Cyberface Conversion + Tutorial, Links, and info

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Re: Cyberface Conversion + Tutorial, Links, and info

Postby NikosTs on Mon Apr 13, 2020 7:34 pm

Okay this is serious business right here! Thanks to all of the guys worked on this! You are all amazing! :bowdown: :applaud:

P.S If only we could manage to play around with the skeleton we wouldn't have all this trouble with the eyes going out of the model on face expressions and head movements.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby RobDavis on Mon Apr 13, 2020 10:57 pm

YES.... man I want to make some cyberfaces! TGoods and Mau thanks.... 2 Goats showing us why sharing is caring!!!

TGsoGood wrote:Breaking news from the guy that created the plug in

[ Image ]

*This is why sharing information and giving credit is so important*
Because we all worked together, there is an opportunity for us to take modding to another level.
If his next tutorial works in our favor, we will not have to worry about cyberfaces being behind paywalls.
We will be creating our own from photos. Next level stuff. Let's keep our fingers crossed.

Edit: grammar was horrendous
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby maumau78 on Tue Apr 14, 2020 12:37 am

RobDavis wrote:YES.... man I want to make some cyberfaces! TGoods and Mau thanks.... 2 Goats showing us why sharing is caring!!!

TGsoGood wrote:Breaking news from the guy that created the plug in

[ Image ]

*This is why sharing information and giving credit is so important*
Because we all worked together, there is an opportunity for us to take modding to another level.
If his next tutorial works in our favor, we will not have to worry about cyberfaces being behind paywalls.
We will be creating our own from photos. Next level stuff. Let's keep our fingers crossed.

Edit: grammar was horrendous

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Re: Cyberface Conversion + Tutorial, Links, and info

Postby TGsoGood on Tue Apr 14, 2020 12:44 am

NikosTs wrote:If only we could manage to play around with the skeleton we wouldn't have all this trouble with the eyes going out of the model on face expressions and head movements.


I remember Trevorjpt33 showed how to successfully move eyes in one his videos for the conversion tool he made months ago (animations didn't transfer with that tool but great tool).
I think we also have to edit the coordinates of the eyes in the hihead.scne file.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Mahmood on Tue Apr 14, 2020 12:45 am

That tutorial could be the future of personal cyberface mods, man. Can't wait to see how this all turns out!! :D
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby jsm00thie on Wed Apr 15, 2020 12:49 am

imellocal wrote:
TGsoGood wrote:try moving the eyes around in blender


I would say, move the head instead. Eyes could glitch if you take them out of their position. If you move the head with snake hook brush, the face would not lose his likeness.
1) Mask everything besides the head, then move the head around, until it fits the eyes and mouth of the player (both would glitch if you overmove them)
2) Mask the head, mouth and eyes only and move the eyelashes, caruncle.
3) Once you have this done, select the eyes vertex group and separate them from the rest (G,X,10 key command), with the B button border select one eye, then you move it back to the head (G,X,-10 key command) - After that, you fix his position:
a) G,X and mouse movement to fix his position and
b) R,X or R,Z to rotate it in the right way.
c) Repeat with the other eye.
4) heandband, you can select it in vertex groups and the easiest way is to scale it with S,X (Sides) or S,Y (Front, Back) and move it too, if necessary with the G key commands.
5) To join the now loose headshape with the 2K20 body, go to edit mode, activate the magnet below, press the button, when it's red, it's activated and on its right, there's another button (Snap Element), then you select "vertex". Then you have to take one vertex and join it to the 2K20 body, one by one, I don't know other way.


Thanks so much for this. I was having such a hard time with Jason Williams as his eyes were not aligned properly. Was able to isolate each eyeball and position correctly with this advice!
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby retroman on Wed Apr 15, 2020 2:16 am

Need Help with converting 2k17 models, I keep getting this happening, Anyone have answers or help on this issue?

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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Dee4Three on Wed Apr 15, 2020 2:40 am

So I am going to dive into this today, and try to do some 2K17 to 2K20 conversions.

However... question. Does this also work going the other way? Like if I wanted to do 2K20 to 2K17, or 2K20 to 2K16? Has anybody tried it?

I'd like the get my Brent Price, Matt Maloney, Mike Mitchell, Mihm and Smush for 2K20 over to 2K17.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby maumau78 on Wed Apr 15, 2020 2:52 am

Dee4Three wrote:So I am going to dive into this today, and try to do some 2K17 to 2K20 conversions.

However... question. Does this also work going the other way? Like if I wanted to do 2K20 to 2K17, or 2K20 to 2K16? Has anybody tried it?

I'd like the get my Brent Price, Matt Maloney, Mike Mitchell, Mihm and Smush for 2K20 over to 2K17.


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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Dee4Three on Wed Apr 15, 2020 2:55 am

maumau78 wrote:
Dee4Three wrote:So I am going to dive into this today, and try to do some 2K17 to 2K20 conversions.

However... question. Does this also work going the other way? Like if I wanted to do 2K20 to 2K17, or 2K20 to 2K16? Has anybody tried it?

I'd like the get my Brent Price, Matt Maloney, Mike Mitchell, Mihm and Smush for 2K20 over to 2K17.


Forward and back yes


Excellent. Thanks for the reply.

Sorry I havn't been as active creating mods for 2K20 the last couple days. Got caught up trying to create faces for 2K14/2K13.

I want to work on conversions and sharpen my CF making skills.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby trevorjpt33 on Wed Apr 15, 2020 3:04 am

Yoooo I haven't had time to mod for a while but I'm just now getting caught up.. All I have to say is :applaud: :applaud: :applaud:

Just amazing work by everybody here!
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby maumau78 on Wed Apr 15, 2020 3:28 am

jsm00thie wrote:
imellocal wrote:
TGsoGood wrote:try moving the eyes around in blender


I would say, move the head instead. Eyes could glitch if you take them out of their position. If you move the head with snake hook brush, the face would not lose his likeness.
1) Mask everything besides the head, then move the head around, until it fits the eyes and mouth of the player (both would glitch if you overmove them)
2) Mask the head, mouth and eyes only and move the eyelashes, caruncle.
3) Once you have this done, select the eyes vertex group and separate them from the rest (G,X,10 key command), with the B button border select one eye, then you move it back to the head (G,X,-10 key command) - After that, you fix his position:
a) G,X and mouse movement to fix his position and
b) R,X or R,Z to rotate it in the right way.
c) Repeat with the other eye.
4) heandband, you can select it in vertex groups and the easiest way is to scale it with S,X (Sides) or S,Y (Front, Back) and move it too, if necessary with the G key commands.
5) To join the now loose headshape with the 2K20 body, go to edit mode, activate the magnet below, press the button, when it's red, it's activated and on its right, there's another button (Snap Element), then you select "vertex". Then you have to take one vertex and join it to the 2K20 body, one by one, I don't know other way.


Thanks so much for this. I was having such a hard time with Jason Williams as his eyes were not aligned properly. Was able to isolate each eyeball and position correctly with this advice!


>4) heandband, you can select it in vertex groups and the easiest way is to scale it with S,X (Sides) or S,Y (Front, Back) and move it too, if necessary with the G key commands.

you can use the tool to convert the headband to be 100% accurate...just do the same as you do for the head
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby kidhybrid89 on Wed Apr 15, 2020 4:51 am

Have we figured out an eye fix yet? I'm not getting the typical zombie eyes like you guys but I am having the eyes not fit very well so up close the eyes of the players look a little weird. Should I just play with the model in blender or is there a quicker fix to adjusting it? Has anyone tried copying the eye vertices over in addition to the head model? If so, how did it come out?
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby imellocal on Wed Apr 15, 2020 7:00 am

Dee4Three wrote:So I am going to dive into this today, and try to do some 2K17 to 2K20 conversions.

However... question. Does this also work going the other way? Like if I wanted to do 2K20 to 2K17, or 2K20 to 2K16? Has anybody tried it?

I'd like the get my Brent Price, Matt Maloney, Mike Mitchell, Mihm and Smush for 2K20 over to 2K17.


I tried with Spike Lee from 2K16, but blender import-export tool is not compatible. Maybe it's a lower version of blender and a lower version of that tool.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Dee4Three on Wed Apr 15, 2020 7:28 am

I cannot get the 2K17 plugin and the 2K20 plugin to work at the same time. Super frustrating.

Blender 2.82
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Dee4Three on Wed Apr 15, 2020 7:50 am

Sorry for the double post.

Was an updated Blender plugin for NBA 2K17 released that supports 2.82?
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby imellocal on Wed Apr 15, 2020 11:03 am

Yes. The importer from 2K17 in blender 2.79 was updated for 2K20, then you have the other importer who works on 2.82 and has the same compatibility.
I have both installed and only do the conversion thing on 2.82 then got right back to 2.79 and import the new model there because I hate the new Blender.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Dee4Three on Wed Apr 15, 2020 1:05 pm

imellocal wrote:Yes. The importer from 2K17 in blender 2.79 was updated for 2K20, then you have the other importer who works on 2.82 and has the same compatibility.
I have both installed and only do the conversion thing on 2.82 then got right back to 2.79 and import the new model there because I hate the new Blender.


Strange. The 2K17 tool I am using that works for 2.79 is not working for 2.82, wonder why.

And yeah, I prefer 2.79 as well.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby mjtimes on Wed Apr 15, 2020 3:57 pm

How to convert the animations?
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby imellocal on Wed Apr 15, 2020 10:56 pm

Excellent question. I know you can disable them, because I've done that for Pro Evolution Soccer mods, but I don't know if you can change/convert them. Animations are unlikely to transport, if they had done this in blender, you can change it, but they of course did mocaps and all that in a more complex software which is encrypted and we are only fortunate somebody discovered how to import the 3D models to blender.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby Dee4Three on Wed Apr 15, 2020 11:01 pm

imellocal wrote:Excellent question. I know you can disable them, because I've done that for Pro Evolution Soccer mods, but I don't know if you can change/convert them. Animations are unlikely to transport, if they had done this in blender, you can change it, but they of course did mocaps and all that in a more complex software which is encrypted and we are only fortunate somebody discovered how to import the 3D models to blender.


You can change the animations in 2k14 for the PC. They have added player celebrations from new players, and even brought animations back from prior games (Rick Barry's underhand free throw, for example)

I would love to bring back jump shot 8 (base) from 2K19 and prior, and some other animations. But agreed, If the file structure is different, we may be out of luck.
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby TGsoGood on Thu Apr 16, 2020 1:27 am

I quickly skimmed through the last few post. Animations are not technically being converted with this mod. Its just transfer mesh data of the 3D model which allows animations to work.

If you guys truly want animations from old games like 2K16, try moving the animation files over and replacing a 2K20 animation. It may still work, there may also be issues due to skeletal changes over the years.

Some of the old animations that are no longer selectable may still be in the 2K20 files. You guys probably want to start a new thread to fully explore animations
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby mjtimes on Thu Apr 16, 2020 12:53 pm

Thanks for the reply guys,
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby maumau78 on Thu Apr 16, 2020 4:57 pm

TGsoGood wrote:I quickly skimmed through the last few post. Animations are not technically being converted with this mod. Its just transfer mesh data of the 3D model which allows animations to work.

If you guys truly want animations from old games like 2K16, try moving the animation files over and replacing a 2K20 animation. It may still work, there may also be issues due to skeletal changes over the years.

Some of the old animations that are no longer selectable may still be in the 2K20 files. You guys probably want to start a new thread to fully explore animations



I did some research and I was able to swap or import old animations that are inside 2k20...no luck importing animation from 2k19 or prior since skeleton is different :-(
Hopefully bongo88 will get the game and help me / us in this specific area....
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Re: Cyberface Conversion + Tutorial, Links, and info

Postby trevorjpt33 on Fri Apr 17, 2020 4:38 am

Dee4Three wrote:
imellocal wrote:Yes. The importer from 2K17 in blender 2.79 was updated for 2K20, then you have the other importer who works on 2.82 and has the same compatibility.
I have both installed and only do the conversion thing on 2.82 then got right back to 2.79 and import the new model there because I hate the new Blender.


Strange. The 2K17 tool I am using that works for 2.79 is not working for 2.82, wonder why.

And yeah, I prefer 2.79 as well.

Would you guys like me to go in and update the plugin to work for all games 2K17 and up, as well as Blender 2.79, 2.80, 2.81, 2.82 ? I thought I had, but I must have have remembered wrong.
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