2K On Ice

Talk about NBA 2K20 here.

Re: 2K On Ice

Postby Uncle Drew on Tue Sep 10, 2019 10:25 am

Sticky Fingers, the slider set you posted is from 2K18. So, these will work fairly well for 2K20?
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Re: 2K On Ice

Postby Dee4Three on Sat Sep 14, 2019 3:10 am

Another major issue that plagues NBA 2K20, which a couple other people have mentioned on here, is the ability to just run by the defense and score with ease on the fastbreak, or if you just push the ball up the court in general (even if the defense is back).

If your player has any speed at all, it's a guaranteed bucket. All you have to do is go a little wide and the defense doesnt react. This was also a problem with 2K17, 2K18 and 2K19. Push the ball up the sideline and you have a very easy chance at scoring, it can make a guy like Austin Rivers look completely unstoppable.

Surprised in 4 years that this hasnt been curved or fixed. I think it was Uncle Drew on here that mentioned the issue a little earlier. It doesnt matter which difficulty you are on, either. On HOF you can easily just run by them.
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Re: 2K On Ice

Postby ChrisCP3Paul on Mon Sep 16, 2019 6:55 am

I'm happy to see this type of discussion, I gave up on 2K and Live years ago, but I was a regular years back on this forum and Operation Sports, and since about 2K12 have I been complaining about the "Dreamcast era game engine" 2K has been using since the early 2000's. I specifically remember the classic 2K11 being the last time I enjoyed a basketball game.

The people who continue to say the game is "fine" are people who don't actually play much if any basketball so don't understand the intricacies of on court movement, they just look at a guy dunking like he does in real life and think that's it... The game is all about momentum, because all 10 guys are constantly moving at different paces and you have to find your own to be effective, that goes for any sport. I played professionally in Europe in the mid 2000's, so I know a little bit about sports :wink: .
Even the most hardcore 2K fanboys cannot sit there and tell me that you can actually feel any difference between moving around Westbrook then Dwight Howard, aside from Westbrook being a bit faster from spot to spot, because everything else feels IDENTICAL.

All these issues are happening because the current engine is a "Canimation based" monstrosity, all they've been doing is spitshining the graphics year after year.
The game is literally a series of combined animations one after the other, and the only time you have control of your player is when you decide in which direction you want to move him and want to keep moving him, and after you've made that choice, get ready for a bunch of animations to take place.
EVEN in the one place they could add some minor physics, the actual behavior of the basketball, there is just a mathematical algorithm involved, I mean how many times have we seen a shot go halfway down the rim and magically roll back out? you see the ball magically stuck to the defenders hands like on a literal string, I used to have videos on these issues years ago, one of my favorites was the AI defender reading your controller input and moving with you like a SHADOW!

From a business perspective, 2K has no competition and they will not upgrade to an all new Physics based engine unless their hand is forced, meaning if NBA Live comes out and kills it one year, which is unlikely to happen for a long time.

I see this topic is becoming more of an issue than ever before, and rightfully so, because here comes PS5 and Xbox ? so imagine canimating around in a 2004 game engine on these extremely powerful next gen consoles. 2K has hit it's peak, there is nowhere to go except downhill from here, that's the only good news we can take from all of this.
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Re: 2K On Ice

Postby skoadam on Thu Sep 19, 2019 7:12 am

ChrisCP3Paul wrote:I'm happy to see this type of discussion, I gave up on 2K and Live years ago, but I was a regular years back on this forum and Operation Sports, and since about 2K12 have I been complaining about the "Dreamcast era game engine" 2K has been using since the early 2000's. I specifically remember the classic 2K11 being the last time I enjoyed a basketball game.

The people who continue to say the game is "fine" are people who don't actually play much if any basketball so don't understand the intricacies of on court movement, they just look at a guy dunking like he does in real life and think that's it... The game is all about momentum, because all 10 guys are constantly moving at different paces and you have to find your own to be effective, that goes for any sport. I played professionally in Europe in the mid 2000's, so I know a little bit about sports :wink: .
Even the most hardcore 2K fanboys cannot sit there and tell me that you can actually feel any difference between moving around Westbrook then Dwight Howard, aside from Westbrook being a bit faster from spot to spot, because everything else feels IDENTICAL.

All these issues are happening because the current engine is a "Canimation based" monstrosity, all they've been doing is spitshining the graphics year after year.
The game is literally a series of combined animations one after the other, and the only time you have control of your player is when you decide in which direction you want to move him and want to keep moving him, and after you've made that choice, get ready for a bunch of animations to take place.
EVEN in the one place they could add some minor physics, the actual behavior of the basketball, there is just a mathematical algorithm involved, I mean how many times have we seen a shot go halfway down the rim and magically roll back out? you see the ball magically stuck to the defenders hands like on a literal string, I used to have videos on these issues years ago, one of my favorites was the AI defender reading your controller input and moving with you like a SHADOW!

From a business perspective, 2K has no competition and they will not upgrade to an all new Physics based engine unless their hand is forced, meaning if NBA Live comes out and kills it one year, which is unlikely to happen for a long time.

I see this topic is becoming more of an issue than ever before, and rightfully so, because here comes PS5 and Xbox ? so imagine canimating around in a 2004 game engine on these extremely powerful next gen consoles. 2K has hit it's peak, there is nowhere to go except downhill from here, that's the only good news we can take from all of this.

well said (Y)
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Re: 2K On Ice

Postby skoadam on Thu Sep 19, 2019 7:39 am

+ https://www.youtube.com/watch?v=1SHBFbeamqs
Ronnie2k should be fired years ago... i dont understand 2k at all. Digital marketing director :roll:
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Re: 2K On Ice

Postby Andrew on Thu Sep 19, 2019 1:22 pm

Yeah, that was a bad look to say the least.
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Re: 2K On Ice

Postby Stildo33 on Fri Sep 20, 2019 1:57 am

They fixed this bug on wide open dunks a day or two after the launch. Game just patched for me this morning.....its back!

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Re: 2K On Ice

Postby TheRocket on Fri Sep 20, 2019 4:34 pm

I am reading this discussion and was like I don't understand this bongo guy is he just acting like he doesn't understand or he really thinks we should be playing like robots and just run plays over and over and follow the marks on the screen from the start to the end. Yeah, I guess no team runs ISO time and time again, but guess what, they would if it would be as effective as displayed in Dee's video.

The same discussion we had on 2k18, it's not fun playing against CPU, on the highest level, if you have to restrict yourself, like, ok, I am not gonna do this and that and this and that just so that CPU has the chance against me. I really loved 2k19, I think it's my favorite 2k since 2k16, but I am not really a fan of 2k20. Feels really slow, sluggish. So many bugs, issues, they are releasing the game too early, not properly tested. I hope it'll get better with the upcoming next gen.
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Re: 2K On Ice

Postby sticky-fingers on Mon Sep 23, 2019 12:28 am

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99/20 for all the movement sliders + Acceleration to 35 seem to fix ice effect.
Credits for this sliders'set go to alabamarob from OS : https://forums.operationsports.com/foru ... stcount=87
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Re: 2K On Ice

Postby Dee4Three on Mon Sep 23, 2019 8:46 am

Those movement sliders certainly help a bit. However, it's a bit of a detriment to the game.

Its removes the ability to be athletes on catch and go and first step opportunities, which was a strength in the game. And, on defense the skating/floating is still incredibly noticeable (look and feel).

Sometimes with adjustment we have to weigh the good and the bad, and some good aspects have to be taken away in order to fix bigger issues, so I appreciate you sharing these. I am making my own adjustments to them as a base to see if I can keep the explosive athletes feeling like explosive athletes, while reducing the amount of skating.

They need to find a better balance IMO on 2K21.
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Re: 2K On Ice

Postby Issy on Sun Oct 06, 2019 8:52 am

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Re: 2K On Ice

Postby Dee4Three on Sun Oct 06, 2019 8:56 am

Issy wrote:
phpBB [video]


Skating, followed by being skated into/sucked into the offensive player.

Happens constantly all over the floor.
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Re: 2K On Ice

Postby johnwest1985 on Tue Oct 08, 2019 12:00 am

Here a guy who played 2k14 for the last 6 years and then decided to make a move to 2k20 because of slightly better lighting and a new rig:

1) Its very hard to recover from a point guard getting past you and help defense many times is very inresponsive.
2) The shotmeter is very annoying to me. Its like it does not fill all the way before it goes down or is that just me ? Also releasing the shot a bit to early seems ok but a bit to late is almost always a miss ? Does that make sense ?
3) After all these years they still did not fix the tendency of pointguards pushing themselves into the paint. It has basically been a problem since 2k14 or earlier :) and you still see it.
4) I like to collect cards in mods like myteam but hate some of the worse players having these cards where they are lik 85.. Just have sort of prime ratings for each player and then ad the current ones but stop making Scalibrini into the goat ( my bad he is the goat )
5)Graphics to me are actually going in the right dirrection when it comes to lighting.
6) Why cant i start a mygm mode with injuries ?? please help me out ??
7) I always start games with getting up a lot but then the cpu makes comebacks almost like its scripted
8) Optimization for me actually is very good. I only have a 1050gtx and a i7-8750H with 8gb Ram but the game runs on High with a stable 60 fps.
9) Sometimes when i defend badly i end up stopping the cpu more then when i really try. I guess its because the cpu lacks AI when going into the paint many times and just run into a block. I still get too many blocks which also is an old issue.
10) I miss many freethrows.. is it just me ?
11) I like many of the animations.
12) The whole concept of the Park is so not interesting to me because you end up with people that have been statgrinding and paying huge amounts of money which you can never stop. Would be better to have to improvement levels of players lessened but thats never gonna happen.

I do enjoy the game overall with some mods but they should look at the skating issue and change some tendencies. Also i dont like the shotmeter
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Re: 2K On Ice

Postby dante24 on Thu Oct 10, 2019 12:53 am

sticky-fingers wrote:
phpBB [video]


99/20 for all the movement sliders + Acceleration to 35 seem to fix ice effect.
Credits for this sliders'set go to alabamarob from OS : https://forums.operationsports.com/foru ... stcount=87



Thanks I'm going to try these sliders as well I don't feel in control of players in this years game at all especially on the defensive end. I rarely like changing the sliders so much as the balance when you switch to online is too noticeable but this year I really can't find a good groove/balance with player control and difficulty.

tbh I'll probably go back to 2k19 if sliders can't fix help fix the problem
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Re: 2K On Ice

Postby Dee4Three on Thu Oct 10, 2019 1:20 am

dante24 wrote:
sticky-fingers wrote:
phpBB [video]


99/20 for all the movement sliders + Acceleration to 35 seem to fix ice effect.
Credits for this sliders'set go to alabamarob from OS : https://forums.operationsports.com/foru ... stcount=87



Thanks I'm going to try these sliders as well I don't feel in control of players in this years game at all especially on the defensive end. I rarely like changing the sliders so much as the balance when you switch to online is too noticeable but this year I really can't find a good groove/balance with player control and difficulty.

tbh I'll probably go back to 2k19 if sliders can't fix help fix the problem


It absolutely impacts defense even more, I agree.

I tried those sliders, and they dont fix the issues I have with player movement on defense unfortunately. On offense the movement is slightly better, but still a lot of skating, being sucked into other players, random speed breaks etc

It's just part of the engine, I dont think any of that will be patched. I am just hoping for better and realistic foot planting, as well as better defense intelligence and more control overall on 2K21.
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Re: 2K On Ice

Postby soggycereal42 on Tue Nov 05, 2019 3:11 am

Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.
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Re: 2K On Ice

Postby bluejaybrandon on Tue Nov 05, 2019 4:46 am

soggycereal42 wrote:Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.


Where are you taking the charges at? I’ve noticed the closer to the charge circle you are, the more likely they are to be a charge. If you’re doing it at the three point line, then they slip past.
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Re: 2K On Ice

Postby soggycereal42 on Tue Nov 05, 2019 5:15 am

bluejaybrandon wrote:
soggycereal42 wrote:Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.


Where are you taking the charges at? I’ve noticed the closer to the charge circle you are, the more likely they are to be a charge. If you’re doing it at the three point line, then they slip past.


Usually right above the charge circle.
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Re: 2K On Ice

Postby Dee4Three on Tue Nov 05, 2019 6:09 am

soggycereal42 wrote:Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.


This is a legacy issue for the most part, as it's been like this for quite a few years now.

Same thing happens on 2K17, 2K18 and 2K19 from my experience. You will put your body perfectly in place to take the charge, and either the CPU awkwardly slips past you, or he just runs you over and you hit the deck and it's a no call.

2K15 and 2K16 I was able to take charges a little better. And I have actually had a charge called doing it on 2K20 (which is more than I can say for 2K17), but more often than not it doesn't work.

I think collision detection in general could use some work on the next generation of games.

They DO have a charge card badge, that you could try and equip to see if it makes a difference. With this years title being so heavily badge dependent, that may be the route you will want to go to get some of those calls.
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Re: 2K On Ice

Postby bluejaybrandon on Tue Nov 05, 2019 8:53 am

Dee4Three wrote:
soggycereal42 wrote:Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.


This is a legacy issue for the most part, as it's been like this for quite a few years now.

Same thing happens on 2K17, 2K18 and 2K19 from my experience. You will put your body perfectly in place to take the charge, and either the CPU awkwardly slips past you, or he just runs you over and you hit the deck and it's a no call.

2K15 and 2K16 I was able to take charges a little better. And I have actually had a charge called doing it on 2K20 (which is more than I can say for 2K17), but more often than not it doesn't work.

I think collision detection in general could use some work on the next generation of games.

They DO have a charge card badge, that you could try and equip to see if it makes a difference. With this years title being so heavily badge dependent, that may be the route you will want to go to get some of those calls.


They eliminated the charge card badge in 2k20 last time I checked.
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Re: 2K On Ice

Postby Dee4Three on Tue Nov 05, 2019 8:58 am

bluejaybrandon wrote:
Dee4Three wrote:
soggycereal42 wrote:Has anyone else been aware of the lack of charges/blocking fouls in 2k20? Whenever I take a charge, the defender just slides my player out of the way and scores. It doesn't matter how high or low the charging foul frequency is nothing is ever called. I have also never seen a shot where the ball hits the rim and bounces in yet. It's like unless you swish it then there is zero chance the ball goes in. I wish there was a way to add some actual physics to the game.


This is a legacy issue for the most part, as it's been like this for quite a few years now.

Same thing happens on 2K17, 2K18 and 2K19 from my experience. You will put your body perfectly in place to take the charge, and either the CPU awkwardly slips past you, or he just runs you over and you hit the deck and it's a no call.

2K15 and 2K16 I was able to take charges a little better. And I have actually had a charge called doing it on 2K20 (which is more than I can say for 2K17), but more often than not it doesn't work.

I think collision detection in general could use some work on the next generation of games.

They DO have a charge card badge, that you could try and equip to see if it makes a difference. With this years title being so heavily badge dependent, that may be the route you will want to go to get some of those calls.


They eliminated the charge card badge in 2k20 last time I checked.


That's unfortunate, so that's one less option as far as a solution goes.
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Re: 2K On Ice

Postby Andrew on Tue Nov 05, 2019 11:09 am

I remember being able to take charges easily enough in the Charge Card drill in NBA 2K19, but the CPU would often manage to elude the charging call in the manner you described in actual games. I've seen a few people posting videos of NBA 2K20 where this happens more frequently, so it's not just you.
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Re: 2K On Ice

Postby sanmarco on Thu Nov 07, 2019 8:38 pm

I was watching dee's videos (movement) about why you're frustrated with modern day NBA 2K & I realized why, in spite of putting lots of hours practicing, I never enjoy a game.

At first I thought I need to "get good"(i cringe at the term), watched and analyzed lots of basketball clips, studied offensive & defensive terminologies, calculated nba players movements but then it's not me who has the problem:

"I've been driving a car with triangular wheels all along."
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