Official Patch Notes & Discussion (Latest Patch: 1.15)

Talk about NBA Live 19 here.

Official Patch Notes & Discussion (Latest Patch: 1.15)

Postby Andrew on Sat Sep 08, 2018 12:26 am

Here is the official information, feedback, and discussion topic for the official NBA Live 19 patches. The latest patch for NBA Live 19 is Patch 1.15.

NBA Live 19 Patch 1.15

Release Dates

PlayStation 4: November 21st, 2018
Xbox One: November 21st, 2018

Patch Notes

GAMEPLAY TUNING

  • Defenders who are behind the ball carrier and not actively contesting during layup attempts will no longer affect the percentage of the shot
  • Fixed an issue in which defenders (in switch situations) wouldn’t affect the shot percentages when contesting during jump shots and layups. All defenders holding contest near a shooter, and in front of the shooter, will impact the shot
TRAITS/ICON ABILITY

  • Fixed mentality trait and Icon Ability issues that cause the wrong players go to hot or cold
LIKENESS/CELEBRATIONS

  • NBA Players should now play celebrations we would expect them to perform.
ART & THE ONE STORE UPDATE

  • Nike City Edition Jerseys are now available in Play Now, Franchise & The League
  • Court Battles reward player update
ONLINE PLAY

  • Fixed a crash issue within online play
  • Notifying users, they are Host in Live Run
  • Adjusted reward tuning for XP regarding Live Run 3v3, 5v5, and world tour
  • Users can now choose to skip examining items when opening rewards (You can still optionally examine the items with X/Square)


NBA Live 19 Patch 1.14

Release Dates

PlayStation 4: November 15th, 2018
Xbox One: November 15th, 2018

Patch Notes

Some Solo Live Events Arriving Soon and New Live Event Rules

  • Go into Live Events playing with other AI players or invite your friends
  • We have a bunch of new game rules brought over from Court Battles that we will be incorporating into our Live Event programming
Improved Matchmaking

  • Lots of work this past month to improve the matchmaking experience
  • Functionality to merge lobbies that have groups of players that are awaiting to fill when going public
Audio

  • 1200 New Samples
  • Content Refresh/Updates to Play by Play
  • Intensity Tuning for more high intensity moments
Gameplay

  • Trait Tuning/Balance updates
  • Online Stability (desync fix)
  • Passing Animation selection Logic Improvements (passes from the post will respect player facing better – address cases where player was looking in the opposite direction of the pass target)
Art updates

  • New CANVAS artist series courts: Lourdes Villagomez, Pantone
  • New players added for Live Events "Creator Challenges": Nigel Sylvester, Terrell Owens, Marcelas Howard
  • Updates to courts: Portland Trailblazers, Indiana Fever, Philadelphia 76ers, Milwaukee Bucks
  • Updates to NBA uniforms: Memorial patch added to Trailblazers, Denver Nuggets sponsor patch fixed, Lakers number size fixed, Phoenix Suns sponsor patch added & statement shorts fixed, Color of numbers on LA Clippers icon jersey fixed
  • Player head updates
  • Fixes to BAPE x Mitchell & Ness jersey materials, fixed Mitchell & Ness gold jerseys appearance
  • Fixed jersey #11 spacing and appearance
  • Clipping issues fixed with ankle braces and socks
  • Fixed issues with various shoe models not appearing properly in-game: Kyrie models, KD8, LeBron XII Elite
  • Hairstyle updates: Panther braids added, Jheri Curl style fixed, Curly Short Sides fixed
  • Jerseys can now fit longer last names on back
  • Fixed appearance of hoodie drawstrings
Rosters, jersey numbers, and player ratings have also been updated (Details here).


NBA Live 19 Patch 1.13

Release Dates

PlayStation 4: November 8th, 2018
Xbox One: November 8th, 2018

Patch Notes

  • New Art
  • Player head updates (Details here)
  • Live Event data
  • Desync detection info and Desync fixes


NBA Live 19 Patch 1.12

Release Dates

PlayStation 4: October 31st, 2018
Xbox One: October 31st, 2018

Patch Notes

  • New content in The One Store.
  • Minor bug fixes


NBA Live 19 Patch 1.11

Release Dates

PlayStation 4: October 23rd, 2018
Xbox One: October 23rd, 2018

Patch Notes

  • Live Events data
  • Store Update
    • New BAPE items in store
    • New Halloween items in store
    • New Generic items in store
  • Roster Updates (Details here)


NBA Live 19 Patch 1.10

Release Dates

PlayStation 4: October 17th, 2018
Xbox One: October 17th, 2018

Patch Notes

  • The One Store update
  • Resolved issue where practice jerseys in ultimate team weren’t appearing correctly.
  • Stability fixes


NBA Live 19 Patch 1.09

Release Dates

PlayStation 4: October 12th, 2018
Xbox One: October 12th, 2018

Patch Notes

  • Minor bug fixes


NBA Live 19 Patch 1.08

Release Dates

PlayStation 4: October 11th, 2018
Xbox One: October 11th, 2018

Patch Notes

  • Minor bug fixes


NBA Live 19 Patch 1.07

Release Dates

PlayStation 4: October 9th, 2018
Xbox One: October 9th, 2018

Patch Notes

General

  • Added an ICON Patch Tile to the edit player screen which will notify you when an upgrade is available
  • 1 v. 0 create-a-player shootaround on your ONE Court has been added – this can be accessed through The One menu
  • Edit Player has been added to Franchise mode (applies to existing Franchises – no need to restart)
  • Streaming/capture blocking has been removed from several screens
  • New Private Lobby Live Run Rules added, including:

    • Inside Out
    • Meet Me at the Rim
    • Points for Everything
    • Halfcourt Make It, Take It
    • Rebounds to 50
    • Rainmaker Two Halves
  • Fixed an issue where traits were not being properly calculated into a player’s OVR rating
  • Game rules will now be displayed in the game pause menu in the following modes:

    • Court Battles
    • World Tour
  • A Rules pop-up has been added prior to tip-off in World Tour
  • Mentality Meter effect explanations have been added to the traits tray when you feel the bar up 100%, positive or negative
  • Ability was added to remove any equipped Attacker Handicap in Court Battles
  • FIX Dream Sequence Court added to 3 v. 3 Live Run
  • Store: added the ability to purchase multiple items with only one opening animation
Animations

  • Jumpshots

    • Additional Signature Jumpers added for Current NBA and Legend players, including:

      • Amar’e Stoudemire
      • Baron Davis
      • Bernard King
      • Chris Mullin
      • Drazen Petrovic
      • Isiah Thomas
      • Karl Malone
      • Patrick Ewing
      • Steve Nash
      • Tracy McGrady
      • Wilt Chamberlain
      • Spencer Dinwiddie
      • Jared Dudley
      • Kenneth Faried
      • Shabazz Napier
    • Improved existing Signature Jumpers

      • Fixed Carmelo Anthony’s shot where his arm would pop on release
      • Updated Lonzo Ball’s release hand pose to be more accurate
      • Slowed down Kelsey Plum’s shot
      • Cleaned up various moving jumpers to be smoother
      • Improved various WNBA gathers
    • Inside Shot fixes

      • Various alignment issues have been fixed, including:

        • Early alignment that was causing popping
        • Late alignment that was causing crashing through one another
      • Adjusted foul call likelihoods for layups on a per asset basis
    • Dunks

      • More signature dunks have been applied to additional NBA players
      • Decreased the likelihood of a highlight dunk from playing in traffic
      • Adjusted various dunks to ratings, to decrease crazier dunks from playing on low-skilled dunkers
      • Put a larger penalty to decrease the likelihood of repeating signature or highlight dunks in a single game
    • More appropriate selection for handedness and context

      • Left-handed players should be more likely to use left-handed finishes
  • Catching

    • Tuned animation to fix cases of the player catching the ball facing the wrong way
    • Adjusted some catching branch points so exiting catches to shoot or dribble is more responsive
    • Fixed instances of cutters not attempting to catch passes
    • Tuned post-catching selection for less missed catches in post
  • Interceptions

    • Tuned so defenders play the passing lane better, facing the ball more often when defending cutters.
    • Tuned up interceptions, so more will play especially in Pick-and-Roll situations
  • Bench

    • Tuned animation (posting issues)
    • Tuned alignment ton interaction with the bench
  • Post-Whistle

    • Smoother transition in and out of post-whistle animations
    • Triple-threat body up mirroring issues addressed
  • Dribble

    • Added a new dribble move – BHB in-out
    • Smoothing pass on standing dribble moves
    • Smoothing pass on other various dribble blends
    • Adjustments to ball warps/blips
    • Adjustments to RPM for dribble

      • Slowed down various quick turns and “zig-zag” like movements by 10-15%
    • Celebrations/Taunts

      • Steering adjustments, so players go into and out of celebrations smoother
      • Fixes to target of taunt
    • Rebounds

      • Adjusted branch-out windows on assets where it kept player in animation too long, so players can get out of rebounds quicker
      • Removed some boxout animations that started with the players too far apart from each other, helping with responsiveness in positioning prior to rebounds
      • Fixed various rebound animation problems to reduce warping animations and hands clipping through the rim
    • Passing

      • Various pass animation selection adjustments/fixes, adding a better selection of pass types
      • Lessened full court pass animations to nearby receivers
      • Tuned ball speeds, equaling less passes that are unnaturally fast
      • Made passing more responsive out of double team
      • Removed very delayed passes out of dribble pickups and collisions with a defender while dribbling
      • Removed accidental icon passes to the center during pick-and-roll
    • Various posing fixes (animation quality)
Traits

  • Rebalanced all shooting traits
  • Fixed an exploit in which shooting traits would reward a user a large boost on highly improbably shots
  • Implemented diminishing returns for stacking traits of the same type

    • Stacking multiple traits will still be beneficial but have less of an exponential benefit
  • Streak Traits, like Spicy Dish, will now be more reliable
Plays

  • Fixed spacing issues regarding motion offense: players are less likely to clump/cluster
Logic

  • Increased the frequency of jump shot fouls
  • Adjusted the off-ball acceleration from stop to be quicker
  • Adjusted pick and pop logic

    • Good shooters will now go to the three-point line, or mid-range, to space out the floor
  • Adjusted reaction time for defender deflection of passes
  • Fixed issue of bounce/lob pass request when off-ball carrying over after receiving the ball (i.e. pass immediately after receiving when in player lock)
Stamina

  • Holding sprint will now decrease your short-term stamina quicker

    • The longer you hold it, the faster you will tire out
  • If you are too tired, but request a dunk, you will now have a chance of missing the dunk
  • The more tired you are, the slower you will physically move
Performance Grade

  • Added a new performance event for playing off-ball defense and holding the user without being called for a foul (positive event)
  • Added a new performance event for playing off-ball defense and holding the user causing a foul to be called (negative event)
UI

  • Fixed issue where shot meter would display inappropriately (for non-metered shots)
Presentation

  • Camera

    • Various fixes for environments and keeping action on screen
  • Made adjustments for cloth settling following a camera warp
Audio

  • Commentary

    • Added 2,466 new samples, including content for:

      • Free Throws
      • In-game statistics
      • Out of Bounds
      • Blocks
      • Quarter summaries
      • Upcoming season outlook conversations
      • Emotion/intensity tuning
  • Music

    • Added more instrumentals to Pro-Am and Court Battles experience
    • Made general game mix updates/polish
Bug Fixes

  • Various gear color sorting issues fixed
  • Various gear item tiers updated/fixed
  • Various gear brand sorting issues fixed
  • Updated Cavaliers’ team gear colors for Icon uniforms to Red (previously Navy Blue)
Store Update

  • 30 new jerseys added – jerseys will no longer have a hype requirement for purchase
  • Added premium sneaker styles: Air Jordan I Flyknit, Air Jordan I “Be Like Mike” Gatorade, and Nike Air More Uptempo “Olympics”
  • Hundreds of new tops, bottoms, and arm sleeves available
Roster Moves

  • Trevon Bluiett (NOP) added
Player Updates

  • PUMA added. Several PUMA athletes have been updated with Clyde shoes, including:

    • DeAndre Ayton, Marvin Bagley III, Rudy Gay, Kevin Knox, Michael Porter Jr., Terry Rozier, Zhaire Smith, and Skylar Diggins-Smith
  • Player Dunk packages updated
  • Player head scan updates (Furkan Korkmaz, Derrick Jones Jr., Georges Niang, Sylvia Fowles)


NBA Live 19 Patch 1.05

Release Dates

PlayStation 4: September 21st, 2018
Xbox One: September 21st, 2018

Patch Notes

Gameplay Updates

  • Fixed issue related to rebound and inadvertent Lob pass
  • Fixed retail crash related to Front End Animation preview
  • Fixed issue with Stats coming out of League SuperSim. Addresses stalled AI at end of quarter/game
  • Tuned defensive shot impact on contest
  • Slight adjustments to shot penalties for inside shots
  • Fixed a data issue with stepback selection. Addresses issue that could cause the AI to stall
  • Fixed Steph Curry Icon Ability Choice 3
  • Fixed AI decision making with hand-offs.
Online Updates

  • Leaderboards: We are adding offensive and defensive stat tracking to the Live Run leaderboard.
  • Added ability for live events to locked and shown as upcoming events with a timer.
Stability Updates

  • Fixed an issue with Edited Rosters within Franchise


NBA Live 19 Patch 1.04

Release Dates

PlayStation 4: September 20th, 2018
Xbox One: September 20th, 2018

Patch Notes

Gameplay Issues

  • Improved transition defense/switching
  • Improved defensive positioning to cover the roller off screens (this is a work in progress)
  • Adjusted ball speed on passes for receptions towards the basket (cuts, screen rolling)
  • Fixed a rare issue that resulted in incorrect player velocity going into shots/catches (resulting in a warpy player)
  • Fixed issues where incorrect defensive player was assessed the shooting foul
Court Battle Rules Updates

  • All Court Battle Rules that use halves are now three-minute halves
  • Pro-Am Live Run still uses four, five-minute quarters
  • All Court Battle Rules that are to 11 now use ones and twos
  • All Skins Rules now use ones and twos
  • Defense Wins Championships changed to twos and threes, and points for defensive rebounds was changed from five to three
Traits and ICON Abilities

  • Updated some of the ICON upgrade visuals along the Sniper ICON path
  • Clarified instructions for unlocking the Pick and Shoot Trait
Online: Matchmaking

  • Fixed timing issues in our matchmaking server cluster that were resulting in “cold” lobbies that wouldn’t be properly evaluated by new matchmakers
  • Modified the matchmaking rules and timing controls of the client and server to ensure all lobbies are evaluated by new matchmakers
  • Increased matching weight a slobbies remain open to the public for a longer time, to promote a first-come, first-served behavior
Online: Leaderboards

  • Fixing the bug that was giving you a loss or preventing your games form being reported to the Live Run leaderboard when playing consecutive games in the same lobby; resetting the Live Run leaderboard so that everyone starts fresh with these changes
  • With these changes, it’s required to have a full reset, which is being scheduled
Players

  • Made player likeness updates to: Aaron Holiday, Anfernee Simons, Moritz Wagner, Landry Shamet, Robert Williams III, Jacob Evans, Omari Spellman, Élie Okobo, Jevon Carter, Jalen Brunson, Devonte' Graham, Josh Okogie, Grayson Allen, Chandler Hutchison, Keita Bates-Diop, Rodions Kurucs, Willy Hernangomez, Antonio Blakeney, Devin Robinson, Trevon Bluiett, Lonnie Walker IV, Mitchell Robinson, Khyri Thomas, Kevin Huerter, and Džanan Musa
Miscellaneous Updates

  • Tuned the visual appearance of sweating on the players as the game progresses
  • Fixed mismatched lettering on generated player jerseys in Franchise and The League
Audio

  • 1700-plus new lines of commentary
  • 750-plus new player specific lines of commentary
  • New player trades and movement conversation
  • New rookie insights
  • New intensity tuning
  • Bug fixing/repetition tuning
  • League/career milestone lines


NBA Live 19 Patch 1.03

Release Dates

PlayStation 4: September 7th, 2018
Xbox One: September 7th, 2018

Patch Notes

  • Day One Patch
  • Minor bug fixes


NBA Live 19 Patch 1.02

Release Dates

PlayStation 4: Pre-Release
Xbox One: Pre-Release

Patch Notes

  • Minor bug fixes


NBA Live 19 Patch 1.01

Release Dates

PlayStation 4: Pre-Release
Xbox One: Pre-Release

Patch Notes

  • Minor bug fixes
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Re: Official Patch Notes & Discussion (Latest Patch: 1.04)

Postby Andrew on Fri Sep 21, 2018 3:22 am

Patch 1.04 has been released. Notes have also been added to the first post.

Gameplay Issues

  • Improved transition defense/switching
  • Improved defensive positioning to cover the roller off screens (this is a work in progress)
  • Adjusted ball speed on passes for receptions towards the basket (cuts, screen rolling)
  • Fixed a rare issue that resulted in incorrect player velocity going into shots/catches (resulting in a warpy player)
  • Fixed issues where incorrect defensive player was assessed the shooting foul
Court Battle Rules Updates

  • All Court Battle Rules that use halves are now three-minute halves
  • Pro-Am Live Run still uses four, five-minute quarters
  • All Court Battle Rules that are to 11 now use ones and twos
  • All Skins Rules now use ones and twos
  • Defense Wins Championships changed to twos and threes, and points for defensive rebounds was changed from five to three
Traits and ICON Abilities

  • Updated some of the ICON upgrade visuals along the Sniper ICON path
  • Clarified instructions for unlocking the Pick and Shoot Trait
Online: Matchmaking

  • Fixed timing issues in our matchmaking server cluster that were resulting in “cold” lobbies that wouldn’t be properly evaluated by new matchmakers
  • Modified the matchmaking rules and timing controls of the client and server to ensure all lobbies are evaluated by new matchmakers
  • Increased matching weight a slobbies remain open to the public for a longer time, to promote a first-come, first-served behavior
Online: Leaderboards

  • Fixing the bug that was giving you a loss or preventing your games form being reported to the Live Run leaderboard when playing consecutive games in the same lobby; resetting the Live Run leaderboard so that everyone starts fresh with these changes
  • With these changes, it’s required to have a full reset, which is being scheduled
Players

  • Made player likeness updates to: Aaron Holiday, Anfernee Simons, Moritz Wagner, Landry Shamet, Robert Williams III, Jacob Evans, Omari Spellman, Élie Okobo, Jevon Carter, Jalen Brunson, Devonte' Graham, Josh Okogie, Grayson Allen, Chandler Hutchison, Keita Bates-Diop, Rodions Kurucs, Willy Hernangomez, Antonio Blakeney, Devin Robinson, Trevon Bluiett, Lonnie Walker IV, Mitchell Robinson, Khyri Thomas, Kevin Huerter, and Džanan Musa
Miscellaneous Updates

  • Tuned the visual appearance of sweating on the players as the game progresses
  • Fixed mismatched lettering on generated player jerseys in Franchise and The League
Audio

  • 1700-plus new lines of commentary
  • 750-plus new player specific lines of commentary
  • New player trades and movement conversation
  • New rookie insights
  • New intensity tuning
  • Bug fixing/repetition tuning
  • League/career milestone lines
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Re: Official Patch Notes & Discussion (Latest Patch: 1.04)

Postby Dee4Three on Fri Sep 21, 2018 4:45 am

I like that they addressed the patching.

Also, I'm happy they didn't mess with the gameplay too much, and the fact that they focused on defense.

No issues on my end with this patch.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.04)

Postby [Q] on Fri Sep 21, 2018 6:42 am

Glad to see there's transparency this year instead of leaving it a mystery. This is almost a must now that there are more people playing the game and are demanding changes and updates
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Re: Official Patch Notes & Discussion (Latest Patch: 1.04)

Postby Dee4Three on Fri Sep 21, 2018 6:50 am

[Q] wrote:Glad to see there's transparency this year instead of leaving it a mystery. This is almost a must now that there are more people playing the game and are demanding changes and updates


I saw on Twitter that Live 18 sold around 400,000 copies. Not sure where they got that information... but I'd really like to know.

I'm interested to see the increase. Because I would think that with a good increase, we have a better chance at getting a PC version and/or more content.

Edit: I found the same info on reddit.

https://www.google.com/amp/s/amp.reddit ... a_live_19/
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Re: Official Patch Notes & Discussion (Latest Patch: 1.04)

Postby Andrew on Fri Sep 21, 2018 2:54 pm

[Q] wrote:Glad to see there's transparency this year instead of leaving it a mystery. This is almost a must now that there are more people playing the game and are demanding changes and updates


Absolutely. Communication is great this year.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.04)

Postby [Q] on Sat Sep 22, 2018 2:23 am

Played some Live Run last night to try to level up to unlock store gear. My god the 5 on 5 is unbearable. My first two attempts my team got blown out and everyone quit in the first quarter. Finally we got a win in a game where we jumped out to a huge lead and had some guys quit on the other team and the remaining guys kept the lead at 10 until they slowly chipped it down to 5 or so at the end. Also, I haven't really touched LUT, I guess I will wait until they fix the issues there. Kind of annoying that the 2 modes I liked the best last year kinda suck now

I played a regular game to see the new audio changes they hyped and I got a cool but about the Staples Center and LA which I think was new. Also, they talked about Lonzo and then mentioned how Terry Rozier came on the scene in the playoffs last season. Not sure why they turned down/off Al Murdoch's arena speech

I also noticed it was more difficult for the user but not the computer at hitting layups which unfortunately reminded me of the patch that did that last year
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby Andrew on Sat Sep 22, 2018 6:01 am

Added the notes for Patch 1.05 to the first post.

Gameplay Updates

  • Fixed issue related to rebound and inadvertent Lob pass
  • Fixed retail crash related to Front End Animation preview
  • Fixed issue with Stats coming out of League SuperSim. Addresses stalled AI at end of quarter/game
  • Tuned defensive shot impact on contest
  • Slight adjustments to shot penalties for inside shots
  • Fixed a data issue with stepback selection. Addresses issue that could cause the AI to stall
  • Fixed Steph Curry Icon Ability Choice 3
  • Fixed AI decision making with hand-offs.
Online Updates

  • Leaderboards: We are adding offensive and defensive stat tracking to the Live Run leaderboard.
  • Added ability for live events to locked and shown as upcoming events with a timer.
Stability Updates

  • Fixed an issue with Edited Rosters within Franchise
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Re: Official Patch Notes & Discussion (Latest Patch: 1.04)

Postby shinron15 on Sat Sep 22, 2018 6:10 am

[Q] wrote:I also noticed it was more difficult for the user but not the computer at hitting layups which unfortunately reminded me of the patch that did that last year


That about confirms it...the newest patch basically destroyed the post and inside game just like 18's patch. Thank the people providing gameplay feedback based off the street modes instead of the actual NBA aspect.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby Andrew on Sat Sep 22, 2018 6:16 am

I haven't played with the latest patch yet, but that's definitely concerning. It doesn't pay to focus on one mode, especially the one that isn't centred on being an NBA sim.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby shinron15 on Sat Sep 22, 2018 6:35 am

So I just tried a game on Superstar, and the inside game has been nerfed to the extreme. When using the Sixers, Embiid missed three consecutive layups in a row (one of them was very lightly contested), as well as missing back to back post hooks. Not to mention the frequent blocks and steals the AI can perform on Superstar, it basically becomes Live 18 with less robotic animations, but retaining the same rubber band and unnaturally psychic AI.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby ThaLiveKing on Sat Sep 22, 2018 6:36 am

shinron15 wrote:So I just tried a game on Superstar, and the inside game has been nerfed to the extreme. When using the Sixers, Embiid missed three consecutive layups in a row (one of them was very lightly contested), as well as missing back to back post hooks. Not to mention the frequent blocks and steals the AI can perform on Superstar, it basically becomes Live 18 with less robotic animations, but retaining the same rubber band and unnaturally psychic AI.


Not sure why people play Live on Superstar lol
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby [Q] on Sat Sep 22, 2018 6:38 am

I played all star Lakers vs Celtics and freaking LeBron missed an uncontested layups and also a few contested ones that should have gone in

Also this year on all star difficulty the CPU intercepts a ridiculous amount of passes, even safe passes which was something reserved for superstar difficulty last year
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby shinron15 on Sat Sep 22, 2018 6:40 am

When the AI doesn't become psychic, and performs superhuman comebacks while your team is crippled, Superstar is a pretty fun difficulty imo. It was the main difficulty I played when the demo came out, and even a bit into the full game, as I enjoyed the competitiveness, yet it wasn't too unfair against a human opponent. I hated it in 18, because it practically encouraged you to perform exploits such as the hand-off cheese, pick and pop with three point shooters, placing taller players at the guard position, etc. Basically, it was fake difficulty.

It's even worse in LUT since many of the legends can't even dunk, therefore crippling them even further. I don't want this game to have the 2K syndrome where it produces a few good updates, but later introduce elements that make the game worse. The inside shot/layup penalty need to be reverted back to how it was beforehand.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby ThaLiveKing on Sat Sep 22, 2018 7:07 am

shinron15 wrote:When the AI doesn't become psychic, and performs superhuman comebacks while your team is crippled, Superstar is a pretty fun difficulty imo. It was the main difficulty I played when the demo came out, and even a bit into the full game, as I enjoyed the competitiveness, yet it wasn't too unfair against a human opponent. I hated it in 18, because it practically encouraged you to perform exploits such as the hand-off cheese, pick and pop with three point shooters, placing taller players at the guard position, etc. Basically, it was fake difficulty.

It's even worse in LUT since many of the legends can't even dunk, therefore crippling them even further. I don't want this game to have the 2K syndrome where it produces a few good updates, but later introduce elements that make the game worse. The inside shot/layup penalty need to be reverted back to how it was beforehand.


I have a game play rendering and Curry did change a shot by LeBron, but I feel overall the changes should be necessary. I think more fouls should be called, I'm going to bump them up for a next game.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby Dee4Three on Sat Sep 22, 2018 7:08 am

ThaLiveKing wrote:
shinron15 wrote:So I just tried a game on Superstar, and the inside game has been nerfed to the extreme. When using the Sixers, Embiid missed three consecutive layups in a row (one of them was very lightly contested), as well as missing back to back post hooks. Not to mention the frequent blocks and steals the AI can perform on Superstar, it basically becomes Live 18 with less robotic animations, but retaining the same rubber band and unnaturally psychic AI.


Not sure why people play Live on Superstar lol


I do, just like I play NBA 2K on HOF. I post videos from time to time on all star, but those are only exhibition games. When I want to be challenged. Be competitive, and feel great about winning or competition in general, I always play on the hardest level.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby shinron15 on Sat Sep 22, 2018 7:37 am

https://twitter.com/ShauntheG/status/10 ... 3972251653

smh. Now Live fans are adapting the "not my problem, therefore not a problem" approach.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby Dee4Three on Sat Sep 22, 2018 7:39 am

shinron15 wrote:https://twitter.com/ShauntheG/status/1043204123972251653

smh. Now Live fans are adapting the "not my problem, therefore not a problem" approach


I feel like that's common among people generally, it's a common trait.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby shinron15 on Sat Sep 22, 2018 7:44 am

Shaq just missed layups and post hooks over guys like Muggsy Bouges, Spud Webb, and Kyle Lowry in a few LUT games just now. Do people really think crap like this is going to benefit the game?
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby ThaLiveKing on Sat Sep 22, 2018 7:48 am

shinron15 wrote:Shaq just missed layups and post hooks over guys like Muggsy Bouges, Spud Webb, and Kyle Lowry in a few LUT games just now. Do people really think crap like this is going to benefit the game?


If they would expand their slider set like NHL does and have categories, the game would be so much easier to tweak for us and them. You can stop this stuff from happening in NHL with sliders adjustments, because they have a hitting and collisions slider category.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby Dee4Three on Sat Sep 22, 2018 8:17 am

ThaLiveKing wrote:
shinron15 wrote:Shaq just missed layups and post hooks over guys like Muggsy Bouges, Spud Webb, and Kyle Lowry in a few LUT games just now. Do people really think crap like this is going to benefit the game?


If they would expand their slider set like NHL does and have categories, the game would be so much easier to tweak for us and them. You can stop this stuff from happening in NHL with sliders adjustments, because they have a hitting and collisions slider category.


It needs to not have those issues by default. The game shouldn't load up that way, a good majority of the gaming population doesn't even mess with sliders. They want to pick up and play.

The LUT team stuff in general is really dissapointing.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby ThaLiveKing on Sat Sep 22, 2018 8:54 am

Dee4Three wrote:
ThaLiveKing wrote:
shinron15 wrote:Shaq just missed layups and post hooks over guys like Muggsy Bouges, Spud Webb, and Kyle Lowry in a few LUT games just now. Do people really think crap like this is going to benefit the game?


If they would expand their slider set like NHL does and have categories, the game would be so much easier to tweak for us and them. You can stop this stuff from happening in NHL with sliders adjustments, because they have a hitting and collisions slider category.


It needs to not have those issues by default. The game shouldn't load up that way, a good majority of the gaming population doesn't even mess with sliders. They want to pick up and play.

The LUT team stuff in general is really dissapointing.


More sliders = More access to tune stuff for the devs and users
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby Dee4Three on Sat Sep 22, 2018 8:59 am

ThaLiveKing wrote:
Dee4Three wrote:
ThaLiveKing wrote:
shinron15 wrote:Shaq just missed layups and post hooks over guys like Muggsy Bouges, Spud Webb, and Kyle Lowry in a few LUT games just now. Do people really think crap like this is going to benefit the game?


If they would expand their slider set like NHL does and have categories, the game would be so much easier to tweak for us and them. You can stop this stuff from happening in NHL with sliders adjustments, because they have a hitting and collisions slider category.


It needs to not have those issues by default. The game shouldn't load up that way, a good majority of the gaming population doesn't even mess with sliders. They want to pick up and play.

The LUT team stuff in general is really dissapointing.


More sliders = More access to tune stuff for the devs and users


I don't disagree with that. They need to be better though out of the gate, and by default. Thats all I am saying.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby Andrew on Sat Sep 22, 2018 12:50 pm

It's also crucial in modes where we can't adjust sliders. Hopefully they can dial it back a bit.
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Re: Official Patch Notes & Discussion (Latest Patch: 1.05)

Postby shinron15 on Sat Sep 22, 2018 1:08 pm

Just played a game of court battles, and it's clear that the nerfed inside game delivers fake difficulty. Irving missed at least five slightly contested layups (only one went for the entire game), but CPU Wiggins makes 3 heavily contested layups in a row.

This capture from the NBA Live Reddit is all the proof I need to show how toxic and in denial the community is when making patches.
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What timing? This isn't 2K's layup system that shares the shot meter. How about ignoring the fact that the AI is unaffected by the nerf, and instead insulting how someone plays the game?

I fear that the game will become awful by the end of the year...
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