by Andrew on Tue Jul 07, 2020 10:33 am
They also ended up nerfing the salary in one of the early patches. If you play through the story, you can get up to 750 VC per game. If you skip it, you'll always get 500 VC per game. The Badge grind is definitely lengthier. It doesn't take too long to get to around 80 Overall, by which point you can generally dominate offline, and are reasonably capable online as well, as long as you've earned a few Badges. The price of upgrades, premium animations, and cosmetic items does make the salary seem less impressive, but as ThePointForward said, through your Teammate Grade and endorsements, there are other opportunities to earn VC. It's also worth spinning the Daily Prize Wheel, as it can sometimes grant you VC, as well as other boosts and bonuses.
From a gameplay standpoint, not much has changed as far as the controls. However, Badges play a much bigger role in your success. They're earned by gaining XP in four main areas (Finishing, Shooting, Playmaking, Defense), as opposed to having to perform specific tasks as in previous games (such as making a bunch of floaters to level up that Badge). NBA 2K20 has opened things up where you can choose your own Badges according to the build you create. Note that the number of Badge upgrades available to your build also includes upgrading Badges from Bronze all the way to Hall of Fame.
For example, if you can earn 19 Defensive Badge upgrades with your chosen build, you won't be able to have a total of 19 Defensive Badges unless you keep them all at the Bronze level (which is less effective). Some of those upgrades will be spent increasing those key skills to the Silver, Gold, and Hall of Fame level so that they can be as effective as possible. In other words, in this example, you'll have 19 chances to pick Badges, and then further upgrade them; it's not a case of being able to select 19 Badges and max them all out at Hall of Fame.