bluejaybrandon wrote:So is it my understanding that you can convert full head shapes now and it’s just aspects of the body that need fixed? If that’s the case, can those just be manually touched up in blender? Or are they hidden by the jersey? I apologize, I’m very excited for this because it speeds up my draft class creations, but I admit I’m ignorant on the intricacies of the process.
The upper half of the head shape with all the facial features has actually been fine from the beginning. Due to a lot of change in the skeleton/bones, there were many invalid assignments of bones to vertices throughout the body. Thus the converted players looked like inflatables. Unfortunately, this issue can not be seen or dealt with in Blender using our addon.The geometry of the model itself shows up completely normal in Blender.
Things like the eyes and facial features were unharmed because they practically have no bone assignments anyway. I fixed any other values and have done further reassigning of bones, because although the player actually took the shape of a player, there were lots of invisible patches left.
Right now, I have repaired the bone assignments entirely as far as I can tell, but there are still lots of invisible patches. I am currently trying to clean up vertex weights (interdependent with bones) to line up with the changes. Been doing this through blender and have spent my time recently finding access to that data for edits and exporting.
TGsoGood wrote:Trevor another great find. How did you get the player in a different pose in that 2nd picture? Just curious.
I can PM you a brief screencap of me setting it up in blender. It should be easier to just copy what I do as opposed to me writing the steps here.