[trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

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[trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby trevorjpt33 on Sat Sep 14, 2019 5:50 am

Here is an updated version of the Auto-Shrinkwrap Tool that works in 2K20.

https://forums.nba-live.com/downloads.php?view=detail&df_id=11438

*Note that the 2K19 version will not work in 2K20. If you intend to use both versions for both the games, it's the same folder. Just drag both the exe files into the same folder.
Last edited by trevorjpt33 on Wed Dec 04, 2019 2:18 am, edited 1 time in total.
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby madskillz327214 on Sat Sep 14, 2019 6:16 am

how to use this? i used the 2k19 version. tutorial for this?
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby trevorjpt33 on Sat Sep 14, 2019 6:53 am

If you know how to use the 2K19 version it's the exact same so you should not have any trouble.
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby madskillz327214 on Sat Sep 14, 2019 7:32 am

source
target_in
right?
the result is target_out
but this time there are folders.
and when i press apply im getting a error
i hope you can help me with this.
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby trevorjpt33 on Sat Sep 14, 2019 7:51 am

madskillz327214 wrote:source
target_in
right?
the result is target_out
but this time there are folders.
and when i press apply im getting a error
i hope you can help me with this.

Ahh ok so you used it in 2K19, but used the first version of it (was eventually updated). Here's a link to a post where I explained the changes you are referring to. https://forums.nba-live.com/viewtopic.php?f=241&t=107076&start=100#p1974976

Hope that helps but if you still have any questions let me know
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby connseanery on Sat Sep 21, 2019 1:28 pm

I'm trying out the auto-shrinkwrap tool for 2k20. I looked up the .model that is referenced in the hihead.SCNE "binary" field for both source and target png files and they both reference hihead_LODShape5xxxxx which is one of the smallest .model files. I ran the tool and it generated a new .model file. I put it back in the png and inserted it into my mod folder. The result when i try to assign the new cyberface is that the game just hangs trying to read the files.

Do you have any advice on what I might be doing wrong? Thanks

UPDATE: i used the largest .model file and it seemed to work partially. the body looks correct in the edit body screen but not when selecting signature moves (much thinner). in games the close up looks ok but the zoomed out shots the body is totally different.

190921: I found the answer from looking at your 2k19 thread on viewtopic.php?f=241&t=107834&hilit=LOD
Last edited by connseanery on Sun Sep 22, 2019 6:14 pm, edited 1 time in total.
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby cuizdockie on Sat Sep 21, 2019 2:50 pm

trevorjpt33 wrote:Here is an updated version of the Auto-Shrinkwrap Tool that works in 2K20.

https://forums.nba-live.com/downloads.php?view=detail&df_id=11438

*Note that the 2K19 version will not work in 2K20. If you intend to use both versions for both the games, it's the same folder. Just drag both the exe files into the same folder.


can u pls provide a basic tutorial for this? :applaud:
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby trevorjpt33 on Sun Sep 22, 2019 2:34 pm

cuizdockie wrote:
trevorjpt33 wrote:Here is an updated version of the Auto-Shrinkwrap Tool that works in 2K20.

https://forums.nba-live.com/downloads.php?view=detail&df_id=11438

*Note that the 2K19 version will not work in 2K20. If you intend to use both versions for both the games, it's the same folder. Just drag both the exe files into the same folder.


can u pls provide a basic tutorial for this? :applaud:

Yeah I can work on one. As of now though, my focus is completely on cyberface conversions and getting that tool & tutorial released. After that I can see about a tutorial for the Auto-Shrinkwrap Tool
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ Autowrap 2K20 RLSD!

Postby TGsoGood on Wed Dec 04, 2019 1:43 am

I almost forgot about this tool. Thanks again.
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby trevorjpt33 on Wed Dec 04, 2019 2:15 am

New modding tool I've been working on - the 2K20 Appearance Editor (allows you to visually edit appearance_info.RDAT file instead of typing in changes yourself)

phpBB [video]
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby mrk326 on Wed Dec 04, 2019 3:52 am

trevorjpt33 wrote:New modding tool I've been working on - the 2K20 Appearance Editor (allows you to visually edit appearance_info.RDAT file instead of typing in changes yourself)

phpBB [video]


This looks great! I wanted to ask, did you get the chance to take a look at some players with separate accessories iffs? I noticed that there are additional parameters in their respective appearance info files. Thank you so much for working on another great tool!
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby trevorjpt33 on Wed Dec 04, 2019 8:14 pm

mrk326 wrote:
trevorjpt33 wrote:New modding tool I've been working on - the 2K20 Appearance Editor (allows you to visually edit appearance_info.RDAT file instead of typing in changes yourself)

phpBB [video]


This looks great! I wanted to ask, did you get the chance to take a look at some players with separate accessories iffs? I noticed that there are additional parameters in their respective appearance info files. Thank you so much for working on another great tool!

I haven't run into any files like that yet, can you let me know a CF # that has those additional parameters? I can add in the option to change those parameters along with all the others.
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby mrk326 on Wed Dec 04, 2019 8:18 pm

Westbrook is one example, his CFID is 1510 iirc
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby sitew33 on Thu Dec 05, 2019 4:44 am

Damn this will save a lot of time. Thanks Trevor :bowdown: :bowdown:
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby Checkz on Thu Dec 05, 2019 6:07 am

Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby trevorjpt33 on Thu Dec 05, 2019 7:31 am

Checkz wrote:
Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?

Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby Checkz on Fri Dec 06, 2019 4:00 am

trevorjpt33 wrote:
Checkz wrote:
Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?

Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?


I just have the target player (a .model file) in the apply_to folder. What is a source file?
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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby Checkz on Fri Dec 06, 2019 4:00 am

trevorjpt33 wrote:
Checkz wrote:
Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?

Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?


I just have the target player (a .model file) in the apply_to folder. What is a source file?
A guy opens his door and gets shot, and you think that of me? No, I am the one who knocks. I am not in danger, Skyler. I am the danger.

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Re: [trevorjpt33] NBA 2K20 Modding Tools ~ NEW Appearance Editor Tool preview 12/3

Postby trevorjpt33 on Fri Dec 06, 2019 1:30 pm

Checkz wrote:
trevorjpt33 wrote:
Checkz wrote:
Code: Select all
Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1705, in __call__
  File "autowrap.py", line 106, in <lambda>
  File "autowrap.py", line 78, in select_task
  File "autowrap.py", line 39, in read_source
FileNotFoundError: [Errno 2] No such file or directory: ''


How to fix this?

Do you have your source file (one you want to shrinkwrap to) in the main directory with the autowrap2k20.exe and the target player in the apply_to folder?


I just have the target player (a .model file) in the apply_to folder. What is a source file?

The source file is the player whose 3D body you want to transfer to the player in the apply_to folder. So say you want to take Greek Freak’s body and apply it to KD. The Greek Freak would be your source file in the same folder as the EXE, and KD would be placed in the apply_to folder
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