exrxixxx wrote:So, X coordinates are
00 20 8C C4
ALWAYS ALWAYS ALWAY. The next four bytes are Y coordinates.
Example: 00 20 8C C4 00 00 00 3F (the first four bytes X coord., the next four Y coord.)
Thanks for Commenting. Now that you mentioned this detail, i looked over my png notes, and it was very apparent, lol. oh well, that's what i get doing hex editing sick.. fuzzy brain, lol

Anyways,
i am sick with the flu last night and today, so worked on my png notations. I have moved around most elements of the scoreboard, i believe. (except that blasted away/home logo)
the png are messy, but somewhat legible. Exrxixxx, if you could glance through them, we'd appreciate it here in this thread.
anybody can write whatever notes they want on these png and post it back here. I use png to visually keep things organized.
One question that i've wondred about. lets take background scoreboard as an example.
starts shaped good texture ratio... no stretching...
but when moving it around screen the texture gets stretched along x-axis or along y-axis. Is there any way to keep a good texture ratio mathematically... or did you just eyball the texture when it looked like no stretching.
Anyways, everybody, take a look at these png files for moving scoreboard elements. maybe exrxixxx can look through them, too, when you have time.
(and for the love of all things holy, moving foul markers one by one is pure tortue [you'll see] we gotta find a way to streamline that procedure)
thanks
*edit: some notes. these png should be adequate to make new scoreboards. havent made a proper x-axis; y-axis guide. I included a few notes about x-axis;y-axis. and exrxixxx posts are super helpful about that.
also, The Foul Box that pops up when foul, then disappears when no foul. I could make the foul box texture wider and taller, can move it left/right on x-axis (i just stretch texture way far left then bring other side of texture also left), but moving the foul box up/down on the Y-axis i cannot do.
so, because of inability to move Foul Box on y-axis, if you want your scoreboard at bottom of screen, start with nbav6 or root as base. If you want it higher up in screen, start with tntv3 as base because the Foul box is in different positions. maybe exrxixxx can share about moving foul box properly, if he has time.
Welp, if you gonna try to make a scoreboard, then place scoreboard texture where u want it first, then fill in the elements like team name, score, clock, etc they easy to move and fun. Then do team color boxes, they a little troublesome but not to bad. (i still cant move away/home logos very well, see below post) Then, do Foul markers last, until we streamline the foul mark procedure with some simple math about spacing, its horrible moving those small things one by one. 7 fouls for both teams; 14 total: very tedious, but may a simple procedure with math spacing.
can change font names and font color with the .scn files. simplest way is to take xx.scn from tnt scorboard and the same xx.scn from nba or root scoreboard, and put them in diffchecker.com....... here's an example i did earlier...
https://www.diffchecker.com/GF9dDcLd makes it easy to see what has changed. also use xx.scn for moving file box words (like personal foul) around screen.
good luck.
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