Dee4three player movement sliders - With Extras - Updated 09-20-2019

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Dee4three player movement sliders - With Extras - Updated 09-20-2019

Postby Dee4Three on Tue Sep 10, 2019 7:02 pm

D43 Player Movement Sliders


(UPDATED 09-20-2019)

Slider name for PC users: D43 Sliders (Have not re-uploaded yet, will do on 09-21-2019)

Game Speed: 54


Example:

Human vs human gameplay, with HOF as the base and my adjustments above.

phpBB [video]


Hi all,

The goal of these sliders is to improve player movement in NBA 2K20, including making speed/acceleration a bit more steady, as well as curving the amount of speed breaks that happen in the game, etc. In turn, the game should feel more reactive on the sticks, be more fun to play, and curve some of the "sluggish" feel. These are also supposed to improve the "sucking in" to other players that happens so frequently.

Basically these sliders were made to improve pace, flow and feel.

Game Speed:*54

Player Movement slider split (default is 70-40). Change to 75-50
Acceleration: 65
Lateral Quickness: 55
Body up sensitivity: 40

Extras

Off Rebounding: 30
Def Rebounding: 70
Fatigue Rate: 42

NOTE: I took out all the screens, because all of that isn't really necessary. These are mainly player movement sliders. You can make the adjustments above after choosing your base difficulty, and make your other adjustments after the fact. Gameplay is about YOU, your feel and experience. No skill levels are the same, no two players play the same, no two players have the exact same feel and needs. Customize the experience to fit YOU.

I start with HOF as the base and make those tweaks, but you can start with whichever difficulty level you want as a base. Does any of this completely fix the movement issues? No. No slider set could. Does it make the game feel more reactive on the sticks, more responsive overall and the game more fun? For me and brother, yes.

Some examples of what I am trying to curve and fix with these sliders:

phpBB [video]


The sliders are to help with flow, pace, feel and even with authenticity. They are designed to bring NBA ACTION to your game, and eliminate some of the sluggish feel and other movement issues.

Hope this helps your experience.

NOTE: I am on PC, and will upload the sliders. However, if someone wants to upload these for everybody on console, and give credit in the title, go for it. These are to help your experience with the game.
Last edited by Dee4Three on Sat Sep 21, 2019 1:52 am, edited 26 times in total.
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Re: Dee4three player movement sliders

Postby maumau78 on Tue Sep 10, 2019 8:24 pm

Dee4Three wrote:Hi all,

These won't be for everybody, but figured I would share.

The goal of these sliders is to improve player movement in NBA 2K20, including making speed/acceleration a bit more steady, as well as curving the amount of speed breaks that happen in the game, etc. In turn, the game should feel more reactive on the sticks, be more fun to play, and curve some of the "sluggish" feel.

I've been messing with them for quite awhile.

By default, the with and without ball sliders towards the bottom are at a 70/40 split for each category for user and CPU, try putting those at 80/60

For CPU and User: Put acceleration at 70, and speed at 55.

Also, place body up sensitivity at 0 for CPU and USER, as this seems to help a bit with the getting "sucked in" part.

Does any of this completely fix the movement issues? No. No slider set could. Does it make the game feel more reactive on the sticks, more responsive overall and the game more fun? For me and brother, yes.

I start with HOF as the base and make those tweaks, but you can start with whichever difficulty level you want as a base.

Again, might not be for everybody, but the game feels a bit better with those slider edits.


I usually just edit this since 2k18:

By default, the with and without ball sliders towards the bottom are at a 70/40 split for each category for user and CPU, try putting those at 80/60

But I will try other sliders (Y)
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Re: Dee4three player movement sliders

Postby Uncle Drew on Tue Sep 10, 2019 11:42 pm

These sliders are post patch correct? I wonder how they'll work after the patch ?
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Re: Dee4three player movement sliders

Postby Dee4Three on Wed Sep 11, 2019 2:12 am

Uncle Drew wrote:These sliders are post patch correct? I wonder how they'll work after the patch ?


Post patch.

Here is a video of my brother and I using legends with them on HOF as a base. Movement on the break, on drives, etc feels and looks smoother. Perfect? No. But it felt a bit better.

phpBB [video]
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Re: Dee4three player movement sliders

Postby maumau78 on Wed Sep 11, 2019 2:22 am

Dee4Three wrote:
Uncle Drew wrote:These sliders are post patch correct? I wonder how they'll work after the patch ?


Post patch.

Here is a video of my brother and I using legends with them on HOF as a base. Movement on the break, on drives, etc feels and looks smoother. Perfect? No. But it felt a bit better.

phpBB [video]


Sorry I have to say.....love my Physics Net Mod :o
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Re: Dee4three player movement sliders

Postby Dee4Three on Wed Sep 11, 2019 2:24 am

maumau78 wrote:
Dee4Three wrote:
Uncle Drew wrote:These sliders are post patch correct? I wonder how they'll work after the patch ?


Post patch.

Here is a video of my brother and I using legends with them on HOF as a base. Movement on the break, on drives, etc feels and looks smoother. Perfect? No. But it felt a bit better.

phpBB [video]


Sorry I have to say.....love my Physics Net Mod :o


Yes! I just posted it on your thread. Someone mentioned it in the comments as well.

Thanks for that great work.
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Re: Dee4three player movement sliders

Postby goma76 on Wed Sep 11, 2019 2:48 am

Smooth but in my opinion the players are a bit fast. Reducing general speed should be for a near perfect gameplay.
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Re: Dee4three player movement sliders

Postby Dee4Three on Wed Sep 11, 2019 2:49 am

goma76 wrote:Smooth but in my opinion the players are a bit fast. Reducing general speed should be for a near perfect gameplay.


Yeah exactly, maybe not for everyone, but you can see some improvements.

I have game speed at 54. If you try them, you could always keep game speed at 50 and use the rest of the suggestions.

This could always be a thread for the conversation as well. If you guys have sliders that work well or are slight tweaks of mine, you could share them here.

Let's help eachother.
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Re: Dee4three player movement sliders

Postby Dee4Three on Wed Sep 11, 2019 10:16 am

Here is an example of my movement sliders, with game speed at 50.

Again, the slider tweaks are supposed to help with speed/acceleration breaks, make the running smoother and more steady, and reduce the "sucking in" animations.

Tacko Fall debut via Dest Roster

Mod credits are listed in the video description.

Rockets vs Celtics highlights - I'm the Celtics. Human vs human gameplay

phpBB [video]
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Re: Dee4three player movement sliders

Postby goma76 on Wed Sep 11, 2019 6:15 pm

For me these are perfect settings. It is the most natural gameplay ever been posted until now.
Nice job Dee
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Re: Dee4three player movement sliders

Postby Dee4Three on Thu Sep 12, 2019 2:37 am

goma76 wrote:For me these are perfect settings. It is the most natural gameplay ever been posted until now.
Nice job Dee


Thank you!
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Re: Dee4three player movement sliders

Postby Dee4Three on Thu Sep 12, 2019 4:07 pm

Another example with the movement sliders, game speed at 50.

A couple more adjustments I made: OFF Reb at 30 and DEF Reb at 70 for both user and cpu, played 3 games with them like that and the rebound numbers are a lot more realistic. Otherwise it seems that the offensive rebounding is overpowering. I also turned up Lateral Quickness for user and CPU to 60, which makes the movement more free flowing, less stuck in the mud feel.

I'm the Lakers here vs my brother. Had quite a few awesome moments with Shaq and Kobe, Garnett was tough to maintain. HOF was the base here.

phpBB [video]
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Re: Dee4three player movement sliders

Postby talladega on Fri Sep 13, 2019 5:59 pm

I prefer your gameplay with speed at 50
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Re: Dee4three player movement sliders

Postby Dee4Three on Sat Sep 14, 2019 4:06 am

talladega wrote:I prefer your gameplay with speed at 50


I agree, I'm keeping it on 50 moving forward.
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Re: Dee4three player movement sliders

Postby Scarecr0w81 on Sat Sep 14, 2019 9:04 pm

Dee4Three wrote:
talladega wrote:I prefer your gameplay with speed at 50


I agree, I'm keeping it on 50 moving forward.

Its A big problem for u to show us all your slider settings ( Offense defense fouls etc), Pls?
Thx
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Re: Dee4three player movement sliders

Postby Dee4Three on Sun Sep 15, 2019 6:40 am

Scarecr0w81 wrote:
Dee4Three wrote:
talladega wrote:I prefer your gameplay with speed at 50


I agree, I'm keeping it on 50 moving forward.

Its A big problem for u to show us all your slider settings ( Offense defense fouls etc), Pls?
Thx


The sliders I listed are the only adjustments I made to HOf sliders. The sliders I posted can be used with any base set.
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Re: Dee4three player movement sliders

Postby talladega on Sun Sep 15, 2019 9:50 pm

Do you think you need to change your sliders after the patch?
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Re: Dee4three player movement sliders

Postby Dee4Three on Tue Sep 17, 2019 8:11 am

Updated the sliders 09-16-2019

Check the first post. I posted a gameplay video, and the full list of USER and CPU sliders. Please let me know if you have any questions.
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Re: Dee4three player movement sliders - With Extras - Uploaded on PC

Postby Dee4Three on Tue Sep 17, 2019 12:08 pm

I want to make a point as well

These are not "sim" or "arcade", and dont have a label like that. Here is why

1. YOU control your outcome. Shoot poorly causing long rebounds and easy points for the CPU? The CPU will shoot a high FG%

2. Dont cover the three properly? Dont close out fast enough?the CPU will shoot a high 3P%

3. Jump for blocks constantly instead of playing smart straight up defense? The CPU will take a lot of free throws

4. Make poor decisions resulting in turnovers? Your turnovers will be high, and the CPU will probably shoot higher as a result

5. Dont box out or time your rebounds correctly? The CPU will have high rebounds

6. Dribble out of control and dont react to double teams appropriately? The CPU will have high steals

7. Plow through the lane without a purpose constantly? CPU will have high blocks

8. Poor shot selection? Your FG% will be low

Etc, etc, etc

This whole "post the stats!"and "I achieve realistic stats with this set" doesnt make sense here. Every user plays different, YOU control the action on the court with the way you play. All the examples above can go in vice versa. These sliders are all about feel, flow, fun, and authenticity. However, the only time you should be worried about sim box scores is when you are watching CPU vs CPU.

Yes, adjustments like I made can help with balancing things out a bit, and with feel and flow, but ultimately you make your own destiny in a basketball game. Someone could play a game with these sliders and shoot 52%FG and hold the CPU to 44%, while the next person doesnt play well and shoots 38%FG and the CPU shoots 55%.

The only way stats end up the same for every user. Or even similar, is if people played EXACTLY THE SAME and were all the SAME SKILL LEVEL. Which is not true and never the case. Take ownership if you are getting your butt kicked and make adjustments, stop stat watching and play the game.

A rant worth making. There should be no "These sliders will give you great stats!" Here, or "Man, the CPU is shooting high from the field, can you fix it?. No, you fix it and enjoy the competition. Close out better, play interior defense better, play smarter. You can also choose a different base for the sliders, like Pro. I used HOF for my base.

Let me know if you have any questions on the sliders. Enjoy and make the best of the game. That is what I am doing.
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Re: Dee4three player movement sliders - With Extras - Uploaded on PC

Postby starseed on Tue Sep 17, 2019 6:28 pm

I feel like the 80/60 accel w/wo ball sliders are too high, I like verything else but with 80/60 Kyrie is flying over the court - even with gamespeed at standard 50.
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Re: Dee4three player movement sliders - With Extras - Uploaded on PC

Postby Dee4Three on Wed Sep 18, 2019 12:42 am

starseed wrote:I feel like the 80/60 accel w/wo ball sliders are too high, I like verything else but with 80/60 Kyrie is flying over the court - even with gamespeed at standard 50.


Change them to fit your needs. Maybe try a 75/50 split.

If you like the rest of them for your gameplay, that's awesome. I played a game last night and also noticed Magic was a bit fast. But the game was feeling smooth and reactive.

Try a 75-50 split and let me know how it feels. You could also bring acceleration down a little.
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Re: Dee4three player movement sliders - With Extras - Uploaded on PC

Postby Dee4Three on Wed Sep 18, 2019 1:16 am

For those wanting to slow things down a tad but keep the movement reactive, and the game flowing.

Here is an example of game speed at 50 and the rest of my movement sliders.

phpBB [video]


Make tweaks that suit your style. Everybody plays different, no such thing as a slider set that fits everybody.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

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Re: Dee4three player movement sliders - With Extras - Uploaded on PC

Postby Dee4Three on Sat Sep 21, 2019 12:40 am

Updated the first post, gameplay example below.

phpBB [video]
[/center]


Game Speed:*54

Player Movement slider split (default is 70-40). Change to 75-50
Acceleration: 65
Lateral Quickness: 55
Body up sensitivity: 40

Extras

Off Rebounding: 30
Def Rebounding: 70
Fatigue Rate: 42

NOTE: I took out all the screens, because all of that isn't really necessary. These are mainly player movement sliders. You can make the adjustments above after choosing your base difficulty, and make your other adjustments after the fact. Gameplay is about YOU, your feel and experience. No skill levels are the same, no two players play the same, no two players have the exact same feel and needs. Customize the experience to fit YOU.

These slider adjustments were updated after the most recent patch.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

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Follow me on Twitter

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