Roster Editing [CE]

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Re: Roster Editing [CE]

Postby TGsoGood on Sun Oct 07, 2018 10:37 pm

ksmiz wrote:... If I figure out how to make 20' tall players I will post about it here.


please don't. People will use it online
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Re: Roster Editing [CE]

Postby ksmiz on Mon Oct 08, 2018 6:27 am

Pandahero wrote:Sorry,this is a typo,i mean.........staff……sorry for confusing


O that makes a lot more sense now. Good point. I don't know yet but I will take a look because I think I know what you mean. And if you run out of people the game is like your staff isn't setup right and won't let you leave without fixing it but you can't. Idk but I will look into any possible ways to do something


TGsoGood wrote:
ksmiz wrote:... If I figure out how to make 20' tall players I will post about it here.


please don't. People will use it online



Yeah good point. What I have found regarding that is instructions that say the height float is finite so I don't know anything about changing that anyway so that may be where it ends on that subject. 2K really could do a better job making sure dudes with 15' arms aren't possible in online play but whatever.
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Re: Roster Editing [CE]

Postby PeacemanNOT on Mon Oct 08, 2018 7:55 am

How exactly do All Star teams work? Is there something that controls who is the team's captain or even who is on an All Star team, because I can't see it.

Everytime you try and swap out players it just reverts itself and keeps the original players.
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Re: Roster Editing [CE]

Postby fjccommish on Mon Oct 08, 2018 2:14 pm

"The height float is finite(capped at 7'7"). He isn't any bigger than that it is all just perspective look at the ball for reference. Calm down it is just a video game. If I figure out how to make 20' tall players I will post about it here."

Asking a question and being upset are two different things.

As I mentioned, 7'7" is the max height. Perhaps there's a way to remove the cap.
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Re: Roster Editing [CE]

Postby ksmiz on Mon Oct 08, 2018 5:33 pm

PeacemanNOT wrote:How exactly do All Star teams work? Is there something that controls who is the team's captain or even who is on an All Star team, because I can't see it.

Everytime you try and swap out players it just reverts itself and keeps the original players.

2K always does something ridiculous to fix the all star teams idk what goes on with that.

From last year I had the best success by changing them to normal teams and then setting up players on each team then at the end switch back team type to what it was. Even then the lineup was forced some certain way and if you didn't swap players out for the same positions then you were going to have a bad time. Basically if you want a starting pg on west then change curry to that, if you make curry into Shaq then you might have Shaq as your starting pg no matter what you tried to do. This year I did figure out how rotations are set in the teams section though so maybe I could take a new look into what is going on. I'm surprised they even changed all star team to team LeBron/curry because default 2k18 teams were like 2 years old they just hotfixed forced some changes in right before the all star game. I will almost guarantee they do the same thing this year so don't invest too much time into it



fjccommish wrote:Asking a question and being upset are two different things.

As I mentioned, 7'7" is the max height. Perhaps there's a way to remove the cap.


I won't be intentionally looking into it. Only reason I would ever use it would be to make the monstars. For the most part I do believe it will be used for the wrong reasons as is evident when playing with the many people online of years past with no torso and 10' noodle arms.

To add more info to this subject I was able to verify the float value is indeed cm. They use 1inch equals something like 2.539995cm if you increase exactly by the amount they use you will see that reflected on screen. I will add that info to the table and will setup a new expandable section that will allow you to take your value and just paste as address below as the float values will then fill in to allow easier edits to be made. That will cut out having to do the steps of viewing by memory following and changing display types.

If anyone knows a way to make a cheat table entry use the value of another entry as the address for itself then that would be great to add for situations like height
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Re: Roster Editing [CE]

Postby ksmiz on Mon Oct 08, 2018 6:15 pm

selimf wrote:If anyone needs pointers for the latest patch as of 7th of October 2018.(1.03, I believe?)

f000 is at :
"NBA2K19.exe"+05121308 (Offset1:68 Offset2:CC)
Arenas should work by default. Change the addresses as following:
Teams: +A4E90
Jerseys: +392FF4
Playbooks: +1EB040
Coach Names etc: +175C34


Last Name at Create A Player Menu :
"NBA2K19.exe"+05274728 (Offset:30)

Edit Multiple Players in a Row :
"NBA2K19.exe"+02D5BBE0 (Offset:0)



I did not make a table for myself so I cannot share ksmiz's work. However, you should be able to update his table easily with these values. (Y)


I have found a new spot that has the same starting pointer for every category so for example "NBA2K19.exe"+05121308
Will be what the base for every section will look like and only the offsets will be different.

This base pointer appears to be the start of the player names. It is the beginning of the section right above Ben Simmons name.

This has worked every time for jerseys without adjustments since I found it so hopefully this is the true starting position.

It is not something simple to search for like f000 but if it is the true starting position that others are based on then it will make it easier for problems people have posted about
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Re: Roster Editing [CE]

Postby maumau78 on Mon Oct 08, 2018 7:01 pm

ksmiz wrote:
selimf wrote:If anyone needs pointers for the latest patch as of 7th of October 2018.(1.03, I believe?)

f000 is at :
"NBA2K19.exe"+05121308 (Offset1:68 Offset2:CC)
Arenas should work by default. Change the addresses as following:
Teams: +A4E90
Jerseys: +392FF4
Playbooks: +1EB040
Coach Names etc: +175C34


Last Name at Create A Player Menu :
"NBA2K19.exe"+05274728 (Offset:30)

Edit Multiple Players in a Row :
"NBA2K19.exe"+02D5BBE0 (Offset:0)



I did not make a table for myself so I cannot share ksmiz's work. However, you should be able to update his table easily with these values. (Y)


I have found a new spot that has the same starting pointer for every category so for example "NBA2K19.exe"+05121308
Will be what the base for every section will look like and only the offsets will be different.

This base pointer appears to be the start of the player names. It is the beginning of the section right above Ben Simmons name.

This has worked every time for jerseys without adjustments since I found it so hopefully this is the true starting position.

It is not something simple to search for like f000 but if it is the true starting position that others are based on then it will make it easier for problems people have posted about


@KSMIZ...do you think it's possible that all star team use specific teams jersey like 1997 All Star Game???
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Re: Roster Editing [CE]

Postby chuajefry on Mon Oct 08, 2018 10:58 pm

selimf wrote:If anyone needs pointers for the latest patch as of 7th of October 2018.(1.03, I believe?)

f000 is at :
"NBA2K19.exe"+05121308 (Offset1:68 Offset2:CC)
Arenas should work by default. Change the addresses as following:
Teams: +A4E90
Jerseys: +392FF4
Playbooks: +1EB040
Coach Names etc: +175C34


Last Name at Create A Player Menu :
"NBA2K19.exe"+05274728 (Offset:30)

Edit Multiple Players in a Row :
"NBA2K19.exe"+02D5BBE0 (Offset:0)



I did not make a table for myself so I cannot share ksmiz's work. However, you should be able to update his table easily with these values. (Y)


Hi Sir,

How can i update the cheat table? I'm just a total novice regarding on this matter..

Is this the correct procedure? Because i made this procedure & still the cheat table doesn't work.. the table doesn't populate.. did i miss a step or something?

Thanks..
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Re: Roster Editing [CE]

Postby PeacemanNOT on Mon Oct 08, 2018 11:56 pm

Okay so All Star teams are going to be a complication for retro rosters because I can't do anything with them. I can't swap out players like you said, even after I turned the team to a 'Current' team. It doesn't use seperate players but instead uses the same players already on their respective teams. So no matter what I do, they won't leave the team.

There's obviously something controlling which player is an All Star as well as who is captain/what makes the all star team even have a captain? A good way to compare things would be by going into MyLeague and seeing what changes when you change the rules so that the roster uses the original all star format/when a player is selected as an all star.

I'm pretty sure the NBA is going to be using the whole captain system for another while as it was pretty popular last year, so I don't see why we shouldn't spend time on it. I'm not at all experienced with these kind of things so I would really appreciate it if you could look into this when you have the time.
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Re: Roster Editing [CE]

Postby TGsoGood on Tue Oct 09, 2018 5:10 am

For retro all star teams you can just unlock one of the hidden team slots and place the players on that team
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Re: Roster Editing [CE]

Postby PeacemanNOT on Tue Oct 09, 2018 5:27 am

TGsoGood wrote:For retro all star teams you can just unlock one of the hidden team slots and place the players on that team

Well obviously but it would be nice to use the original teams. There's also the fact that it's not East vs West anymore, and you can't change rules before a season starts in MyLeague for custom rosters.
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Re: Roster Editing [CE]

Postby ksmiz on Tue Oct 09, 2018 9:11 am

There's 1385 coaches/staff no way I'm going to put a section for each person. Just take the address and paste it in the section I put at the top.


Give this table a try and let me know how it goes. Original exe should work right away. I will not be updating pointers for every game update. I have provided a ton of screenshots to show pointer finding and am willing to help people figure out how to do it but I will not do it for you if you didn't get that by now. I did all the hard work the least you can figure out is where these strings start at.

In the original version exe all these sections have the same base pointer.

Team year is off need to adjust length of binary to 7 nvm changed it to Classic Team End Year
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Re: Roster Editing [CE]

Postby Shuajota on Tue Oct 09, 2018 11:54 am

Ksmiz, new shoes have been added to the offical roster, could I activate them in my roster created some weeks ago?
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Re: Roster Editing [CE]

Postby TGsoGood on Tue Oct 09, 2018 2:24 pm

Shuajota wrote:Ksmiz, new shoes have been added to the offical roster, could I activate them in my roster created some weeks ago?


You can add them to players by using DNA
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Re: Roster Editing [CE]

Postby maumau78 on Tue Oct 09, 2018 7:25 pm

ksmiz wrote:There's 1385 coaches/staff no way I'm going to put a section for each person. Just take the address and paste it in the section I put at the top.


Give this table a try and let me know how it goes. Original exe should work right away. I will not be updating pointers for every game update. I have provided a ton of screenshots to show pointer finding and am willing to help people figure out how to do it but I will not do it for you if you didn't get that by now. I did all the hard work the least you can figure out is where these strings start at.

In the original version exe all these sections have the same base pointer.

Team year is off need to adjust length of binary to 7 nvm changed it to Classic Team End Year



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Re: Roster Editing [CE]

Postby Shuajota on Tue Oct 09, 2018 7:35 pm

TGsoGood wrote:
Shuajota wrote:Ksmiz, new shoes have been added to the offical roster, could I activate them in my roster created some weeks ago?


You can add them to players by using DNA

Ah! I thought in that, thank you!
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Re: Roster Editing [CE]

Postby chuajefry on Tue Oct 09, 2018 8:26 pm

SexCurryBeats wrote:
phpBB [video]


Hello Sir,

I'm just a novice here.. I just can't update the address & the values just doesn't load.. i just follow the video tutorial of SexCurryBeats, the 1st time i did his tutorial, it works but then, after i saved the roster it won't work anymore.. no values & only chinese characters are appearing as seen on my screenshot.. Btw, i'm using CE 6.8..

Kindly help me.. thanks..
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Re: Roster Editing [CE]

Postby Shuajota on Tue Oct 09, 2018 8:44 pm

TGsoGood wrote:
Shuajota wrote:Ksmiz, new shoes have been added to the offical roster, could I activate them in my roster created some weeks ago?


You can add them to players by using DNA

I tried and it doesn´t work. I imported a Harden player with Harden Vol.3 shoes to my Harden y my old roster and it changed to a generic 2k shoes :/
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Re: Roster Editing [CE]

Postby ksmiz on Wed Oct 10, 2018 5:49 am

chuajefry wrote:Hello Sir,

I'm just a novice here.. I just can't update the address & the values just doesn't load.. i just follow the video tutorial of SexCurryBeats, the 1st time i did his tutorial, it works but then, after i saved the roster it won't work anymore.. no values & only chinese characters are appearing as seen on my screenshot.. Btw, i'm using CE 6.8..

Kindly help me.. thanks..


Cheat engine version shouldn't matter anymore I only said that at first because I didn't update yet but I'm on CE 6.8.1 if it does mean anything.

Okay look at the picture you gave, the address you used says right there the value is ?? that isn't going to do anything for you. Do it again and find the right f000 that fills in the tables. After you find it you will need to do a pointerscan for that address.

The way the video shows is not the real way to do it. It will only get you in the right spot once. What you need to do is pointerscan after you find it.

The newest table I posted won't be any easier. The values didn't always line up right with f000. So now you will need to find the unicode string "Wells Fargo Center" for arenas. The string "u000phi_current_home" for jerseys. The unicode string "76ers" for teams. If you pop the address you get from your results in and it fills out the rest of the information below when you expand then it is the right one. If it doesn't that result is not the right spot try a different result's address.

Once you find the spots that work and line up correctly it is absolutely crucial to do a pointerscan so that you will never have to do those searches again as long as you stay on that exe version. With a new update they will change and if I do it for you, you will not be able to learn for yourself. Learning is fun.
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Re: Roster Editing [CE]

Postby jtc324 on Wed Oct 10, 2018 8:27 am

Hello, quick question(s) which I didnt see posted anywhere else. Is there a way to find hidden players with these tables and make them unhidden by just changing a value? As opposed to creating a new player and assigning them their cyberface Id? Also do we know where the career stats are stored and how to access them? Thanks
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Re: Roster Editing [CE]

Postby ksmiz on Wed Oct 10, 2018 12:22 pm

jtc324 wrote:Hello, quick question(s) which I didnt see posted anywhere else. Is there a way to find hidden players with these tables and make them unhidden by just changing a value? As opposed to creating a new player and assigning them their cyberface Id? Also do we know where the career stats are stored and how to access them? Thanks


The newest table I have a section where I listed out all the players by name.
There is also an option in edit player that is something like "Is Hidden?" I think it is a binary no or yes type of thing but I haven't verified whether I got it right.
Do you have an example of someone you are saying is hidden that I could try to mess with the "Is Hidden" option to see if I can unhide that hidden person?

Career High and Season High stats can easily be changed and are in the table.

The section that shows stats by year in the player card is a bit of a different story. I know where the bytes of information are located and if you want to copy exactly a players stats from there to make a copy of them you can do that. You can also clear out this section if you need to make it blank.

Whether there is an actual way to fully manipulate that player card stats data I have not tried to really figure it out yet. It is all right there but haven't looked into how it works.
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Re: Roster Editing [CE]

Postby jtc324 on Wed Oct 10, 2018 1:02 pm

I remember seeing multiple chris bosh's and amare stoudemire's show up in a roster i was viewing in limnono trainer but when i searched the roster in game there weren't an equal number of them visible so im assuming they are hidden. Deron Williams as well. The career stats seemed to be in the roster somewhere and if i could see them in an excel spreadsheet i could search them and find which ones belong to which player by the statistical outputs. Then with your tables i can assign the corresponding value in the array so that it shows up in game. If that doesn't make sense i can give you an example with ben simmons sometime later on when im free to research it.
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Re: Roster Editing [CE]

Postby fjccommish on Wed Oct 10, 2018 1:39 pm

"To add more info to this subject I was able to verify the float value is indeed cm. They use 1inch equals something like 2.539995cm if you increase exactly by the amount they use you will see that reflected on screen. I will add that info to the table and will setup a new expandable section that will allow you to take your value and just paste as address below as the float values will then fill in to allow easier edits to be made. That will cut out having to do the steps of viewing by memory following and changing display types. "

Thanks for that, but what's the use if there's no difference between changing height in CE vs changing height in game? Of course, you can make them shorter than in game allows via CE. Who wants a 4'5" player?
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Re: Roster Editing [CE]

Postby steven2212 on Wed Oct 10, 2018 9:01 pm

ksmiz wrote:
chuajefry wrote:Hello Sir,

I'm just a novice here.. I just can't update the address & the values just doesn't load.. i just follow the video tutorial of SexCurryBeats, the 1st time i did his tutorial, it works but then, after i saved the roster it won't work anymore.. no values & only chinese characters are appearing as seen on my screenshot.. Btw, i'm using CE 6.8..

Kindly help me.. thanks..


Cheat engine version shouldn't matter anymore I only said that at first because I didn't update yet but I'm on CE 6.8.1 if it does mean anything.

Okay look at the picture you gave, the address you used says right there the value is ?? that isn't going to do anything for you. Do it again and find the right f000 that fills in the tables. After you find it you will need to do a pointerscan for that address.

The way the video shows is not the real way to do it. It will only get you in the right spot once. What you need to do is pointerscan after you find it.

The newest table I posted won't be any easier. The values didn't always line up right with f000. So now you will need to find the unicode string "Wells Fargo Center" for arenas. The string "u000phi_current_home" for jerseys. The unicode string "76ers" for teams. If you pop the address you get from your results in and it fills out the rest of the information below when you expand then it is the right one. If it doesn't that result is not the right spot try a different result's address.

Once you find the spots that work and line up correctly it is absolutely crucial to do a pointerscan so that you will never have to do those searches again as long as you stay on that exe version. With a new update they will change and if I do it for you, you will not be able to learn for yourself. Learning is fun.



I searched "76ers" string and found 151 address. I have to try each one to find the correct one. Is there anyway faster, since it tooks like hours to find mate "(
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Re: Roster Editing [CE]

Postby steven2212 on Wed Oct 10, 2018 9:01 pm

ksmiz wrote:
chuajefry wrote:Hello Sir,

I'm just a novice here.. I just can't update the address & the values just doesn't load.. i just follow the video tutorial of SexCurryBeats, the 1st time i did his tutorial, it works but then, after i saved the roster it won't work anymore.. no values & only chinese characters are appearing as seen on my screenshot.. Btw, i'm using CE 6.8..

Kindly help me.. thanks..


Cheat engine version shouldn't matter anymore I only said that at first because I didn't update yet but I'm on CE 6.8.1 if it does mean anything.

Okay look at the picture you gave, the address you used says right there the value is ?? that isn't going to do anything for you. Do it again and find the right f000 that fills in the tables. After you find it you will need to do a pointerscan for that address.

The way the video shows is not the real way to do it. It will only get you in the right spot once. What you need to do is pointerscan after you find it.

The newest table I posted won't be any easier. The values didn't always line up right with f000. So now you will need to find the unicode string "Wells Fargo Center" for arenas. The string "u000phi_current_home" for jerseys. The unicode string "76ers" for teams. If you pop the address you get from your results in and it fills out the rest of the information below when you expand then it is the right one. If it doesn't that result is not the right spot try a different result's address.

Once you find the spots that work and line up correctly it is absolutely crucial to do a pointerscan so that you will never have to do those searches again as long as you stay on that exe version. With a new update they will change and if I do it for you, you will not be able to learn for yourself. Learning is fun.



I searched "76ers" string and found 151 address. I have to try each one to find the correct one. Is there anyway faster, since it tooks like hours to find mate "(
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