Uncle Drew wrote:^^ And to add to your excellent analysis, Players get beat off the dribble, entirely too much. They still haven't came up with a solution to cut off drives to the hoop effectively. I understand PG's and SG's can get by most C's and PF's. But it's incredible to me, that 2K still hasn't solved players rotating to stop drives in the lane, and that floaters in the lane never seem to miss. I do thank them for making wide open looks and shots behind screens more realistic and not a foregone conclusion that it's going in.
Dee4Three wrote:2K is so big now, that they can mess up in a major way gameplay wise, and it will be mostly ignored. The game is so loaded with sponsors, marketing, names, content, promises etc that the gameplay can have so many frustrating elements, and people wont even talk about it.
Andrew wrote:There's definitely a clunky feeling to the movement this year. Also, I get what they're going for with making sprint a more finite resource, but it doesn't help when the CPU feels a couple of steps quicker to begin with.
cavs4872 wrote:We'll be beta testers for the next month... as usual.
I'll never forget how 2K18 Park was unplayable for the first month without having a PS4 Pro... do they test these things?Dee4Three wrote:2K is so big now, that they can mess up in a major way gameplay wise, and it will be mostly ignored. The game is so loaded with sponsors, marketing, names, content, promises etc that the gameplay can have so many frustrating elements, and people wont even talk about it.
That's the sad reality but it really is a reflection of how much better 2K is than Live that they can afford to do all these things while EA can't even release their game.
Kevmire wrote:I went back to 2k16 and am loving it.
TGsoGood wrote:Anyone else have more video of the movement issues?
I have only played a few WNBA games and WNBA practice inside of myleague. I haven't seen much yet. Then again, I was mainly focused on getting used to all the WNBA players.
So far I have enjoyed the game.
Dee4Three wrote:They allowed 2K to become so big, that it's almost impossible to take them down now.
cavs4872 wrote:Dee4Three wrote:They allowed 2K to become so big, that it's almost impossible to take them down now.
Probably karma for running a monopoly on the NFL tbh.
Dee4Three wrote:They are not just IMPRESSION based. They impact the player movement in general, they impact catch and gos, first steps, acceleration in the open court, changing directions, in the paint etc. Its literally PLAYER MOVEMENT based.
Going 80% for an entire quarter on ISOs on HOF on ANYBODY and scoring at will is NOT realistic. Doing that on Lillard on the games hardest level with anybody and just continuing to score at will is not realistic AT ALL. No matter what.
Bringing up Live implying that I am being biased, when all I have done is talk about the issues with Lives gameplay, including in this thread several times stating that they have done a poor job? I have a video gameplay wise for Live critiquing it JUST LIKE 2K. Live has done a piss poor job overall for the better part or 13 years.
Implying that another reason would be that I dont know how to play the new game with the new motion system has nothing to do with ANY of the issues mentioned in the video, zero. That makes no sense given the context and the video that was shown.
Stating you hope I go back to 2K17 because of the negativity about 2K20? This is literally a thread created about the skating by someone else. The threads premise is A NEGATIVE about the game. The NLSC user feedback is going to be a mixture of positive and negative, critiques and praise. And that's what it should be.
That video doesnt hit all the issues, just some regarding the player movement, blow by issue, etc. Completely valid for this thread, this section, and can be posted on the impressions thread which is an open invite for POSITIVE and NEGATIVE feedback.
Dee4Three wrote:I have given feedback like this EVERY YEAR. Positive and Negative. This was happening anyway, and Tgsogood literally just asked for a video that went over some of the gameplay issues.
Obsessive because I uploaded a video highlighting some of the issues? Please explain, as that makes no sense. People who love basketball gaming upload hundreds of gameplay videos, sometimes they upload daily, because I put ONE out on 2K20 that only took a couple hours to make, that makes me obsessed? Or are you just saying that because you dont like the video? Think about it.
What's my purpose? 2K DOES listen, developers listen. I showed Mike Wang on Twitter a video for a camera view that was in 2K15 through 2K17, that they removed for 2K18 (it was broadcast generic related), and he replied back to me that he agreed that the camera view should be put back into the game for 2K19, and he put it back in (it was the broadcast generic view that didnt sit directly behind the player bringing up the ball, the ball handler was more center).
I made a critique video for AO international Tennis, and suggested a preferred surface option (Like Nadal who is best on Klay), and the lead gameplay designer emailed me and told me he liked the idea, and it was patched into the game.
Making the videos and getting eyes on it can possibly fix some gameplay issues that bother people, like the REAL ISSUES in that video related to player movement.
It's not nitpicking for me, and those issues do impact outcomes. When you speed is breaking, you dont get to your destination the way you should, when you are being sucked into other players, your movement is unrealistically impacted and the result is altered, when you cant catch and go correctly or make a first step realistically, it impacts the outcome as well. Those issues directly impact the feel, flow, and authenticity.
This video is appropriate, and highlighted actual issues in the game
The video has a purpose
The video doesnt show anything unhealthy or related to "obsession", it's a gameplay video like any other, with the exception of it not being positive
Your last comment makes no sense here, either. Basketball gaming is an important part of my life, and I want the games to succeed, be fun, and do well. Issues need to be highlighted, regardless. Consumer feedback is everything, the negative is just as important as the positive. I give feedback every year.
bluejaybrandon wrote:Dee4Three wrote:I have given feedback like this EVERY YEAR. Positive and Negative. This was happening anyway, and Tgsogood literally just asked for a video that went over some of the gameplay issues.
Obsessive because I uploaded a video highlighting some of the issues? Please explain, as that makes no sense. People who love basketball gaming upload hundreds of gameplay videos, sometimes they upload daily, because I put ONE out on 2K20 that only took a couple hours to make, that makes me obsessed? Or are you just saying that because you dont like the video? Think about it.
What's my purpose? 2K DOES listen, developers listen. I showed Mike Wang on Twitter a video for a camera view that was in 2K15 through 2K17, that they removed for 2K18 (it was broadcast generic related), and he replied back to me that he agreed that the camera view should be put back into the game for 2K19, and he put it back in (it was the broadcast generic view that didnt sit directly behind the player bringing up the ball, the ball handler was more center).
I made a critique video for AO international Tennis, and suggested a preferred surface option (Like Nadal who is best on Klay), and the lead gameplay designer emailed me and told me he liked the idea, and it was patched into the game.
Making the videos and getting eyes on it can possibly fix some gameplay issues that bother people, like the REAL ISSUES in that video related to player movement.
It's not nitpicking for me, and those issues do impact outcomes. When you speed is breaking, you dont get to your destination the way you should, when you are being sucked into other players, your movement is unrealistically impacted and the result is altered, when you cant catch and go correctly or make a first step realistically, it impacts the outcome as well. Those issues directly impact the feel, flow, and authenticity.
This video is appropriate, and highlighted actual issues in the game
The video has a purpose
The video doesnt show anything unhealthy or related to "obsession", it's a gameplay video like any other, with the exception of it not being positive
Your last comment makes no sense here, either. Basketball gaming is an important part of my life, and I want the games to succeed, be fun, and do well. Issues need to be highlighted, regardless. Consumer feedback is everything, the negative is just as important as the positive. I give feedback every year.
Sounds good man. You keep hating it and I'll keep enjoying it. This discussion will go nowhere and I'm not gonna turn this into another rant thread. Each year you come to the new game, complain, and go back. It's tiresome to have paragraphs written about personal gripes and 15 minute videos trying to break down nuanced flaws.
You're yearly posts and videos are like an echo chamber. I don't want to feed the hate so I won't respond to anything else in this thread. No need for any more endless negativity about a game the majority are enjoying.
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