Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby eayanooz on Thu Oct 10, 2019 11:05 am

@connseanery Super Thanks for helping me out to this one. :-D

The tutorial links you shared would help me a lot to convert the NBA2k19 cyberface to 2k20. Just another question on removing the LOD sections. Should I also remove the LOD values in the PRIM sections?

And also this Object section on the bottom?
https://ibb.co/0tLc7qV
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby sitew33 on Thu Oct 10, 2019 11:53 am

eayanooz wrote:@connseanery Super Thanks for helping me out to this one. :-D

The tutorial links you shared would help me a lot to convert the NBA2k19 cyberface to 2k20. Just another question on removing the LOD sections. Should I also remove the LOD values in the PRIM sections?

And also this Object section on the bottom?
https://ibb.co/0tLc7qV


Just the LOD parts. It should look like this:
"hihead",
"hihead",
"hihead",
"hihead",
"hihead"
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby trevorjpt33 on Fri Oct 11, 2019 5:11 am

connseanery wrote:
trevorjpt33 wrote:
connseanery wrote:Yes, no problems at all? could you please let me know what you used as the base and i'll try it again. Thank you.

I think what may have caused the issue is with the 2K20 base file you used, inside the hihead.SCNE file you cleared out the LOD stuff at the bottom of the file but you didn't actually delete all of the sections within the hihead.SCNE file that have LOD information in them.

I should have emphasized this more when I put the beta out that before dragging in the hihead.SCNE file to the tool's directory, make sure all LOD related info is cleared out. In order to avoid any issues when the tool reads through it and when the game reads it.

Here are the face and png archives I currently have in my Modded folder:
face1158.zip

png1158.zip


Thanks for testing it out. Those files I attached were unedited by me.

I tried it again and it worked fine. Not removing the LOD stuff prior to running the executable was what was causing the bad conversion. Previously I did remove the LOD sections but was during the same time as adding the MATERIAL, PRIM sections from the template.

Another real quick question. For some models the appearance_info.RDAT file manipulates body part sizes as opposed to the jersey. In those cases, where is it that the jersey fit can be adjusted?

Open up the appearance_info.RDAT file in a text editor like Notepad++ and play with the values that have "THIN" and "THICK" in their names i.e. "hipsTHIN", "hipsTHICK"
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby connseanery on Fri Oct 11, 2019 6:02 am

trevorjpt33 wrote:
connseanery wrote:
trevorjpt33 wrote:
connseanery wrote:Yes, no problems at all? could you please let me know what you used as the base and i'll try it again. Thank you.

I think what may have caused the issue is with the 2K20 base file you used, inside the hihead.SCNE file you cleared out the LOD stuff at the bottom of the file but you didn't actually delete all of the sections within the hihead.SCNE file that have LOD information in them.

I should have emphasized this more when I put the beta out that before dragging in the hihead.SCNE file to the tool's directory, make sure all LOD related info is cleared out. In order to avoid any issues when the tool reads through it and when the game reads it.

Here are the face and png archives I currently have in my Modded folder:
face1158.zip

png1158.zip


Thanks for testing it out. Those files I attached were unedited by me.

I tried it again and it worked fine. Not removing the LOD stuff prior to running the executable was what was causing the bad conversion. Previously I did remove the LOD sections but was during the same time as adding the MATERIAL, PRIM sections from the template.

Another real quick question. For some models the appearance_info.RDAT file manipulates body part sizes as opposed to the jersey. In those cases, where is it that the jersey fit can be adjusted?

Open up the appearance_info.RDAT file in a text editor like Notepad++ and play with the values that have "THIN" and "THICK" in their names i.e. "hipsTHIN", "hipsTHICK"


That's the thing. For some of these models, the THIN THICK sections actually control the size of the body parts instead of the jersey.
E.G. Increasing the thighTHIN (neg value), thighTHICK sections will cause the quads to burst out of the jersey shorts.

Is there anywhere else that controls the jersey size that might be adjusted? Thanks
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby connseanery on Fri Oct 11, 2019 6:06 am

eayanooz wrote:@connseanery Super Thanks for helping me out to this one. :-D

The tutorial links you shared would help me a lot to convert the NBA2k19 cyberface to 2k20. Just another question on removing the LOD sections. Should I also remove the LOD values in the PRIM sections?

And also this Object section on the bottom?
https://ibb.co/0tLc7qV


Sorry I linked the wrong video on cutting out the LOD values. This one by trevor explains everything.
https://drive.google.com/file/d/1OpCrvj ... EtnJY/view
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby sitew33 on Fri Oct 11, 2019 8:10 am

connseanery wrote:
That's the thing. For some of these models, the THIN THICK sections actually control the size of the body parts instead of the jersey.
E.G. Increasing the thighTHIN (neg value), thighTHICK sections will cause the quads to burst out of the jersey shorts.

Is there anywhere else that controls the jersey size that might be adjusted? Thanks


That's because the original model that was used didn't originally have the thin/thick sections. They were copy and pasted into the rdat file and when that is done it controls the body measurements instead of the equipment measurements. Maybe someone else has found a workaround for this but I don't know of any.
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby eayanooz on Sat Oct 12, 2019 2:50 am

@connseanery Cool,Thanks! :)

I am done with this steps:
1) Extract the 2k20 player using the 2kExplorer.
2) Extract the hihead.SCN and corresponding hihead model (2k20 player)
3) Remove the LOD Sections
4) Paste the hihead.SCN and corresponding hihead model (2k20 player) in 2k20 CF Converter Kit
5) Run the 2k20 CF Converter
6) Replace the PRIM values of converted file from PRIM files in 2k19_converted.SCNE in SCNE_Templates folder.
7) Open in blender the converted hihead.SCN. What I can't find is the UNUSED_2k20 in vertex group. https://ibb.co/c3JhnNB

Can you help me on this one
I tried also opening the 2k19 player hihead.SCN to manually shrinkwrap thru blender but I cannot import the 2k19 base player (hihead.SCN). Should I used the auto-shrinkwrap either?
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby connseanery on Sat Oct 12, 2019 5:53 am

eayanooz wrote:@connseanery Cool,Thanks! :)

I am done with this steps:
1) Extract the 2k20 player using the 2kExplorer.
2) Extract the hihead.SCN and corresponding hihead model (2k20 player)
3) Remove the LOD Sections
4) Paste the hihead.SCN and corresponding hihead model (2k20 player) in 2k20 CF Converter Kit
5) Run the 2k20 CF Converter
6) Replace the PRIM values of converted file from PRIM files in 2k19_converted.SCNE in SCNE_Templates folder.
7) Open in blender the converted hihead.SCN. What I can't find is the UNUSED_2k20 in vertex group. https://ibb.co/c3JhnNB

Can you help me on this one
I tried also opening the 2k19 player hihead.SCN to manually shrinkwrap thru blender but I cannot import the 2k19 base player (hihead.SCN). Should I used the auto-shrinkwrap either?


from what trevor said the purpose of scaling down the UNUSED_2K20 vertex group is just so it gets the other head out of the way when you are editing with blender. that vertex group is hidden so it shouldn't show up in game anyways even if you don't scale it down.

the PRIM section that you copied from the 2k19_converted_SCNE to the hihead.SCNE should have a section that adds the UNUSED_2K20 vertex group. i believe that is what allows you to see that new vertex group in blender. check your hihead.SCNE to make sure this is correct.

make sure your conversion is ok in game before you shrinkwrap or auto-shrinkwrap it to change the body.
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby TGsoGood on Wed Oct 16, 2019 1:58 am

any one have any new previews of converted players
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby maumau78 on Wed Oct 16, 2019 2:23 am

TGsoGood wrote:any one have any new previews of converted players


I've converted like 15 retro players from 2k19; aside from facial animations they look perfect just like 2k19 (Y)

I'll eventually post some pictures later....
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby trevorjpt33 on Thu Oct 17, 2019 12:27 pm

- Support for NBA 2K16 conversions has been added for the official version of the conversion tool

- More previews of various conversions (including a 2K16 one) coming shortly
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby TGsoGood on Thu Oct 17, 2019 2:03 pm

I wish I had a day to sit down and do this, can't clear enough of my schedule right now but looking forward to the upcoming previews.
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby raven417 on Thu Oct 17, 2019 6:02 pm

Can someone help me convert the old jj reddick png to 2k20? The new model is worst than the old one. Same with lavine.
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby trevorjpt33 on Fri Oct 18, 2019 6:09 am

With my current job, I do not have anywhere near the amount of time to devote to working on this stuff that I have had in years past. So I want to be intentional about the time I do have to spend, prioritizing the conversions/tools that are most in demand as far as the community goes which is the current game 2K20.

Meaning that releasing the official conversion tool for 2K20 as well as other general 2K20 modding tools (see my other thread), updating the Blender Importer/Exporter script, and further exploration of bringing over the facial animations for converted players will be at the top of the list - leaving conversions to previous games at the bottom of the list. In other words, once I put out the official release of the conversion tool, I will not start to look into converting into previous games. Instead, I will be switching to the exploration of the facial animations for 2K20 conversions and/or general modding tools along with the Blender script.

I will not make any promises, but perhaps much later on in the game’s life cycle I can explore doing conversions from 2K20 (after I’m done with the big releases for this year). I just wanted to announce this so that anybody coming to thread with future requests knows. I will not respond to requests or questions about converting into previous games as of now.
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Re: Cyberface Conversions to NBA 2K20 || 10-3 ~ Conversion Tool Beta RLSD! ||

Postby maumau78 on Fri Oct 18, 2019 8:22 pm

TGsoGood wrote:any one have any new previews of converted players


Eddie Griffin and Allan Houston from my upcoming Retro project.....courtesy of Ivan Lopez.

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