2K On Ice

Talk about NBA 2K20 here.

Re: 2K On Ice

Postby Uncle Drew on Tue Sep 10, 2019 9:25 am

Sticky Fingers, the slider set you posted is from 2K18. So, these will work fairly well for 2K20?
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Re: 2K On Ice

Postby Dee4Three on Sat Sep 14, 2019 2:10 am

Another major issue that plagues NBA 2K20, which a couple other people have mentioned on here, is the ability to just run by the defense and score with ease on the fastbreak, or if you just push the ball up the court in general (even if the defense is back).

If your player has any speed at all, it's a guaranteed bucket. All you have to do is go a little wide and the defense doesnt react. This was also a problem with 2K17, 2K18 and 2K19. Push the ball up the sideline and you have a very easy chance at scoring, it can make a guy like Austin Rivers look completely unstoppable.

Surprised in 4 years that this hasnt been curved or fixed. I think it was Uncle Drew on here that mentioned the issue a little earlier. It doesnt matter which difficulty you are on, either. On HOF you can easily just run by them.
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Re: 2K On Ice

Postby ChrisCP3Paul on Mon Sep 16, 2019 5:55 am

I'm happy to see this type of discussion, I gave up on 2K and Live years ago, but I was a regular years back on this forum and Operation Sports, and since about 2K12 have I been complaining about the "Dreamcast era game engine" 2K has been using since the early 2000's. I specifically remember the classic 2K11 being the last time I enjoyed a basketball game.

The people who continue to say the game is "fine" are people who don't actually play much if any basketball so don't understand the intricacies of on court movement, they just look at a guy dunking like he does in real life and think that's it... The game is all about momentum, because all 10 guys are constantly moving at different paces and you have to find your own to be effective, that goes for any sport. I played professionally in Europe in the mid 2000's, so I know a little bit about sports :wink: .
Even the most hardcore 2K fanboys cannot sit there and tell me that you can actually feel any difference between moving around Westbrook then Dwight Howard, aside from Westbrook being a bit faster from spot to spot, because everything else feels IDENTICAL.

All these issues are happening because the current engine is a "Canimation based" monstrosity, all they've been doing is spitshining the graphics year after year.
The game is literally a series of combined animations one after the other, and the only time you have control of your player is when you decide in which direction you want to move him and want to keep moving him, and after you've made that choice, get ready for a bunch of animations to take place.
EVEN in the one place they could add some minor physics, the actual behavior of the basketball, there is just a mathematical algorithm involved, I mean how many times have we seen a shot go halfway down the rim and magically roll back out? you see the ball magically stuck to the defenders hands like on a literal string, I used to have videos on these issues years ago, one of my favorites was the AI defender reading your controller input and moving with you like a SHADOW!

From a business perspective, 2K has no competition and they will not upgrade to an all new Physics based engine unless their hand is forced, meaning if NBA Live comes out and kills it one year, which is unlikely to happen for a long time.

I see this topic is becoming more of an issue than ever before, and rightfully so, because here comes PS5 and Xbox ? so imagine canimating around in a 2004 game engine on these extremely powerful next gen consoles. 2K has hit it's peak, there is nowhere to go except downhill from here, that's the only good news we can take from all of this.
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Re: 2K On Ice

Postby skoadam on Thu Sep 19, 2019 6:12 am

ChrisCP3Paul wrote:I'm happy to see this type of discussion, I gave up on 2K and Live years ago, but I was a regular years back on this forum and Operation Sports, and since about 2K12 have I been complaining about the "Dreamcast era game engine" 2K has been using since the early 2000's. I specifically remember the classic 2K11 being the last time I enjoyed a basketball game.

The people who continue to say the game is "fine" are people who don't actually play much if any basketball so don't understand the intricacies of on court movement, they just look at a guy dunking like he does in real life and think that's it... The game is all about momentum, because all 10 guys are constantly moving at different paces and you have to find your own to be effective, that goes for any sport. I played professionally in Europe in the mid 2000's, so I know a little bit about sports :wink: .
Even the most hardcore 2K fanboys cannot sit there and tell me that you can actually feel any difference between moving around Westbrook then Dwight Howard, aside from Westbrook being a bit faster from spot to spot, because everything else feels IDENTICAL.

All these issues are happening because the current engine is a "Canimation based" monstrosity, all they've been doing is spitshining the graphics year after year.
The game is literally a series of combined animations one after the other, and the only time you have control of your player is when you decide in which direction you want to move him and want to keep moving him, and after you've made that choice, get ready for a bunch of animations to take place.
EVEN in the one place they could add some minor physics, the actual behavior of the basketball, there is just a mathematical algorithm involved, I mean how many times have we seen a shot go halfway down the rim and magically roll back out? you see the ball magically stuck to the defenders hands like on a literal string, I used to have videos on these issues years ago, one of my favorites was the AI defender reading your controller input and moving with you like a SHADOW!

From a business perspective, 2K has no competition and they will not upgrade to an all new Physics based engine unless their hand is forced, meaning if NBA Live comes out and kills it one year, which is unlikely to happen for a long time.

I see this topic is becoming more of an issue than ever before, and rightfully so, because here comes PS5 and Xbox ? so imagine canimating around in a 2004 game engine on these extremely powerful next gen consoles. 2K has hit it's peak, there is nowhere to go except downhill from here, that's the only good news we can take from all of this.

well said (Y)

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Re: 2K On Ice

Postby skoadam on Thu Sep 19, 2019 6:39 am

+ https://www.youtube.com/watch?v=1SHBFbeamqs
Ronnie2k should be fired years ago... i dont understand 2k at all. Digital marketing director :roll:

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Re: 2K On Ice

Postby Andrew on Thu Sep 19, 2019 12:22 pm

Yeah, that was a bad look to say the least.
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Re: 2K On Ice

Postby Stildo33 on Fri Sep 20, 2019 12:57 am

They fixed this bug on wide open dunks a day or two after the launch. Game just patched for me this morning.....its back!

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Re: 2K On Ice

Postby TheRocket on Fri Sep 20, 2019 3:34 pm

I am reading this discussion and was like I don't understand this bongo guy is he just acting like he doesn't understand or he really thinks we should be playing like robots and just run plays over and over and follow the marks on the screen from the start to the end. Yeah, I guess no team runs ISO time and time again, but guess what, they would if it would be as effective as displayed in Dee's video.

The same discussion we had on 2k18, it's not fun playing against CPU, on the highest level, if you have to restrict yourself, like, ok, I am not gonna do this and that and this and that just so that CPU has the chance against me. I really loved 2k19, I think it's my favorite 2k since 2k16, but I am not really a fan of 2k20. Feels really slow, sluggish. So many bugs, issues, they are releasing the game too early, not properly tested. I hope it'll get better with the upcoming next gen.
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