trevorjpt33's Mods ~ Auto-shrinkwrap Tool | 3D Accessory Tool | Ninja Headband |

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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby TGsoGood on Thu Aug 01, 2019 11:45 am

Yes you can add hair with or without this tool
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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby Starboy on Thu Aug 01, 2019 12:38 pm

How? I tried giving Lonzo hair but it won't show up in game? Thanks in advance TG and others
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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby trevorjpt33 on Sat Aug 03, 2019 11:19 pm

Starboy wrote:How? I tried giving Lonzo hair but it won't show up in game? Thanks in advance TG and others

I would recommend that you don't use the tool because doing it the regular way saves you a step at the end. Take the hair SCNE file, model file, and the hair_color / hair_tangent files and drag them into Lonzo's png.iff archive. After that go into his appearance_info.RDAT file and at the bottom where it says "has hair" it needs to say "true" and where it says "hair_in_separate_iff" it needs to say "false"
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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby wtferrell on Sat Aug 03, 2019 11:56 pm

Can you replace 3d hair if the player has it already within their png? So on the above Lonzo example, if you add a hair, and want to replace it later, what would I need to do?
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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby trevorjpt33 on Sun Aug 04, 2019 1:45 pm

wtferrell wrote:Can you replace 3d hair if the player has it already within their png? So on the above Lonzo example, if you add a hair, and want to replace it later, what would I need to do?

Just delete the files related to the current hair mentioned above and drag in the set of files for the new hair.
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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby Starboy on Sun Aug 04, 2019 2:06 pm

trevorjpt33 wrote:
Starboy wrote:How? I tried giving Lonzo hair but it won't show up in game? Thanks in advance TG and others

I would recommend that you don't use the tool because doing it the regular way saves you a step at the end. Take the hair SCNE file, model file, and the hair_color / hair_tangent files and drag them into Lonzo's png.iff archive. After that go into his appearance_info.RDAT file and at the bottom where it says "has hair" it needs to say "true" and where it says "hair_in_separate_iff" it needs to say "false"



I did what you said, but the game crashes every time I try to view it on edit player.

Got it to work, but now the hair texture isn't the same as the actual hair even though I dragged the hair color files into Zo's files
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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby zondac12 on Tue Aug 06, 2019 1:06 am

i thought i could resize this in blender, but i'm getting the same result.

Image
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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby trevorjpt33 on Tue Aug 06, 2019 12:20 pm

Starboy wrote:
trevorjpt33 wrote:
Starboy wrote:How? I tried giving Lonzo hair but it won't show up in game? Thanks in advance TG and others

I would recommend that you don't use the tool because doing it the regular way saves you a step at the end. Take the hair SCNE file, model file, and the hair_color / hair_tangent files and drag them into Lonzo's png.iff archive. After that go into his appearance_info.RDAT file and at the bottom where it says "has hair" it needs to say "true" and where it says "hair_in_separate_iff" it needs to say "false"



I did what you said, but the game crashes every time I try to view it on edit player.

Got it to work, but now the hair texture isn't the same as the actual hair even though I dragged the hair color files into Zo's files

It could be the UV map that got messed up. If you wanna send your files over to me, I can take a look.
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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby trevorjpt33 on Tue Aug 06, 2019 12:23 pm

zondac12 wrote:i thought i could resize this in blender, but i'm getting the same result.

[ Image ]

As in you're making noticeable changes in Blender, exporting successfully, and seeing no changes in the exported file?
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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby zondac12 on Tue Aug 06, 2019 12:28 pm

trevorjpt33 wrote:
zondac12 wrote:i thought i could resize this in blender, but i'm getting the same result.

[ Image ]

As in you're making noticeable changes in Blender, exporting successfully, and seeing no changes in the exported file?


how do i clean up the hole in the headband?
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Re: trevorjpt33's Mods ~ Updated Auto-shrinkwrap Tool Rlsd! ~

Postby trevorjpt33 on Tue Aug 06, 2019 12:31 pm

zondac12 wrote:
trevorjpt33 wrote:
zondac12 wrote:i thought i could resize this in blender, but i'm getting the same result.

[ Image ]

As in you're making noticeable changes in Blender, exporting successfully, and seeing no changes in the exported file?


how do i clean up the hole in the headband?

To me it looks like the headband is clipping and needs to be re-positioned and/or re-scaled in Blender. I don't think it's that the headband has a hole in it.
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Re: trevorjpt33's Mods ~ Auto-shrinkwrap Tool | 3D Accessory Tool | Ninja Headband |

Postby zondac12 on Tue Aug 06, 2019 12:49 pm

how do i re-positioned, re-scaled? i thought i could shrink the head size but i'm getting the same results.
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Re: trevorjpt33's Mods ~ Auto-shrinkwrap Tool | 3D Accessory Tool | Ninja Headband |

Postby trevorjpt33 on Tue Aug 06, 2019 2:11 pm

-import the model into Blender
-enter Edit Mode
-at the bottom of the Vertex Groups panel there should be 4 groups that start with "headtie_"
-select one or all of those and then hit 'S' to scale the headband or hit 'G' to move it
-go back to Object Mode and export the model
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Re: trevorjpt33's Mods ~ Auto-shrinkwrap Tool | 3D Accessory Tool | Ninja Headband |

Postby zondac12 on Tue Aug 06, 2019 11:36 pm

trev, ty again

Image

:mrgreen:
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