X]-PostSpinShot
MyTeamTheme
MyTeamStadiumRevealAnim
[X]-RightKneeItems
[X]-ShirtsItemsHomeColor
OriginalInjuryType1
[X]-PostFade
[X]-ShotSpin
[X]-HasUsedTradeReasonThisSeasonInternal
[X]-Wage
[X]-TwoWayWasCalledUpToday
[X]-Wage2
[X]-IsHistoric
[X]-Wage3
[X]-IsDLeague
[X]-Wage4
[X]-RecentDraftSigning
[X]-Wage5
[X]-IsKneeFrequencyPaired
[X]-Wage6
[X]-ShortsType
[X]-LastYearWage
[X]-QualifiesForWorldSquad
[X]-ChinaFirstName
[X]-ChinaLastName
[X]-NickName_Low
[X]-JerseyNickName
TenDayContractWithTeam
LeagueOvrRatingRanking
LeagueOvrRatingRankingByPosition
SecondTenDayContractWithTeam
ConferenceOvrRatingRanking
ConferenceOvrRatingRankingByPosition
LeaguePERScoreRanking
LeaguePERScoreRankingByPosition
ConferencePERScoreRanking
ConferencePERScoreRankingByPosition
RookieOfWeek
[X]-Loyalty
[X]-PlayForWinner
[X]-FinancialSecurity
[X]-LayupPackage
[?]-JerseySales
[X]FirstLastNameSID
NoTradeDaysLeft
IsGenerationalPlayer
ResignStatus
InjuryHealedPercentage2
OffensivePlayerType
[X]-RightWristItems
[X]-SigPlayerIntro1
PlayerOfMonth
RequiredSocialMediaFollowers
[X]-HotZoneThreeRightCenter
[X]-TeamHistory0TeamId
[X]-TeamHistory1TeamId
[X]-TeamHistory2TeamId
ProScoutingIndex
GameScoreHistoryValue
GameScoreHistoryDate
TeamHistory0Date
TeamHistory1Date
TeamHistory2Date
InjuryStartDate1
InjuryStartDate2
LatestInjuryHealedStartDate
LatestInjuryHealedDate
DateLastChitChatUsed
MyTeamMomentDate
[X]-CareerHighMinutesPlayed
[X]-SeasonHighMinutesPlayed
TripleThreatSizeup
SigPlayerIntro2
EuroStashYearsLeft
MoraleEventType
MoraleEventAdjustment
[X]-DunkPackage5
[X]-DunkPackage6
[X]-DunkPackage7
[X]-DunkPackage8
[X]-HeadbandColor
[X]-DunkPackage9
[X]-DunkPackage10
[X]-DunkPackage11
[X]-DunkPackage12
[X]-HotZoneThreeLeftCenter
[X]-GumChewer
[X]-NoMadDunk
[X]-PreservedId
[X]-InjuryDurationMinutes1
[X]-InjuryStatus1
[X]-InjuryStatus2
[X]-ForceNonStarter
IsSocialMediaFollower
MyTeamInclude
IsInjuryOnLeftBodyPart1
LatestInjurySlot
[X]-InjuryDurationMinutes2
ShotChartDataIndex
IsCareerEndingInjuryNotAllowed
IsInjuryOnLeftBodyPart2
[X]-FreeThrow
IsoHesitation
PreInjuryAccessoryBodyPart2
[X]-InjuryType2
[X]-OriginalInjuryType2
[X]-LeftArmtapeItemFrequency
[X]-TripleThreatStyle
[X]-DunkPackage13
[X]-DunkPackage14
[X]-DunkPackage15
OrgRole
GameScoreHistoryMinutes
OriginalPotential
YearsOfAcquiredPlayer
[X]-DraftedPick
PlayerOfWeek
[X]-DunkPackage4
IsoBehindBack
[X]-DraftedRound
[X]-VoiceType
[X]-HotZoneMedRightCenter
[X]-ContractOption
[X]-RetiredJerseyNumber
[X]-MustRetireNextYear
[X]-DunkPackage1
[X]-DunkPackage2
[X]-DunkPackage3
ProYearCounted
PreInjuryAccessoryHomeColor1
[X]-ShirtsItems
MyPlayerClothesType
IsPendingAcquiredPlayer
YearsWithTeam
[X]-ExtensionNoTradeClause
[X]-CachedOverallValid
[X]-LeftKneeItems
[X]-ShirtsItemsAwayColor
[X]-SigJumpballStand
[X]-IsoCrossover
AmbientPackage2Weight
IsProtectedInDraft
SeasonRetired
[X]-ShotSideHop
[X]-CareerHighAssists
[X]-CareerHighRebounds
ProgressionPlayerType
ShouldPreserve
IsFlagged
TrainingIndex
PreInjuryAccessoryBodyPart1
FreeAgencyType
IsoSizeup
[X]-HotZoneUnderBasket
[X]-HotZoneCloseCenter
[X]-HotZoneMedLeftCenter
[X]-HotZoneMedCenter
[?]-HadImportantInjury
[X]-AmbientPackage1
[?]-AmbientPackage2
RightArmtapeItemFrequency
AmbientPackage1Weight
[X]-HotZoneMedRight
[X]-HotZoneMedLeft
[X]-MakeACoach
[X]-IngameHoodie
[X]-RosterYear
AmbientPackage3Weight
YearsLeft
[X]-ShotDribblePullup
WearAndTear
OffSeasonFreeAgentExtendedDeadline
RecentlyTraded
DraftedFantasyPick
DraftedFantasyRound
ContractLength
ExtensionLength
[X]-ExtensionOption
ShotFromFake
[X]-PostShimmyHook
[X]-SkinType
[X]-HeadbandLogoPosition
[X]-RosterType
LatestInjuryHealedOriginalType
[X]-ShotRelease2
[X]-ShotBlendingRatio
DaysInDLeague
ProgressionMinutesPlayed
ProgressionTotalTeamRegulationGameLength
ProgressionTeamGamesPlayed
[X]-HeadbandFrequency
[X]-ShirtsItemFrequency
[X]-ShortsItemFrequency
[X]-LeftWristItemFrequency
[X]-RightWristItemFrequency
[X]-LeftElbowItemFrequency
[X]-RightElbowItemFrequency
[X]-LeftArmItemFrequency
[X]-IsArmFrequencyPaired
[X]-RightArmItemFrequency
[X]-LeftLegItemFrequency
[X]-IsLegFrequencyPaired
[X]-AmbientPackage3
[X]-RightLegItemFrequency
[X]-RightKneeItemFrequency
[X]-LeftAnkleItemFrequency
[X]-RightAnkleItemFrequency
[X]-LeftFingerItemFrequency
[X]-RightFingerItemFrequency
JerseyNameType
PreInjuryAccessoryAwayColor1
EvolutionLevel
IsPlayable
IsSummerLeagueAttendee
[X]-PreInjuryAccessoryHomeColor2
[X]-LeftFingerItems
[X]-RightFingerItems
[X]-YearsPro
[X]-BirdYears
DaysSinceDeclarationToExtend
WarmupOutfitConfiguration
AccessoriesWithHeadband
AccessoriesWithoutHeadband
BenchOutfit
NumGamesMissedDueToInjury
[?]-CareerModeArchetype
[?]-PregameOutfit
[X]-ShortsLength
[?]-MotionStyle
[X]-DribbleStyle
MinEvoLevelForSecondaryPosition
[?]-MuralId
[X]-CareerHighOffensiveRebounds
[X]-CareerHighDefensiveRebounds
[X]-SeasonHighOffensiveRebounds
[X]-SeasonHighDefensiveRebounds
_THIS_IS_HOW_MANY_BITS_ARE_LEFT_DO_NOT_USE
[X]-PreviousDrivingLayupAbilityRaw
[X]-PreviousPostFadeawayAbilityRaw
[X]-PreviousPostHookAbilityRaw
[X]-PreviousPostControlAbilityRaw
[X]-PreviousDrawFoulAbilityRaw
[X]-PreviousShotCloseAbilityRaw
[X]-PreviousShotMidrangeAbilityRaw
[X]-PreviousShotThreeAbilityRaw
[X]-PreviousShotFreeThrowAbilityRaw
[X]-PreviousBallControlAbilityRaw
[X]-PreviousPassIQAbilityRaw
[X]-PreviousPassAccuracyAbilityRaw
[X]-PreviousReboundOffenseAbilityRaw
[X]-PreviousReboundDefenseAbilityRaw
[X]-PreviousInteriorDefenseAbilityRaw
[X]-PreviousPerimeterDefenseAbilityRaw
[X]-PreviousLateralQuicknessAbilityRaw
[X]-PreviousPassPerceptionAbilityRaw
[X]-PreviousBlockAbilityRaw
[X]-PreviousStealAbilityRaw
[X]-PreviousDefensiveConsistencyAbilityRaw
[X]-PreviousHelpDefenseIQAbilityRaw
[X]-PreviousStandingDunkAbilityRaw
[X]-PreviousDrivingDunkAbilityRaw
[X]-PreviousSpeedAbilityRaw
[X]-PreviousSpeedWithBallAbilityRaw
[X]-PreviousQuicknessAbilityRaw
[X]-PreviousVerticalAbilityRaw
[X]-PreviousStrengthAbilityRaw
[X]-PreviousStaminaAbilityRaw
[X]-PreviousHustleAbilityRaw
[X]-PreviousShotIQAbilityRaw
[X]-PreviousOffensiveConsistencyAbilityRaw
[X]-PreviousIntangiblesRaw
[X]-PreviousPotentialRaw
[X]-PreviousDurabilityHeadAbilityRaw
[X]-PreviousDurabilityNeckAbilityRaw
[X]-PreviousDurabilityBackAbilityRaw
[X]-PreviousDurabilityShoulderLeftAbilityRaw
[X]-PreviousDurabilityShoulderRightAbilityRaw
[X]-PreviousDurabilityElbowLeftAbilityRaw
[X]-PreviousDurabilityElbowRightAbilityRaw
[X]-PreviousDurabilityHipLeftAbilityRaw
[X]-PreviousDurabilityHipRightAbilityRaw
[X]-PreviousDurabilityKneeLeftAbilityRaw
[X]-PreviousDurabilityKneeRightAbilityRaw
[X]-PreviousDurabilityAnkleLeftAbilityRaw
[X]-PreviousDurabilityAnkleRightAbilityRaw
[X]-PreviousDurabilityFootLeftAbilityRaw
[X]-PreviousDurabilityFootRightAbilityRaw
[X]-PreviousDurabilityOtherAbilityRaw
[X]-PreviousEmotionAbilityRaw
[X]-PreviousPassVisionAbilityRaw
[X]-PreviousPickAndRollDefenseIQAbilityRaw
[X]-PreviousHandsAbilityRaw
[X]-PreviousShotContestAbilityRaw
[X]-PreviousReactionTimeAbilityRaw
[X]-PreviousShotTendencyRaw
[X]-PreviousDrivingLayupTendencyRaw
[X]-PreviousStandingDunkTendencyRaw
[X]-PreviousDrivingDunkTendencyRaw
[X]-PreviousFlashyDunkTendencyRaw
[X]-PreviousAlleyOopTendencyRaw
[X]-PreviousPutbackTendencyRaw
[X]-PreviousCrashTendencyRaw
[X]-PreviousSpinLayupTendencyRaw
[X]-PreviousHopstepLayupTendencyRaw
[X]-PreviousEurostepLayupTendencyRaw
[X]-PreviousFloaterTendencyRaw
[X]-PreviousStepThroughShotTendencyRaw
[X]-PreviousShotAreaUnderTendencyRaw
[X]-PreviousShotCloseTendencyRaw
[X]-PreviousShotAreaCloseLeftTendencyRaw
[X]-PreviousShotAreaCloseCenterTendencyRaw
[X]-PreviousShotAreaCloseRightTendencyRaw
[X]-PreviousShotMidrangeTendencyRaw
[X]-PreviousSpotupShotMidrangeTendencyRaw
[X]-PreviousOffscreenShotMidrangeTendencyRaw
[X]-PreviousShotAreaMediumLeftTendencyRaw
[X]-PreviousShotAreaMediumLeftCenterTendencyRaw
[X]-PreviousShotAreaMediumCenterTendencyRaw
[X]-PreviousShotAreaMediumRightCenterTendencyRaw
[X]-PreviousShotAreaMediumRightTendencyRaw
[X]-PreviousShotThreeTendencyRaw
[X]-PreviousSpotupShotThreeTendencyRaw
[X]-PreviousOffscreenShotThreeTendencyRaw
[X]-PreviousShotAreaThreeLeftTendencyRaw
[X]-PreviousShotAreaThreeLeftCenterTendencyRaw
[X]-PreviousShotAreaThreeCenterTendencyRaw
[X]-PreviousShotAreaThreeRightCenterTendencyRaw
[X]-PreviousShotAreaThreeRightTendencyRaw
[X]-PreviousContestedJumperThreeTendencyRaw
[X]-PreviousContestedJumperMidrangeTendencyRaw
[X]-PreviousStepbackJumperThreeTendencyRaw
[X]-PreviousStepbackJumperMidrangeTendencyRaw
[X]-PreviousSpinJumperTendencyRaw
[X]-PreviousTransitionPullupThreeTendencyRaw
[X]-PreviousDrivePullupThreeTendencyRaw
[X]-PreviousDrivePullupMidrangeTendencyRaw
[X]-PreviousUseGlassTendencyRaw
[X]-PreviousDriveTendencyRaw
[X]-PreviousSpotupDriveTendencyRaw
[X]-PreviousOffscreenDriveTendencyRaw
[X]-PreviousDriveRightTendencyRaw
[X]-PreviousTripleThreatPumpFakeTendencyRaw
[X]-PreviousTripleThreatJabStepTendencyRaw
[X]-PreviousTripleThreatNothingTendencyRaw
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Re: [CE]Roster Editing

Postby maumau78 on Thu Sep 19, 2019 8:57 pm

Works great...just a question.....If I got it right just teamdata works right?

Edit player is still WIP?

Thanks for hard work
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Re: [CE]Roster Editing

Postby Dee4Three on Thu Sep 19, 2019 10:49 pm

Is there anything in here that gets rid of the nickname for created players? Like an option for "player type" or something?
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Re: [CE]Roster Editing

Postby maumau78 on Thu Sep 19, 2019 11:04 pm

Dee4Three wrote:Is there anything in here that gets rid of the nickname for created players? Like an option for "player type" or something?


Not yet...but you'll have "Player Type" in future updates I guess...
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Re: [CE]Roster Editing

Postby Dee4Three on Thu Sep 19, 2019 11:14 pm

maumau78 wrote:
Dee4Three wrote:Is there anything in here that gets rid of the nickname for created players? Like an option for "player type" or something?


Not yet...but you'll have "Player Type" in future updates I guess...


Awesome, thanks!

Thats really the only thing that is concerning me at this point.

Fingers crossed
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Re: [CE]Roster Editing

Postby Lagoa on Thu Sep 19, 2019 11:48 pm

WOW!!!! Nice....waiting for the PLAYER EDIT tab!!!! :mrgreen: :mrgreen: :mrgreen:
Sorry my Bad English
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Re: [CE]Roster Editing

Postby BLY-24 on Fri Sep 20, 2019 12:46 am

I've tested the jersey thing in 2K20......(I’ve tried 76ers' Accessory color as a test)

Technically,any change about jersey(Accessory color,address,etc)can be saved,but when you read your roster again ,everything you changed about jersey will be overwriting by default data.(same situation when you use 1.07exe in 2K19)

But for now,I have a solution to edit jersey in game:when I editing my roster,I set my roster(Roster0001) as Default Roster by Limnono Tool(use Custom Roster function), then everyting I edit about jersey will be work when I read it again(because Roster0001 is Default roster now,it will be overwriting by itself)
But problem didn't solved,if you Restart your game,any roster you read ,will be overwriting by default data again...(after restart game I've tried set my roster as default roster then read it again,didn't work.you have to save it once ,then what you edit can be saved)(if you copy your Roster0001 file from remote ,then paste it back when you set your roster in game ,this roster will be broken)
Maybe it is a deadend,I just want to provide a thought.

If we want to edit jersey as last year,we have to find a way to edit exe file, or shut down it's overwrite function by CE or some other tool

BTW,I am so appreciated what you have made last year,so many amazing rosters won’t exist without your hardworking (Y)
If you want any mod I made ,just let me know
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Re: [CE]Roster Editing

Postby maumau78 on Fri Sep 20, 2019 12:56 am

BLY-24 wrote:I've tested the jersey thing in 2K20......(I’ve tried 76ers' Accessory color as a test)

Technically,any change about jersey(Accessory color,address,etc)can be saved,but when you read your roster again ,everything you changed about jersey will be overwriting by default data.(same situation when you use 1.07exe in 2K19)

But for now,I have a solution to edit jersey in game:when I editing my roster,I set my roster(Roster0001) as Default Roster by Limnono Tool(use Custom Roster function), then everyting I edit about jersey will be work when I read it again(because Roster0001 is Default roster now,it will be overwriting by itself)
But problem didn't solved,if you Restart your game,any roster you read ,will be overwriting by default data again...(after restart game I've tried set my roster as default roster then read it again,didn't work.you have to save it once ,then what you edit can be saved)(if you copy your Roster0001 file from remote ,then paste it back when you set your roster in game ,this roster will be broken)
Maybe it is a deadend,I just want to provide a thought.

If we want to edit jersey as last year,we have to find a way to edit exe file, or shut down it's overwrite function by CE or some other tool

BTW,I am so appreciated what you have made last year,so many amazing rosters won’t exist without your hardworking (Y)
If you want any mod I made ,just let me know


So If I change default jersey for a team......It won't be saved?

I mean If I change all time sixers defualt jersey slot (using CE so in memory) to 1992 jersey and save the roster...after I load the roster again they will override this in memory?

Exactly like 1.07?
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Re: [CE]Roster Editing

Postby Kelvinchan327 on Fri Sep 20, 2019 1:01 am

According to BLY tested result, Sadly but properly yes
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Re: [CE]Roster Editing

Postby BLY-24 on Fri Sep 20, 2019 1:09 am

maumau78 wrote:
BLY-24 wrote:I've tested the jersey thing in 2K20......(I’ve tried 76ers' Accessory color as a test)

Technically,any change about jersey(Accessory color,address,etc)can be saved,but when you read your roster again ,everything you changed about jersey will be overwriting by default data.(same situation when you use 1.07exe in 2K19)

But for now,I have a solution to edit jersey in game:when I editing my roster,I set my roster(Roster0001) as Default Roster by Limnono Tool(use Custom Roster function), then everyting I edit about jersey will be work when I read it again(because Roster0001 is Default roster now,it will be overwriting by itself)
But problem didn't solved,if you Restart your game,any roster you read ,will be overwriting by default data again...(after restart game I've tried set my roster as default roster then read it again,didn't work.you have to save it once ,then what you edit can be saved)(if you copy your Roster0001 file from remote ,then paste it back when you set your roster in game ,this roster will be broken)
Maybe it is a deadend,I just want to provide a thought.

If we want to edit jersey as last year,we have to find a way to edit exe file, or shut down it's overwrite function by CE or some other tool

BTW,I am so appreciated what you have made last year,so many amazing rosters won’t exist without your hardworking (Y)
If you want any mod I made ,just let me know


So If I change default jersey for a team......It won't be saved?

I mean If I change all time sixers defualt jersey slot (using CE so in memory) to 1992 jersey and save the roster...after I load the roster again they will override this in memory?

Exactly like 1.07?

change can be saved,but it will be overwrite by official data when you read it agsin(as same as can’t save it)

Exactly like 1.07 in 2K19
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Re: [CE]Roster Editing

Postby maumau78 on Fri Sep 20, 2019 1:15 am

I just tried to give defualt 76ers another jersey slot...I sadly confirm this....as you load the game again defualt jersey are loaded :-(
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Re: [CE]Roster Editing

Postby PeacemanNOT on Fri Sep 20, 2019 1:30 am

Thats a shame. They usually implemented it around all star break which made it at least possible for big roster edits. Probably means they're gonna doing this for any future releases :(

Hopefully someone with hex editing knowledge can find a way to turn it off in the exe, or maybe find an alternative way of doing it.
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Re: [CE]Roster Editing

Postby maumau78 on Fri Sep 20, 2019 1:37 am

PeacemanNOT wrote:Thats a shame. They usually implemented it around all star break which made it at least possible for big roster edits. Probably means they're gonna doing this for any future releases :(

Hopefully someone with hex editing knowledge can find a way to turn it off in the exe, or maybe find an alternative way of doing it.


Edit the .exe by just one hex value on Steam = game won't start :( (assuming we can find the correct hex value)

So this is a really sad sad news...
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Re: [CE]Roster Editing

Postby Dee4Three on Fri Sep 20, 2019 1:57 am

A work around is overwriting the main jerseys using the modded and clothing folders.

For example, if I am overwriting the gaming teams, I could make the jerseys for my new teams, and name the Jersey files in the modded and clothing folders to what it is for that gaming team, and it would work.

So I understand the issue if you dont want to overwrite the current jersey of teams in the roster, but my solution is a work around for your retro rosters (and mine), correct?

Or are you guys just talking about accessory colors and I am missing the point...
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Re: [CE]Roster Editing

Postby PeacemanNOT on Fri Sep 20, 2019 2:09 am

Dee4Three wrote:A work around is overwriting the main jerseys using the modded and clothing folders.

For example, if I am overwriting the gaming teams, I could make the jerseys for my new teams, and name the Jersey files in the modded and clothing folders to what it is for that gaming team, and it would work.

So I understand the issue if you dont want to overwrite the current jersey of teams in the roster, but my solution is a work around for your retro rosters (and mine), correct?

Or are you guys just talking about accessory colors and I am missing the point...

Do the gaming teams use the current day jerseys? If so you won't be able to keep the current teams intact as I'm pretty sure the exe overwrites team info too. It definitely does for jersey data because that's one of the reasons they implemented the system in the first place (adding new jerseys to mycareer).

So in other words you won't be able to keep the current teams in tact (by changing the jerseys of the gaming teams) like I know you wanted to.

Also editing accessory colours is not possible with this system.
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Re: [CE]Roster Editing

Postby Dee4Three on Fri Sep 20, 2019 3:00 am

PeacemanNOT wrote:
Dee4Three wrote:A work around is overwriting the main jerseys using the modded and clothing folders.

For example, if I am overwriting the gaming teams, I could make the jerseys for my new teams, and name the Jersey files in the modded and clothing folders to what it is for that gaming team, and it would work.

So I understand the issue if you dont want to overwrite the current jersey of teams in the roster, but my solution is a work around for your retro rosters (and mine), correct?

Or are you guys just talking about accessory colors and I am missing the point...

Do the gaming teams use the current day jerseys? If so you won't be able to keep the current teams intact as I'm pretty sure the exe overwrites team info too. It definitely does for jersey data because that's one of the reasons they implemented the system in the first place (adding new jerseys to mycareer).

So in other words you won't be able to keep the current teams in tact (by changing the jerseys of the gaming teams) like I know you wanted to.

Also editing accessory colours is not possible with this system.


I thought the gaming jerseys were different?
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Re: [CE]Roster Editing

Postby maumau78 on Fri Sep 20, 2019 3:17 am

So BLY proposes this right:

https://www.youtube.com/watch?v=fpD8HqGWoeI

1. Hex edit roster and then save
2. Load the roster and copy as defualt roster using Limnono
3. Load the roster again
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Re: [CE]Roster Editing

Postby PeacemanNOT on Fri Sep 20, 2019 3:35 am

Dee4Three wrote:I thought the gaming jerseys were different?

On 2K19 they have current team jerseys, unless they've changed it for 2K20.

maumau78 wrote:So BLY proposes this right:

https://www.youtube.com/watch?v=fpD8HqGWoeI

1. Hex edit roster and then save
2. Load the roster and copy as defualt roster using Limnono
3. Load the roster again

Wouldn't this not work though since when you load the roster initially to copy it, it will overwrite everything again?
Last edited by PeacemanNOT on Fri Sep 20, 2019 3:38 am, edited 1 time in total.
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Re: [CE]Roster Editing

Postby dirtydraw on Fri Sep 20, 2019 3:37 am

PeacemanNOT wrote:
Dee4Three wrote:A work around is overwriting the main jerseys using the modded and clothing folders.

For example, if I am overwriting the gaming teams, I could make the jerseys for my new teams, and name the Jersey files in the modded and clothing folders to what it is for that gaming team, and it would work.

So I understand the issue if you dont want to overwrite the current jersey of teams in the roster, but my solution is a work around for your retro rosters (and mine), correct?

Or are you guys just talking about accessory colors and I am missing the point...

Do the gaming teams use the current day jerseys? If so you won't be able to keep the current teams intact as I'm pretty sure the exe overwrites team info too. It definitely does for jersey data because that's one of the reasons they implemented the system in the first place (adding new jerseys to mycareer).

So in other words you won't be able to keep the current teams in tact (by changing the jerseys of the gaming teams) like I know you wanted to.

Also editing accessory colours is not possible with this system.


The same result when I try to change team colors to have a result in-game on the scoreboard.
Could it be to change something in the sync.bin or playing offline?
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Re: [CE]Roster Editing

Postby PeacemanNOT on Fri Sep 20, 2019 3:41 am

dirtydraw wrote:The same result when I try to change team colors to have a result in-game on the scoreboard.
Could it be to change something in the sync.bin or playing offline?

Pretty sure it's an exe thing. SYNC.bin in when an file is being overwritten, while the exe is actually forcing data and info to change in rosters when it is loaded (no matter the game mode, mycareer, myleague, play now, edit roster etc.)

So team colours are being overwritten as well? What about team names and other info like that? If that's the case then roster editing is extremely limited for 2K20.
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Re: [CE]Roster Editing

Postby dirtydraw on Fri Sep 20, 2019 3:47 am

PeacemanNOT wrote:
dirtydraw wrote:The same result when I try to change team colors to have a result in-game on the scoreboard.
Could it be to change something in the sync.bin or playing offline?

Pretty sure it's an exe thing. SYNC.bin in when an file is being overwritten, while the exe is actually forcing data and info to change in rosters when it is loaded (no matter the game mode, mycareer, myleague, play now, edit roster etc.)

So team colours are being overwritten as well? What about team names and other info like that? If that's the case then roster editing is extremely limited for 2K20.


I will test that issue with team names this evening and will give feedback.
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Re: [CE]Roster Editing

Postby maumau78 on Fri Sep 20, 2019 4:19 am

PeacemanNOT wrote:
Dee4Three wrote:I thought the gaming jerseys were different?

On 2K19 they have current team jerseys, unless they've changed it for 2K20.

maumau78 wrote:So BLY proposes this right:

https://www.youtube.com/watch?v=fpD8HqGWoeI

1. Hex edit roster and then save
2. Load the roster and copy as defualt roster using Limnono
3. Load the roster again

Wouldn't this not work though since when you load the roster initially to copy it, it will overwrite everything again?


Tested...yes start the game lost all changes
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Re: [CE]Roster Editing

Postby ksmiz on Fri Sep 20, 2019 4:24 am

there seems to be a specific time where these values are injected into the rosterdata overwriting whatever is there - this is obviously dumb. It is like they patch their own code before executing it every time because they don't want to fix whatever it was they wanted to do one time and messed up so they just ran with it.

I'm no developer or coder though so maybe something else is going on idk but there has got to be a way to hack it and mod how we want

I say that it is at a specific time because after you set up a game say 76ers vs Bucks and you look at the previews of jerseys and acc colors that screen...
you can swap out jersey addresses and lock in those values by pressing the x and they will load so the game takes what is written and doesn't crash or anything trying to force an option because it had already assumed the injected code was done as intended
Image

I thought of trying the idea suggested by BLY before to use limnono to have it already load by default but based on BLY's experience it will not be the solution we are looking for

I think this code overwrites the rosters with data from the default sync.bin roster but at what times do we know that? Does it do it every save of rosterdata or every load of rosterdata before gameplay or both? Let me know what ideas you are trying with this
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Re: [CE]Roster Editing

Postby Shuajota on Fri Sep 20, 2019 5:21 am

PeacemanNOT wrote:
dirtydraw wrote:The same result when I try to change team colors to have a result in-game on the scoreboard.
Could it be to change something in the sync.bin or playing offline?

Pretty sure it's an exe thing. SYNC.bin in when an file is being overwritten, while the exe is actually forcing data and info to change in rosters when it is loaded (no matter the game mode, mycareer, myleague, play now, edit roster etc.)

So team colours are being overwritten as well? What about team names and other info like that? If that's the case then roster editing is extremely limited for 2K20.

Same thing like last year in 2K19 after patch 1.07. It´s all about the .exe, and it happens only for uniform data (if we want to delete retro jerseys for example or to add new values there) and for accesories colors. The other things work fine.
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Re: [CE]Roster Editing

Postby dirtydraw on Fri Sep 20, 2019 7:39 am

ksmiz wrote:there seems to be a specific time where these values are injected into the rosterdata overwriting whatever is there - this is obviously dumb. It is like they patch their own code before executing it every time because they don't want to fix whatever it was they wanted to do one time and messed up so they just ran with it.

I'm no developer or coder though so maybe something else is going on idk but there has got to be a way to hack it and mod how we want

I say that it is at a specific time because after you set up a game say 76ers vs Bucks and you look at the previews of jerseys and acc colors that screen...
you can swap out jersey addresses and lock in those values by pressing the x and they will load so the game takes what is written and doesn't crash or anything trying to force an option because it had already assumed the injected code was done as intended
[ Image ]

I thought of trying the idea suggested by BLY before to use limnono to have it already load by default but based on BLY's experience it will not be the solution we are looking for

I think this code overwrites the rosters with data from the default sync.bin roster but at what times do we know that? Does it do it every save of rosterdata or every load of rosterdata before gameplay or both? Let me know what ideas you are trying with this

Could you give me a hint how to use this table with a my league season team?
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