[trevorjpt33] NBA 2K20 Modding Tools ~ Appearance Editor Tool UPDATE 5/18

A hub for everything related to NBA 2K19 modding. Releases, previews, requests, and other modding discussion belongs here.

[trevorjpt33] NBA 2K20 Modding Tools ~ Appearance Editor Tool UPDATE 5/18

Postby trevorjpt33 on Sat Sep 14, 2019 4:50 am

Here is an updated version of the Auto-Shrinkwrap Tool that works in 2K20.

https://forums.nba-live.com/downloads.php?view=detail&df_id=11438

*Note that the 2K19 version will not work in 2K20. If you intend to use both versions for both the games, it's the same folder. Just drag both the exe files into the same folder.
Last edited by trevorjpt33 on Tue May 19, 2020 2:57 am, edited 3 times in total.
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby madskillz327214 on Sat Sep 14, 2019 5:16 am

how to use this? i used the 2k19 version. tutorial for this?
madskillz327214
 
Posts: 85
Joined: Tue Feb 04, 2014 11:00 am

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby trevorjpt33 on Sat Sep 14, 2019 5:53 am

If you know how to use the 2K19 version it's the exact same so you should not have any trouble.
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby madskillz327214 on Sat Sep 14, 2019 6:32 am

source
target_in
right?
the result is target_out
but this time there are folders.
and when i press apply im getting a error
i hope you can help me with this.
madskillz327214
 
Posts: 85
Joined: Tue Feb 04, 2014 11:00 am

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby trevorjpt33 on Sat Sep 14, 2019 6:51 am

madskillz327214 wrote:source
target_in
right?
the result is target_out
but this time there are folders.
and when i press apply im getting a error
i hope you can help me with this.

Ahh ok so you used it in 2K19, but used the first version of it (was eventually updated). Here's a link to a post where I explained the changes you are referring to. https://forums.nba-live.com/viewtopic.php?f=241&t=107076&start=100#p1974976

Hope that helps but if you still have any questions let me know
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby connseanery on Sat Sep 21, 2019 12:28 pm

I'm trying out the auto-shrinkwrap tool for 2k20. I looked up the .model that is referenced in the hihead.SCNE "binary" field for both source and target png files and they both reference hihead_LODShape5xxxxx which is one of the smallest .model files. I ran the tool and it generated a new .model file. I put it back in the png and inserted it into my mod folder. The result when i try to assign the new cyberface is that the game just hangs trying to read the files.

Do you have any advice on what I might be doing wrong? Thanks

UPDATE: i used the largest .model file and it seemed to work partially. the body looks correct in the edit body screen but not when selecting signature moves (much thinner). in games the close up looks ok but the zoomed out shots the body is totally different.

190921: I found the answer from looking at your 2k19 thread on viewtopic.php?f=241&t=107834&hilit=LOD
Last edited by connseanery on Sun Sep 22, 2019 5:14 pm, edited 1 time in total.
connseanery
 
Posts: 63
Joined: Sun Oct 25, 2015 9:35 am

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby cuizdockie on Sat Sep 21, 2019 1:50 pm

trevorjpt33 wrote:Here is an updated version of the Auto-Shrinkwrap Tool that works in 2K20.

https://forums.nba-live.com/downloads.php?view=detail&df_id=11438

*Note that the 2K19 version will not work in 2K20. If you intend to use both versions for both the games, it's the same folder. Just drag both the exe files into the same folder.


can u pls provide a basic tutorial for this? :applaud:
cuizdockie
 
Posts: 60
Joined: Sat Nov 08, 2014 6:24 pm

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby trevorjpt33 on Sun Sep 22, 2019 1:34 pm

cuizdockie wrote:
trevorjpt33 wrote:Here is an updated version of the Auto-Shrinkwrap Tool that works in 2K20.

https://forums.nba-live.com/downloads.php?view=detail&df_id=11438

*Note that the 2K19 version will not work in 2K20. If you intend to use both versions for both the games, it's the same folder. Just drag both the exe files into the same folder.


can u pls provide a basic tutorial for this? :applaud:

Yeah I can work on one. As of now though, my focus is completely on cyberface conversions and getting that tool & tutorial released. After that I can see about a tutorial for the Auto-Shrinkwrap Tool
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby TGsoGood on Wed Dec 04, 2019 12:43 am

I almost forgot about this tool. Thanks again.
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 5326
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby trevorjpt33 on Wed Dec 04, 2019 1:15 am

New modding tool I've been working on - the 2K20 Appearance Editor (allows you to visually edit appearance_info.RDAT file instead of typing in changes yourself)

phpBB [video]
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby mrk326 on Wed Dec 04, 2019 2:52 am

trevorjpt33 wrote:New modding tool I've been working on - the 2K20 Appearance Editor (allows you to visually edit appearance_info.RDAT file instead of typing in changes yourself)

phpBB [video]


This looks great! I wanted to ask, did you get the chance to take a look at some players with separate accessories iffs? I noticed that there are additional parameters in their respective appearance info files. Thank you so much for working on another great tool!
ACCEPTING DONATIONS
DONATE
mrk326
 
Posts: 440
Joined: Sat Dec 12, 2015 1:49 pm
Location: Philippines

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby trevorjpt33 on Wed Dec 04, 2019 7:14 pm

mrk326 wrote:
trevorjpt33 wrote:New modding tool I've been working on - the 2K20 Appearance Editor (allows you to visually edit appearance_info.RDAT file instead of typing in changes yourself)

phpBB [video]


This looks great! I wanted to ask, did you get the chance to take a look at some players with separate accessories iffs? I noticed that there are additional parameters in their respective appearance info files. Thank you so much for working on another great tool!

I haven't run into any files like that yet, can you let me know a CF # that has those additional parameters? I can add in the option to change those parameters along with all the others.
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby mrk326 on Wed Dec 04, 2019 7:18 pm

Westbrook is one example, his CFID is 1510 iirc
ACCEPTING DONATIONS
DONATE
mrk326
 
Posts: 440
Joined: Sat Dec 12, 2015 1:49 pm
Location: Philippines

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby sitew33 on Thu Dec 05, 2019 3:44 am

Damn this will save a lot of time. Thanks Trevor :bowdown: :bowdown:
sitew33
 
Posts: 462
Joined: Thu Oct 26, 2017 7:25 am

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby Checkz on Thu Dec 05, 2019 5:07 am

Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?
A guy opens his door and gets shot, and you think that of me? No, I am the one who knocks. I am not in danger, Skyler. I am the danger.

Image
User avatar
Checkz
 
Posts: 43
Joined: Wed Nov 20, 2019 2:35 am
Location: Suzano, Brasil.

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby trevorjpt33 on Thu Dec 05, 2019 6:31 am

Checkz wrote:
Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?

Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby Checkz on Fri Dec 06, 2019 3:00 am

trevorjpt33 wrote:
Checkz wrote:
Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?

Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?


I just have the target player (a .model file) in the apply_to folder. What is a source file?
A guy opens his door and gets shot, and you think that of me? No, I am the one who knocks. I am not in danger, Skyler. I am the danger.

Image
User avatar
Checkz
 
Posts: 43
Joined: Wed Nov 20, 2019 2:35 am
Location: Suzano, Brasil.

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby Checkz on Fri Dec 06, 2019 3:00 am

trevorjpt33 wrote:
Checkz wrote:
Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?

Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?


I just have the target player (a .model file) in the apply_to folder. What is a source file?
A guy opens his door and gets shot, and you think that of me? No, I am the one who knocks. I am not in danger, Skyler. I am the danger.

Image
User avatar
Checkz
 
Posts: 43
Joined: Wed Nov 20, 2019 2:35 am
Location: Suzano, Brasil.

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby trevorjpt33 on Fri Dec 06, 2019 12:30 pm

Checkz wrote:
trevorjpt33 wrote:
Checkz wrote:
Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?

Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?


I just have the target player (a .model file) in the apply_to folder. What is a source file?

The source file is the player whose 3D body you want to transfer to the player in the apply_to folder. So say you want to take Greek Freak’s body and apply it to KD. The Greek Freak would be your source file in the same folder as the EXE, and KD would be placed in the apply_to folder
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby trevorjpt33 on Wed Jan 22, 2020 7:50 pm

Hey all,

Apologies for the radio silence as of late. I've been trying to determine what I want to do as far as my career and whether or not to go back to school and my mind just hasn't been on modding over the last month or so. I've got things settled now and hope to resume what I had in the works previously as far as modding tools go.

Where I left off with the 2K20 Appearance Editor tool, I had a version up and running that's capable of making edits to all of the parameters within a typical appearance_info.RDAT file, and was working on adding the ability to change the parameters found in a select few of the appearance_info.RDAT files of players with separate accessory iff files. The tool is able to read that additional part of the appearance_info file and now it's a matter of determining which crucial parts of it need to be editable. As far as I can see, there is text that seems to lay out the default "configuration" of the player that shows up in game (essentially telling the game which combination of the available iff archives for 3D hair and accessories to use). I think that is the main thing we would want to be able to edit visually with the tool.

Lastly, for those of you that are more familiar with the ins and outs of the appearance_info file and making edits manually in a text editor - any help would be appreciated in determining which parameters within the appearance_info file are even worth editing (and which ones can just be left alone i.e. the CAP values) and what the options are for each parameter (body normal, eye white, eye color values, etc.). Feel free to post any related info here on this thread.
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool WIP 1/22

Postby NOHLAN26 on Wed Jan 22, 2020 8:41 pm

is it ok if i ask the link of the nba2k20 appearance tool bro?
NOHLAN26
 
Posts: 6
Joined: Tue Oct 01, 2019 2:56 pm

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby NOHLAN26 on Wed Jan 22, 2020 8:44 pm

trevorjpt33 wrote:
Checkz wrote:
trevorjpt33 wrote:
Checkz wrote:
Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?

Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?


I just have the target player (a .model file) in the apply_to folder. What is a source file?

The source file is the player whose 3D body you want to transfer to the player in the apply_to folder. So say you want to take Greek Freak’s body and apply it to KD. The Greek Freak would be your source file in the same folder as the EXE, and KD would be placed in the apply_to folder




Go to drive C: then user/computer name/find auto shrinkrap then thats the rightway to shrink
NOHLAN26
 
Posts: 6
Joined: Tue Oct 01, 2019 2:56 pm

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool WIP 1/22

Postby trevorjpt33 on Fri Jan 24, 2020 2:06 pm

NOHLAN26 wrote:is it ok if i ask the link of the nba2k20 appearance tool bro?

Yes of course. I could send out a beta of the tool right now but as I mentioned I need some help getting all the valid choices available for each value (or reasonable ranges for the numbers).

Right now when you click on a parameter of the appearance, the dropdown menu options are not all correct, nor are the ranges for the numbers. I just went off the top of my head or guessed for all of them.
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool WIP 1/22

Postby Mastamiind on Sun Feb 23, 2020 7:34 pm

any updates on this tool?
User avatar
Mastamiind
 
Posts: 8
Joined: Tue Jan 21, 2020 2:17 pm

Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool WIP 1/22

Postby trevorjpt33 on Sun May 10, 2020 10:47 am

Mastamiind wrote:any updates on this tool?

Yes! I have made some progress. Mainly in adding the ability to edit the "additional parameters" mentioned by @mrk326 below. Basically allows you to edit what 3D accessory items are currently equipped for each player
mrk326 wrote: This looks great! I wanted to ask, did you get the chance to take a look at some players with separate accessories iffs? I noticed that there are additional parameters in their respective appearance info files. Thank you so much for working on another great tool!

Here are some screenshots of Russell Westbrook in game - BEFORE and AFTER editing the appearance_info.RDAT file with exclusively my Appearance Editor Tool (NOT in Notepad++ or any text editor). I edited stuff like the eye color, iris size, jersey fit, neck length. And I also equipped his 3D hair and headtie
Image
Image
User avatar
trevorjpt33
 
Posts: 491
Joined: Mon Sep 25, 2017 3:48 pm
Location: Kansas City, United States

Next

Return to NBA 2K20 Modding

Who is online

Users browsing this forum: deionr829, Google Adsense [Bot] and 12 guests