Lady Culture wrote:I don’t have to tell you all about the unprecedented accuracy of this mods artwork, graphics, presentation, sneakers, etc. So I just want to explain where we are at currently and going forward with the roster aspect. Some of you who have been staying up to date on the rosters have noticed some subtle improvements, and the good news is you'll see much more going forward
Mission Statement
Since November of last year, a new layer of work has been getting done, mostly behind the scenes, to the rosters to provide better gameplay, and more accurate simulations. For too long these past players in retro rosters were treated too conservatively. People who weren’t sure what to do with them gave them conservative stats. Stats and abilities below what we’d see with current era players.. I’m of the belief that this era was as good or better than any other era of talent in the NBA and this is finally reflected in that. No more conservative, broad strokes for all, because we are now confident in our research and numbers. No more players having numbers based off of seasons where they only played in 3 games, either. The best passers, dunkers, shooters, shot blockers in this era were not 80-90 level players in those areas. They were 95-99 level, and beyond that in some cases. An attempt has been made to scale all players with one another.
This level of detailing goes All the way down to specific body part injuries. Ever wonder why that player is wearing a knee pad on his right knee? Now you’ll know when you look at his physical chart. You’ll find little details like this throughout that will make you smile and nod.
Non All Star Players are no longer generic, the aim is to give them as much detail or more than you’d see a current player have in the modern 2K roster. For many players compared to what we had before, it’s the difference between a rough outline sketch, and a detailed portrait. Or they had the template of a current NBA Player. Where as before if we didn’t have info on a bench center, we assumed he played like a typical center. Now, you may see a certain center who played away from the basket will be set to do so.
Players now have quirks, badges, injury histories, personality traits, proper play assignments, and more.
People have commented on improved gameplay, and while there’s limits to where you can push this game, and any game for that matter, we have made the proper adjustments for the era. That means mid range game, much more post ups, much harder fouls, less threes, and overall more physicality.
This work is now done for 1989, and will be in the next release of that roster. That base will be used as we go backwards.
I’ll continue to do edits on each season as we go backward (-1988) and forward (1995-) and the whole team has a system in place to progress along. The amount of talent on the team in all areas has made it so we can have one person like myself who can focus ENTIRELY on the player ratings and tendencies themselves. And I’m very thankful for that. This is my passion. But If there’s any suggestions for how to push it further toward realism, or any oversights, I want to know them. I understand why that was done due to a lack of information. But no more. Stildo told me he wanted to take this mod to another level, to be "next gen" successor to the UBR, and so I am trying to do my part fulfill this vision .This is not about ego for me, it is about accurately representing history of the league we love (or loved). I know that is the same feelings for the rest of the team. Enjoy these coming updates and keep us updated with your experiences.
I keep saying Wow because I really am blown away by this group's work. It helps bring back great memories of the era and when basketball was IMO at its best. Now..I will have to restart my season..lol.