ThaLiveKing wrote:There's just not enough devs working on the game to finish this year's product and then work on next year's game.
[Q] wrote:I think their biggest struggle with 18 & 19 was the push and pull between pvp gameplay vs offline/pve gameplay. My God they would release a fun game out of the box and wreck it with patches after people complain on Reddit that it's not how they want the game to play. It's pretty obvious now that they need two sets of different sliders to keep both interesting, fun, and balanced. I hope they figure this out for the next one.
[Q] wrote:I think they're in a better position than before, as they literally had to start from scratch with 14 but at least they can use 19 and build off of that
Andrew wrote:Definitely not unexpected after the radio silence.
It's also missing out on a prime opportunity, because of NBA 2K20's poor reception.
Andrew wrote:2K's the in thing, and if you want a sim-oriented basketball game with deep experiences, it's still far and away the best option. That makes it harder to boycott even with how disgruntled people are feeling, because if you want to play online with your friends and against the largest userbase - which tends to shift to the newest game - you don't really have a choice. I also think it's safe to say that gamers were taken in by what turned out to be flat out lies and broken promises, so some who were planning a boycott probably thought "Well, that does sound good, so I'll give it a try". It's not until people get their hands on the game that they discover all the bugs, the lies and lack of goodwill, and so forth. But again, it's still the basketball game with the most to offer every year, so it survives the outrage.
As for NBA Live, I definitely agree with the challenges faced by a smaller team, as well as the issues with balancing the game for offline/online (also an issue in 2K), and patches breaking the game post-release. Some of the mechanics don't lend themselves well to the changes the patches make, either. I believe the Shot Meter (and by extension the release mechanics) in NBA Live 19 is far too long, and it allows CPU defenders to recover and contest shots too easily, because it takes too long to reach the optimal release point. That's less of an issue online because of user reaction speeds, but the tweak to address shooting online completely broke the offline gameplay.
Andrew wrote:There are plenty of other games, but if it's virtual basketball you want to play, that's your main (and more than once in the past decade, only) option. I agree that the userbase shares responsibility, but a boycott is easier said than done if a basketball game is what you want to play.
Users browsing this forum: No registered users and 6 guests