[CE]Roster Editing

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Re: [CE]Roster Editing

Postby DEST2K on Sun Sep 22, 2019 11:23 am

Dee4Three wrote:Unlocked the gaming 76ers team, and assigned the coaching staff and 13 players.

It still crashes every time I try and go into quick play. Am I missing something?


The game will memorize the last team u played with
E-League teams are not available in the official roster
and you are under official roster when you enter quick game
The game will crash when you tries to use team that's not available in the roster

so,the temporary solution is Using Limnono tool ,then load your roster as a a custom one,and start a quick game with a current NBA team.
You will fix it~
And don't use E-League teams to play quick game until there's a final solution.

BTW,That won't let the game crash in 2K19




Update:Just use the v1.5.5 version of looyh's hook and don't forget to set "quickgamereset " to 1
Last edited by DEST2K on Sun Sep 22, 2019 10:03 pm, edited 1 time in total.
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Re: [CE]Roster Editing

Postby ksmiz on Sun Sep 22, 2019 3:41 pm

try locking in the main gid value of the gaming team

then copy the all bytes from a current team

paste them over the all bytes of the gaming team while keeping that gid value locked in

then unlock the gid value

Start making your mods

-this should give you a fresh copy of a team to start with in case any setting is causing it

-if it is crashing back on selecting for a second time then idk what to say because it didn't do that last game

try what I said first before modding any of the teams that aren't normally available to edit

also don't change the main gid values
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Re: [CE]Roster Editing

Postby maumau78 on Sun Sep 22, 2019 4:45 pm

Santicruyff wrote:
RobDavis wrote:The only issue I run into now is that some arenas appear black after modding the arena. For example I modded sixers arena s000.iff and it works fine. If I take that same s000.iff and rename it to the bulls s003.iff and load the game the bulls arena is black. Maybe 2k has changed these arenas but there are six of them I found.

bulls
boston
utah
dallas
Spurs
warriors

Many of those problems come from update 1.03 as I already mentioned in another thread, here I copy what I put ...

"Hi guys, the problem is that this has happened since the 1.03 update , and they have modified many things in stadiums and courts, these are the changes and in what location they are now:
Chicago Bulls s003.iff in 0N
Celtics s005.iff in 0R
Jazz f012.iff and s012.iff in 1D
Mavericks s017.iff in 1N
Spurs s025.iff in 2D
Suns s026_floor_lightmap.iff in 2F
Timberwolves f027.iff in 2J
Warriors s029.iff in 2N
Those who do not have it updated will see these empty locations. So now every time we edit a court or stadium indicated there we will have to import it with the explorer.I hope this helps."



Sorry I don't get this...I have 1.03 and I just did put s003.iff (modded) into waigua folder and it works...why for some users It doesn't?
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Re: [CE]Roster Editing

Postby jtc324 on Mon Sep 23, 2019 3:22 am

Tried searching the forum for an answer but didnt come across anything...is there a way to change the order of teams so they show up in game in that order without copying over data and moving each one up or down until they are in spot you want?
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Re: [CE]Roster Editing

Postby jerrygildner on Mon Sep 23, 2019 8:43 am

Thanks for all the hard work!
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Re: [CE]Roster Editing

Postby maumau78 on Mon Sep 23, 2019 4:46 pm

jtc324 wrote:Tried searching the forum for an answer but didnt come across anything...is there a way to change the order of teams so they show up in game in that order without copying over data and moving each one up or down until they are in spot you want?


I'd like to know that too.......I was thinking abiut exchanging GID...
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Re: [CE]Roster Editing

Postby DEST2K on Mon Sep 23, 2019 7:23 pm

maumau78 wrote:
jtc324 wrote:Tried searching the forum for an answer but didnt come across anything...is there a way to change the order of teams so they show up in game in that order without copying over data and moving each one up or down until they are in spot you want?


I'd like to know that too.......I was thinking abiut exchanging GID...

me too
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Re: [CE]Roster Editing

Postby ksmiz on Tue Sep 24, 2019 1:03 am

The only possible ways I see that could change the order would be gid or copy paste all the bytes.

I caution changing the gid because in past games this lead to crashes or endless loops within the roster


In theory maybe you could try swapping gid values but I would make sure you do not copy gid values because previous games when you scroll to team 100 and their gid says 5 the roster thinks it is back at 5 so it picks back up at five and then anything after 100 is just gone because it loops instead of going through all the teams

An easy test that I would try would be change gid of 76ers to 1 and change bucks gid to 0 and see if the bucks show up before the 76ers if that works then you might be getting somewhere (I haven't tested this yet)
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Re: [CE]Roster Editing

Postby RobDavis on Tue Sep 24, 2019 1:46 am

ksmiz wrote:The only possible ways I see that could change the order would be gid or copy paste all the bytes.

I caution changing the gid because in past games this lead to crashes or endless loops within the roster


Yea trust i messed with the whole base ID and GID it just causes a nightmare with roster loading and sharing. I would advise against it.
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Re: [CE]Roster Editing

Postby DrBurke on Tue Sep 24, 2019 2:43 am

Is there any way to change the 80's and 90's all-time roster? I want to add one player to each team.
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Re: [CE]Roster Editing

Postby ksmiz on Tue Sep 24, 2019 4:24 am

DrBurke wrote:Is there any way to change the 80's and 90's all-time roster? I want to add one player to each team.


change the teamdata type value right now it is DECADE

you can change it to NORMAL or HISTORIC and that will allow you to make edits to them just like any other team when you are editing rosters in the game

you will have to release someone or change them to 2way or something because they both have 15 players already
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Re: [CE]Roster Editing

Postby Shuajota on Tue Sep 24, 2019 6:13 am

Ksmiz, do you know how are the headshot portraits working this year? Because it looks different. Now when I change the face ID, the portrait from the old player continues there :?
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Re: [CE]Roster Editing

Postby ksmiz on Tue Sep 24, 2019 8:59 am

No idea yet, I am still making steady progress on the edit player table

edit nevermind yeah I found it

it is called Photo ID 2 Byte Type with Address of +F2 from the last name or top of the stack on my edit player table

changing it to 1013 gave LeBron his small picture without changing the full body picture and without changing the cyberface
Last edited by ksmiz on Tue Sep 24, 2019 9:24 am, edited 1 time in total.
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Re: [CE]Roster Editing

Postby Dee4Three on Tue Sep 24, 2019 9:23 am

Short length... I dont see it in the team data table.

Can we change short length via CE?
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Re: [CE]Roster Editing

Postby jtc324 on Tue Sep 24, 2019 9:25 am

[quote="ksmiz"]No idea yet, I am still making steady progress on the edit player table

edit nevermind yeah I found it

it is called Photo ID 2 Byte Type with Address of +F2 from the last name or top of the stack on my edit player table

changing it to 1013 gave LeBron his small picture without changing the full body picture and without changing the cyberface[/quote]

Thats too bad 2k didnt have that in the game last year. Would have been nice especially with all of the portraits for older players in the archives that lacked a cyberface
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Re: [CE]Roster Editing

Postby ksmiz on Tue Sep 24, 2019 9:28 am

Dee4Three wrote:Short length... I dont see it in the team data table.

Can we change short length via CE?

if you mean by uniform then I didn't do uniformdata yet
looking for that in teamdata doesn't seem right to me is it in the list on the first page?

if you mean for playerdata yeah I just did that today

here is my progress so far with X for things I checked. ? for things I am pretty sure on but not 100%.
Code: Select all
PLAYERDATA
UnlocalizedLastName
UnlocalizedFirstName
LocalizedLastName
UniqueSignatureId
X-Weight
X-CurrentTeam_Internal TEAMDATA
ClanId
FirstNameVetted
LastNameVetted
GraphicId
X-BirthYear
X-BirthMonth
X-BirthDay
Type
IsActive
IsHidden
IsGenerated
IsDraftProspect
WasDrafted
JerseyNumber
PeakAge
PeakEnd
IsDLeagueSendDown
JumpshotCelebration
HairLength
PreInjuryAccessoryAwayColor2
FaceMaskType
GLeagueTeam
GogglesItemsColor
BoomBust
X-College COLLEGEDATA
X-DraftedTeam TEAMDATA
Head HEADDATA
X-Appearance APPEARANCEDATA
SkinData SKINDATA
X-PreviousTeam TEAMDATA
X-ContractTeam_Internal TEAMDATA
X-HometownTeam TEAMDATA
X-PortraitTeam TEAMDATA
X-MuralTeam TEAMDATA
X-ActionShotTeam TEAMDATA
PlayerAccessoryData PLAYERACCESSORYDATA
PlayerBoostData PLAYERBOOSTDATA
BlacktopData BLACKTOPDATA
X-SignatureId
X-AudioSignatureId
X-ActionShotId
X-PhotoId
X-UniqueId
X-MyTeamDuplicateId
X-InjuryType1
X-Position
X-SecondaryPosition
X-IsGameDataHack
X-PlayingTime
X-BestHand
X-BestDunkHand
X-SpecialCaseName
DaysSinceLastAggravation
HadCareerEndedByInjury
X-SeasonStats
SigningCooldownLeft
InjuryHealedPercentage1
PNOTier
IsoSpin
UsesMouthpiece
DisableBigHead
Team
TemporaryFlag
NotInterested
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X-HotZoneThreeCenter
IsDraftedInTeamExpansion
Morale_Private
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LeftArmItems
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RightElbowItemsHomeColor
RightElbowItemsAwayColor
LeftWristItems
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RightWristItemsHomeColor
RightWristItemsAwayColor
LeftArmtapeItem
LeftArmtapeItemHomeColor
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RightArmtapeItem
RightArmtapeItemHomeColor
RightArmtapeItemAwayColor
TwoWayNBADaysLeft
LeftFingerItemsHomeColor
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RightFingerItemsHomeColor
RightFingerItemsAwayColor
LeftLegItems
LeftLegItemsHomeColor
LeftLegItemsAwayColor
RightLegItems
RightLegItemsHomeColor
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X-PlayType3
X-PlayType4
HasQualifyingOffer
OffSeasonFreeAgent
IsPlayInitiator
AllStar3Pter
AllStarDunker
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TenDayContractDaysLeft
PlayerType
IsEligibleForFantasyDraft
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ProgressiveFatigue
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PreInjuryAccessory1
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Wage2
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Wage4
RecentDraftSigning
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Wage6
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MakeACoach
IngameHoodie
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RightElbowItemFrequency
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RightArmItemFrequency
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IsLegFrequencyPaired
AmbientPackage3
RightLegItemFrequency
RightKneeItemFrequency
LeftAnkleItemFrequency
RightAnkleItemFrequency
LeftFingerItemFrequency
X-RightFingerItemFrequency
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PreInjuryAccessoryAwayColor1
EvolutionLevel
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PreInjuryAccessoryHomeColor2
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X-YearsPro
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?-MotionStyle
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Re: [CE]Roster Editing

Postby Dee4Three on Tue Sep 24, 2019 9:55 am

Thank you! That works for the shorts
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Re: [CE]Roster Editing

Postby jtc324 on Tue Sep 24, 2019 11:51 am

Do you think there is a section in player data we can copy over from 2k19 that will bring over CAP faces?
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Re: [CE]Roster Editing

Postby ksmiz on Tue Sep 24, 2019 12:19 pm

jtc324 wrote:Do you think there is a section in player data we can copy over from 2k19 that will bring over CAP faces?


that would be the appearance data and head data

Code: Select all
APPEARANCEDATA
HeightInTenthsOfMM
WingspanInTenthsOfMM
TrunkScale
ShoulderScale
ArmScale
NeckHeadScale
LowerScale
HandScale
HairLength
HybridId
Gender
BodyType
EyeColor
HairPattern
HairFadeIndex
LeftCalfTattoos
RightCalfTattoos
SkinColor
BeardType
RightLowerArmTattoos
RightNeckTattoos
MoustacheType
Blemishes
PockMarks
LeftNeckTattoos
LeftLowerArmTattoos
SideburnType
FacialHairColor
LeftUpperArmTattoos
RightUpperArmTattoos
GoateeType
Freckles
Discolorations
LeftShoulderTattoos
RightShoulderTattoos
EyebrowType
EyebrowColor
HairStyle
HairColor
HairColor2
HairCornerIndex
HairColorizationIndex
HairPatternIndex
BodyShape


Code: Select all
HEADDATA
HeadPreset
SkullPreset
SkullWidth
SkullHeight
EarPreset
LowerEarAngle
UpperEarAngle
EarRotation
EarScale
BrowPreset
BrowProminence
TempleWidth
EyebrowsDistance
BrowPosition
EyesPreset
EyesSize
EyesDistance
EyesAngle
UpperEyelidsPosition
UpperEyelidsCreasePosition
LowerEyelidsPosition
NosePreset
UpperNoseWidth
LowerNoseWidth
NosePosition
UpperNoseProminence
MiddleNoseProminence
LowerNoseProminence
CheekPreset
UpperCheekWidth
MiddleCheekWidth
MouthPreset
MouthWidth
UpperLipThickness
UpperLipProminence
UpperLipDentPosition
LowerLipThickness
LowerLipProminence
ChinPreset
ChinDimple
ChinProminence
FrontChinWidth
RearChinWidth
ChinPosition
CapType
ExpressionRigIndex
IsScannedHead
IsModified

I would think there is different options this but maybe you could salvage a lot of the data and only need to make minor adjustments

I made a table for apparancedata and headdata put together last year in 2k19 maybe I can try to figure out an easy way to copy over 2k19 caps to 2k20


skindata looks like it might only be for scanning your face into the game but idk it might have something to do with scanned players faces
Code: Select all
SKINDATA
LoresFaceCaptureFilename
FaceTattooFilename
ChestTattooFilename
TorsoTattooFilename
LegsTattooFilename
NeighborhoodFilename
CUSTOMTATTOODATA
CustomTattooData
NextFree
ScannedMorph
FaceScanInputJsonFilename
LastAttemptedFaceScanInputJsonFilename
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Re: [CE]Roster Editing

Postby jtc324 on Tue Sep 24, 2019 12:35 pm

That would be awesome. Also i know its down the line but the collegedata and first and last name data tables would also be a big help. I tried but i was off. Definitely new names were added from last year because of rookies so it didnt go smoothly
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Re: [CE]Roster Editing

Postby ksmiz on Tue Sep 24, 2019 3:34 pm

what did you try to do?
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Re: [CE]Roster Editing

Postby jtc324 on Tue Sep 24, 2019 8:52 pm

For the names database i used the startptr and used the value you had in the first table (for FIRSTNAME data) you released that showed all data. I did this with your 2k19 table from last year that had all the cells nestled underneath the main. It started on the first name Adrian but there were many names missing with the letter A, only one name that began with C and so forth. I searched memory but every time i tried to find a first name that was just A alone i found too many
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Re: [CE]Roster Editing

Postby Issy on Tue Sep 24, 2019 9:41 pm

Thank you very much ksmiz. (Y)
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Re: [CE]Roster Editing

Postby maumau78 on Tue Sep 24, 2019 9:49 pm

As usual thanks!
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Re: [CE]Roster Editing

Postby TGsoGood on Wed Sep 25, 2019 12:23 am

skindata looks like it might only be for scanning your face into the game but idk it might have something to do with scanned players faces


This could be the key to getting created players (CAPS) to have tattoos.
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