tayshaunprince wrote:Hi everyone!
This is my first post here, i tried reading all the rules and i hope I'm posting in the right place. This thread seems to be relevant to the question i want to ask.
Is it possible to import players from previous NBA2K rosters?
I usually buy NBA 2k every year but i skipped 2k18 because i put a lot of time in creating rosters and draft classes for 2k17, and still played it until a couple of days ago.
Anyway, i bought 2k19 two days ago because i was very excited about the "historic draft classes" and player DNA thing, however i am slightly disappointed because a lot of my favorite players are missing.
I'm a 100% sure that they were in the game at least until 2k17. Some of them are Bargnani, Chris Bosh, Tayshaun Prince (who would have thought? ), Monta Ellis, Matt Bonner, Boris Diaw (I know... everybody tells me i have terrible taste haha!) and a few others that i'm not a huge fan of but would like to see in the game like Metta World Peace and Deron Williams.
So, as i said i still have 2k17 and have all the original files and i started manually copying all the Attributes and Tendencies of those players, but i don't really know how to edit faces and stuff so i hate that the players i create never look similar to the original players. Is it possible to somehow transfer a player's face from 2k17 or 2k18 into 2k19?
Thank you!
(also i apologize again if i posted in the wrong thread!)
trevorjpt33 wrote:tayshaunprince wrote:Hi everyone!
This is my first post here, i tried reading all the rules and i hope I'm posting in the right place. This thread seems to be relevant to the question i want to ask.
Is it possible to import players from previous NBA2K rosters?
I usually buy NBA 2k every year but i skipped 2k18 because i put a lot of time in creating rosters and draft classes for 2k17, and still played it until a couple of days ago.
Anyway, i bought 2k19 two days ago because i was very excited about the "historic draft classes" and player DNA thing, however i am slightly disappointed because a lot of my favorite players are missing.
I'm a 100% sure that they were in the game at least until 2k17. Some of them are Bargnani, Chris Bosh, Tayshaun Prince (who would have thought? ), Monta Ellis, Matt Bonner, Boris Diaw (I know... everybody tells me i have terrible taste haha!) and a few others that i'm not a huge fan of but would like to see in the game like Metta World Peace and Deron Williams.
So, as i said i still have 2k17 and have all the original files and i started manually copying all the Attributes and Tendencies of those players, but i don't really know how to edit faces and stuff so i hate that the players i create never look similar to the original players. Is it possible to somehow transfer a player's face from 2k17 or 2k18 into 2k19?
Thank you!
(also i apologize again if i posted in the wrong thread!)
Hi @tayshaunprince,
Welcome! You are in the right thread.
For NBA2K18, we were able to get full cyberfaces converted both to and from NBA2K17. So far, for 2K19 we have gotten the face textures and 3D hair to convert into 2K19 successfully - so right now you can bring over some of the important files from 2K18 - as for the 3D body (which includes the face model), that is still a work in progress.
While I have not gotten up to speed as far as which faces are missing in 2K19, I do know we had that same problem in 2K18 where we were missing key players such as Gilbert Arenas, Rasheed Wallace, and Reggie Miller. Eventually we were able to convert them for use in 2K18. We have that same goal this year. If we are able to figure out 2K18 to 2K19 conversions then 2K17 to 2K19 will likely be possible, too, since we were able to get 2K17 players into 2K18.
So far I have only been attempting to convert 2K18 players into 2K19, but I can give converting 2K17 players into 2K19 a shot and see how far I can get in the conversion process. I will get back to you as to how that goes. Getting full player conversions from 2K17 as well would be huge because of all the players that are not included in 2K18 and 2K19.
trevorjpt33 wrote:Here's an update on where we are at so far with conversions. We have the player showing up and their face and 3D hair converting fine. The converted model will import, export, and import back into Blender looking completely normal. However, in the game the body is all crazy like this picture below. I think it might be something in the hihead.SCNE file that is causing this.
With that being said, getting to this point has been much easier than last year. We are one step away from getting full conversions into 2K19 albeit with some testing needed. Below are the steps to get to this point - any help or input would be appreciated as to how we might be able to fix it.
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1. Start from a 2K18 face.iff and a 2K19 png.iff archive. If you are converting a player that is in files for both games, use that. Otherwise pick any other.
2. Delete all but 4 files in the png.iff archive: appearance_info.RDAT, the .mathnodes, hihead.SCNE, and .model files.
3. Delete LOD files in the png.iff archive and the LOD contents inside the 2K19 hihead.SCNE file.
4. Find the section “Prim” and the vertex group "armpitHair_shader" in both your 2K18 and 2K19 hihead.SCNE files. You will see "Count" a couple lines below. Copy this line from the 2K18 file and paste it over that same line in the 2K19 file. (If the player has goggles, a mask, etc. do the same thing with those vertex groups).
5. Find the section “Morph” and go down all the way to the end of the section. In your 2K18 file copy the BOTTOM 8 lines and paste them under the last line of the same section in your 2K19 file (from "compressed_back" to "twist_R"). Save and exit.
6. Drag the appearance_info.RDAT file from your 2K18 archive into your 2K19 archive to replace it.
7. Drag in your .model file for the converted player - the main one that the 2K18 hihead.SCNE points to. Copy the name of the original, 2K19 .model in the archive, delete that file, rename the remaining .model file by hitting paste.
8. Now, drag in any tattoos, 3D hair files, etc. from the png.iff archive of the 2K18 player. These will show up like normal. Now you should see something like the picture above.
Your face.iff archive should remain the same
The png.iff archive should have these files
appearance_info.RDAT
hihead___.model
hihead.SCNE
hihead___.mathnodes
+ Any tattoos or 3D hair or accessories brought over
MonkeymanJSV wrote:just brainstorming ideas could you import the 2k19 skeleton and delete the 2k19 model and replace it with just the model from 2k18 and reassign vertix groups?
trevorjpt33 wrote:MonkeymanJSV wrote:just brainstorming ideas could you import the 2k19 skeleton and delete the 2k19 model and replace it with just the model from 2k18 and reassign vertix groups?
I think that would be possible. The problem is that while the skeleton imports, the skeleton and any information in the model regarding the skeleton doesn’t export. I don’t think it was designed to.
MonkeymanJSV wrote:trevorjpt33 wrote:MonkeymanJSV wrote:just brainstorming ideas could you import the 2k19 skeleton and delete the 2k19 model and replace it with just the model from 2k18 and reassign vertix groups?
I think that would be possible. The problem is that while the skeleton imports, the skeleton and any information in the model regarding the skeleton doesn’t export. I don’t think it was designed to.
TBH I havent looked into anything for 2k19 yet just keep checking back here ever now and thing
Would you need to export the skelton tho? if all the new vertexs groups match up on the 2k18 model it should solve the werid arms and body issues
trevorjpt33 wrote:So, as of now, we are in the same boat as far as conversions from 2k17 and 2k18. Which is good news for 2k17 conversions, in that when we figure out one, we will also figure out the other. Right now, I have an issue with each as far as textures.. 2k17 face textures make the game crash, while Kareem's 2k18 goggles don't show up right.
The screenshots below show a player from both 2k17 and 2k18 - my modded Reggie Miller (sub Ray Allen's face textures) which was converted from 2K17, and my modded Kareem that was a 2k18 mod. This is where we currently sit as far as figuring this thing out.
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laroche23 wrote:Does anybody knows if we can use the jerseys from 2k19 on 2k17? thanks ....
imescobarlopez wrote:Has anybody tested the shrinkwrap modifier in blender?
I'm trying to automatically re-sculpt a 2k17 or 18 object with another from this game.
...anyone being succesful with that?
imescobarlopez wrote:Oh. Thanks. I'll try again. Something I must be doing wrong there.
Any news about the 2k19 beards? I have the same error as you. They are tiny and not shaped at all, but good news is it seems they fit perfectly on the face.
trevorjpt33 wrote:So, as of now, we are in the same boat as far as conversions from 2k17 and 2k18. Which is good news for 2k17 conversions, in that when we figure out one, we will very likely figure out the other as well. Right now, I have an issue with each as far as textures..
2k17 face textures make the game crash. 2k19 textures, however, allow him to show up. Kareem's 2k18 goggles don't show up right. Super transparent, and if I try to use the 2k19 ones they show up but look like a solid in blender.
The screenshots below show a player from both 2k17 and 2k18 - my modded Reggie Miller (sub Ray Allen's face textures) which was converted from 2K17, and my modded Kareem that was a 2k18 mod. This is where we currently sit as far as figuring this thing out.
2k17
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2k18
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Nothing has changed, except I now know exactly where the issue is. My brother is a software engineer and has been helping me out while I’ve been trying to learn and get myself up to speed on a few things pertaining to the issue.Hi Trevor,
Any progress on the 2K17 front? Just found out that Troy Hudson, Olowakandi and Oliver Miller are missing from 2K19. I could convert them and make a lot of these teams complete if we get 2K17 to 2K19 figured out.
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