coreyhonakermods wrote:The target_out works fine, the tool is good. But when I replace the hihead.xxxxxxxxxx with the target_out (Yes I renamed the target out to the hihead.xxxxxx) and look at in game the player is invisible and causes loading issues when going to edit player. Any fixes?
Weaaboob wrote:There seems to be a problem with the shrinkwrap tool. I wanted to replace Andrew Wiggins body with Pascal Siakam's. I went ahead and did the steps as instructed and went to see the results. The result was a Andrew Wiggins model with Pascal Siakam's head . The tool only seemed to replace the head and not the body. I tried many solutions like using different models, uninstalling and reinstalling the tool but nothing worked. Note that i've been using your tool ever since you first released it a few months back and I have not had any problems until now. Any help would be appreciated, Thanks
trevorjpt33 wrote:Weaaboob wrote:There seems to be a problem with the shrinkwrap tool. I wanted to replace Andrew Wiggins body with Pascal Siakam's. I went ahead and did the steps as instructed and went to see the results. The result was a Andrew Wiggins model with Pascal Siakam's head . The tool only seemed to replace the head and not the body. I tried many solutions like using different models, uninstalling and reinstalling the tool but nothing worked. Note that i've been using your tool ever since you first released it a few months back and I have not had any problems until now. Any help would be appreciated, Thanks
Very soon I will be releasing a heavily updated version - I wrote a new one, which is up and running and just needs user interface to be added in. I want to see if any of the problems still persist, and if there is still an issue I will help resolve individual cases. Sorry about the issue
Weaaboob wrote:Okay i discovered the problem to my issue. I perhaps gotten too used to the method of shrinkwrapping the models that I actually mixed up the files. I put wiggins on the source.model and siakam on the the target_in.model and renamed the target_out to wiggins original file name which messed it up. Sorry for mixing things up but i thank you and i appreciate the help and work you're doing for the community take care.
TGsoGood wrote:Just an FYI here are some hat accessories that should be transferable once your tool is released.
drabberplane wrote:Hey guys, im relatively new to 2k modding community and i have a question that i believe you may know the answer to. I want to get rid of hair from certain player (mario chalmers from 12/13 heat team, he should have buzz cut instead of mini fro). I ve followed this tutorial on how to swap hair (https://www.youtube.com/watch?v=QEjFguA9b4s) from a different player, but it doesn't work and he still has his long hair except they are white/silver. Could you point me in the right direction?
RobDavis wrote:Just used the tool works as designed. Looks like you have to have the nba2K3D_tool folder in your C: drive under your user folder. Example C:\Users\Robert\nba2K3D_tool
At first I tried to place the folder in my 2k directory and got a cmd box that closed instantly. I had to quickly screen shot it to get the error message. Once I saw the error I placed the folder in my C: drive under my user folder and it opened with no issues.
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Followed your directions and copied the materials and prim sections into my personal cyberface scene file and it worked. I do have to go in and mess around with blender to clean it up but it works great..
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After Tool
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