kingprime909 wrote:Dee4Three, so glad you are doing this, only reason I played 2k17 was because of yours and Han's roster. Would it be possible for you to make the 94 Washington Bullets team with Webber, Sheed, and Howard. That team would be so much fun to play with. It would be really cool to see a young webber and sheed together.
Dee4Three wrote:Ran into a snag. While it's not a killer, it adds significant time.
As you guys know, the goal of this roster is to be great for play now OR myleague use. Which is why all the classic teams get filled up accurately, as well as any new teams.
Well, the game forces each team to have 14 players in MyLeague. So if you don't have 14, they will force players onto the teams, this hurts authenticity. No option exists to shut it off. In 2K17, every team was required to have 13, but they upped the requirement in the real NBA to 14.
I created a thread on OS and tweeted the devs to hopefully draw attention to this. Maybe they could patch in that option. Allowing us to delete players from the roster is great for play now, but it does nothing to help MyLeague, as players are randomly assigned to the teams that don't have 14.
Also, the players who are missing small portraits in the game will continue to, as I can't find a workaround. The portrait is tied into the face ID, and there is no way to assign the player a different small portrait number. So if the player is missing one, he doesn't have a small portrait file assigned to him, and one can't be created as it's not part of the manifest.
Still trying to find workarounds for these two issues. But it's tough.
Dee4Three wrote:Ran into a snag. While it's not a killer, it adds significant time.
As you guys know, the goal of this roster is to be great for play now OR myleague use. Which is why all the classic teams get filled up accurately, as well as any new teams.
Well, the game forces each team to have 14 players in MyLeague. So if you don't have 14, they will force players onto the teams, this hurts authenticity. No option exists to shut it off. In 2K17, every team was required to have 13, but they upped the requirement in the real NBA to 14.
I created a thread on OS and tweeted the devs to hopefully draw attention to this. Maybe they could patch in that option. Allowing us to delete players from the roster is great for play now, but it does nothing to help MyLeague, as players are randomly assigned to the teams that don't have 14.
Also, the players who are missing small portraits in the game will continue to, as I can't find a workaround. The portrait is tied into the face ID, and there is no way to assign the player a different small portrait number. So if the player is missing one, he doesn't have a small portrait file assigned to him, and one can't be created as it's not part of the manifest.
Still trying to find workarounds for these two issues. But it's tough.
Dee4Three wrote:Ran into a snag. While it's not a killer, it adds significant time.
As you guys know, the goal of this roster is to be great for play now OR myleague use. Which is why all the classic teams get filled up accurately, as well as any new teams.
Well, the game forces each team to have 14 players in MyLeague. So if you don't have 14, they will force players onto the teams, this hurts authenticity. No option exists to shut it off. In 2K17, every team was required to have 13, but they upped the requirement in the real NBA to 14.
I created a thread on OS and tweeted the devs to hopefully draw attention to this. Maybe they could patch in that option. Allowing us to delete players from the roster is great for play now, but it does nothing to help MyLeague, as players are randomly assigned to the teams that don't have 14.
Also, the players who are missing small portraits in the game will continue to, as I can't find a workaround. The portrait is tied into the face ID, and there is no way to assign the player a different small portrait number. So if the player is missing one, he doesn't have a small portrait file assigned to him, and one can't be created as it's not part of the manifest.
Still trying to find workarounds for these two issues. But it's tough.
Dee4Three wrote:Ran into a snag. While it's not a killer, it adds significant time.
As you guys know, the goal of this roster is to be great for play now OR myleague use. Which is why all the classic teams get filled up accurately, as well as any new teams.
Well, the game forces each team to have 14 players in MyLeague. So if you don't have 14, they will force players onto the teams, this hurts authenticity. No option exists to shut it off. In 2K17, every team was required to have 13, but they upped the requirement in the real NBA to 14.
I created a thread on OS and tweeted the devs to hopefully draw attention to this. Maybe they could patch in that option. Allowing us to delete players from the roster is great for play now, but it does nothing to help MyLeague, as players are randomly assigned to the teams that don't have 14.
Also, the players who are missing small portraits in the game will continue to, as I can't find a workaround. The portrait is tied into the face ID, and there is no way to assign the player a different small portrait number. So if the player is missing one, he doesn't have a small portrait file assigned to him, and one can't be created as it's not part of the manifest.
Still trying to find workarounds for these two issues. But it's tough.
Dee4Three wrote:Ran into a snag. While it's not a killer, it adds significant time.
As you guys know, the goal of this roster is to be great for play now OR myleague use. Which is why all the classic teams get filled up accurately, as well as any new teams.
Well, the game forces each team to have 14 players in MyLeague. So if you don't have 14, they will force players onto the teams, this hurts authenticity. No option exists to shut it off. In 2K17, every team was required to have 13, but they upped the requirement in the real NBA to 14.
I created a thread on OS and tweeted the devs to hopefully draw attention to this. Maybe they could patch in that option. Allowing us to delete players from the roster is great for play now, but it does nothing to help MyLeague, as players are randomly assigned to the teams that don't have 14.
Also, the players who are missing small portraits in the game will continue to, as I can't find a workaround. The portrait is tied into the face ID, and there is no way to assign the player a different small portrait number. So if the player is missing one, he doesn't have a small portrait file assigned to him, and one can't be created as it's not part of the manifest.
Still trying to find workarounds for these two issues. But it's tough.
imescobarlopez wrote:Is this still going? I could help with the early 2000's teams. Made a bunch of mods around them last year. Still trying to figure a way for converting 2k18 models to 2k19 faster though.
snake212 wrote:dude are you talking about a ultimate roster like the 2k14 ultimate???? Is this what you mean....dear god I hope so
snake212 wrote:are you creating these players in blender????
Also you say that you doing these rosters for season mode or my player mode. Im sorry but I never play those modes, so sorry if I seem confused. Im just a play now person. I also love season mode. So can we use your teams just to play with in play now?
thanks
smtesar wrote:Do you plan to create an Ultimate Fantasy Draft too? I think you did that for 2K17. Appreciate your effort with this!
Dee4Three wrote:Because I'll be adding missing players to the all time teams
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