New shot meter in lower position fixed .New basketball model edited with blender

A hub for everything related to NBA 2K18 modding. Releases, previews, requests, and other modding discussion belongs here.

New shot meter in lower position fixed .New basketball model edited with blender

Postby michaelvlutz49 on Tue Sep 19, 2017 3:04 am

Image
poems by Daniel Defoe
FIXED light up green to match the meter

Image

download
new icon meter.zip



New basketball model edited with blender .
Image



ALL MY WORK.

http://www.moddingway.com/zone/modder/262.html

your welcome everybody! I just try my best for this game, if this was soccer or football I would never try this hard unless i was getting paid to do it.

finished the fix on white players with the purple on the muscles the best without loosing to much pop out effect.

Image
You do not have the required permissions to view the files attached to this post.
Last edited by michaelvlutz49 on Wed Jul 11, 2018 3:29 pm, edited 8 times in total.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby Majesty on Tue Sep 19, 2017 9:00 am

Beautiful work as always!
Majesty
 
Posts: 9
Joined: Sun Sep 17, 2017 3:43 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby Syncinatti on Tue Sep 19, 2017 9:48 am

Your muscle pop global is great work
Syncinatti
 
Posts: 322
Joined: Fri Sep 24, 2010 10:57 am

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby dbzx on Tue Sep 19, 2017 10:21 am

that muscle pop and stadium lighting looking good! keep up the good work!
dbzx
 
Posts: 344
Joined: Fri Jun 04, 2010 7:58 am

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby vincekobe on Tue Sep 19, 2017 10:31 am

Thank you for always making a nice and most needed patch. (Y)
There is one question. :roll:
Is there any way to get rid of the shoot meter?
hi :o
i am korean. :wink:
vincekobe
 
Posts: 581
Joined: Fri Feb 23, 2007 9:10 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby kingprime909 on Tue Sep 19, 2017 11:19 am

Thank for the muscle pop mod. To me its the most essential mod that is available, completely changes the look of the game. Love the way the muscles flex when your throwing a monster jam with Shawn Kemp, makes the game look so real. Truly amazing work!!!
kingprime909
 
Posts: 65
Joined: Sun May 14, 2017 11:46 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby michaelvlutz49 on Tue Sep 19, 2017 11:27 am

vincekobe wrote:Thank you for always making a nice and most needed patch. (Y)
There is one question. :roll:
Is there any way to get rid of the shoot meter?

yes its easy to do go to main option in menu and it's in there turn it off.
Last edited by michaelvlutz49 on Tue Sep 19, 2017 11:37 am, edited 1 time in total.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby michaelvlutz49 on Tue Sep 19, 2017 11:32 am

your welcome everybody! I just try my best for this game, if this was soccer or football I would never try this hard unless i was getting paid to do it.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby Boff2k on Tue Sep 19, 2017 11:35 am

The global.iff goes to the modded folder? I'm rusty with modding and I hated 2k17 so much that I couldn't even enjoy the mods for it....
Boff2k
 
Posts: 58
Joined: Thu Sep 15, 2016 5:05 am

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby jajawatawat on Sat Sep 23, 2017 12:12 pm

bro great work but when on hd backboards mod why is it too bright with the OKC Arena
jajawatawat
 
Posts: 192
Joined: Wed Oct 17, 2012 7:46 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby Brian White on Sat Sep 23, 2017 11:47 pm

I second the question that @Boff2k ask please help does the global goes in the modded folder?
User avatar
Brian White
 
Posts: 288
Joined: Tue Jun 23, 2015 12:43 am

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby KBMAMBA24 on Sat Sep 23, 2017 11:55 pm

greatest MUSCLE POP OUT GLOBAL please combined sweet lagoa :D is perfect
User avatar
KBMAMBA24
 
Posts: 420
Joined: Thu Jan 05, 2017 1:00 am

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby michaelvlutz49 on Tue Sep 26, 2017 4:55 pm

jajawatawat wrote:bro great work but when on hd backboards mod why is it too bright with the OKC Arena

yeah i am making a updated one with the floor light decreased a little bit and the rim brightness lowered.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby dangerzone1 on Tue Sep 26, 2017 11:27 pm

could you release another faster dribbling, faster shooting?
User avatar
dangerzone1
 
Posts: 189
Joined: Thu Oct 04, 2012 1:48 am

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby RobDavis on Wed Sep 27, 2017 2:07 am

michaelvlutz49 wrote:
jajawatawat wrote:bro great work but when on hd backboards mod why is it too bright with the OKC Arena

yeah i am making a updated one with the floor light decreased a little bit and the rim brightness lowered.


Yea cant wait had to remove the stadium mod because it was just to bright especially using Gstates reshade
User avatar
RobDavis
 
Posts: 235
Joined: Fri Sep 21, 2007 4:49 am
Location: IL

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby Solo_Dolo on Thu Sep 28, 2017 2:58 am

Thanks for the mod. The muscles flexing is a thing of beauty.
Solo_Dolo
 
Posts: 786
Joined: Mon Nov 16, 2015 4:49 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby kingprime909 on Mon Oct 02, 2017 2:58 am

Once again great job on the muscle mod. One thing that I noticed is when the white players flex there body becomes extremely red due to the shading I'm guessing, is there any way for you to fix this problem.
kingprime909
 
Posts: 65
Joined: Sun May 14, 2017 11:46 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby Syncinatti on Mon Oct 02, 2017 5:26 am

kingprime909 wrote:Once again great job on the muscle mod. One thing that I noticed is when the white players flex there body becomes extremely red due to the shading I'm guessing, is there any way for you to fix this problem.


I was going to ask this too. Maybe tone down the "darkness" off the chest region iff.
Syncinatti
 
Posts: 322
Joined: Fri Sep 24, 2010 10:57 am

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby michaelvlutz49 on Mon Oct 02, 2017 9:48 am

kingprime909 wrote:Once again great job on the muscle mod. One thing that I noticed is when the white players flex there body becomes extremely red due to the shading I'm guessing, is there any way for you to fix this problem.

yeah i noticed that before evan on 2k17 I think I would have to lower the tone on the muscle files.
I will look in to it.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby kingprime909 on Mon Oct 02, 2017 10:33 am

michaelvlutz49 wrote:
kingprime909 wrote:Once again great job on the muscle mod. One thing that I noticed is when the white players flex there body becomes extremely red due to the shading I'm guessing, is there any way for you to fix this problem.

yeah i noticed that before evan on 2k17 I think I would have to lower the tone on the muscle files.
I will look in to it.

Ok cool, not a big deal the mod looks great regardless, but if you able to figure a solution that will be much appreciated.
kingprime909
 
Posts: 65
Joined: Sun May 14, 2017 11:46 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby kingprime909 on Thu Oct 05, 2017 4:51 am

The cloth physics v2 looks great, any progress on the muscle mod from making the white players becoming red when they flex?
kingprime909
 
Posts: 65
Joined: Sun May 14, 2017 11:46 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby nextnba on Thu Oct 05, 2017 11:46 am

The brightness and the sweat patch really improved graphic!!! Just amazing work. 2k need to hire you!!
nextnba
 
Posts: 633
Joined: Wed Dec 22, 2004 2:29 am

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby swagyth on Thu Oct 05, 2017 1:38 pm

Can you shorten the shorts?
swagyth
 
Posts: 28
Joined: Fri Jan 15, 2016 11:29 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby michaelvlutz49 on Sat Oct 07, 2017 7:10 pm

kingprime909 wrote:The cloth physics v2 looks great, any progress on the muscle mod from making the white players becoming red when they flex?

yes just lower the brightness down in the chest_region.efd6d9054eb7914b in global.It will decrease the pop out effect.I tried decreasing it but, I didn't like it, took too much of the effect away.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby kingprime909 on Sun Oct 08, 2017 2:55 am

what program do we have to use to make that change or how do you install this.
kingprime909
 
Posts: 65
Joined: Sun May 14, 2017 11:46 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby ChrisCP3Paul on Sun Oct 08, 2017 7:03 am

I'm glad you redid the cloth physics as the first version was too much movement, jerseys would be moving when players were lined up at the free throw line.

I gotta ask though is there any way to edit the jerseys fit?

2K has always made the jersey fit unrealistic and borderline terrible at times with the floating, as we all know many players wear their jerseys tight (Dwight Howard for example, his jersey is almost skin tight)
The way a jersey fits on a player also makes a huge difference in how the player's looks.... the way 2K has the jerseys looking, almost everyone looks identical no matter the body type (not that there's a huge variation of body types anyway)
Image
User avatar
ChrisCP3Paul
 
Posts: 335
Joined: Fri Sep 30, 2005 7:09 am

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby michaelvlutz49 on Sun Oct 08, 2017 10:16 am

ChrisCP3Paul wrote:I'm glad you redid the cloth physics as the first version was too much movement, jerseys would be moving when players were lined up at the free throw line.

I gotta ask though is there any way to edit the jerseys fit?

2K has always made the jersey fit unrealistic and borderline terrible at times with the floating, as we all know many players wear their jerseys tight (Dwight Howard for example, his jersey is almost skin tight)
The way a jersey fits on a player also makes a huge difference in how the player's looks.... the way 2K has the jerseys looking, almost everyone looks identical no matter the body type (not that there's a huge variation of body types anyway)

i will try but, i can make them a little more tight the problem is the jersey might go threw the skin. I will see what I can do.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby michaelvlutz49 on Sun Oct 08, 2017 10:16 am

ChrisCP3Paul wrote:I'm glad you redid the cloth physics as the first version was too much movement, jerseys would be moving when players were lined up at the free throw line.

I gotta ask though is there any way to edit the jerseys fit?

2K has always made the jersey fit unrealistic and borderline terrible at times with the floating, as we all know many players wear their jerseys tight (Dwight Howard for example, his jersey is almost skin tight)
The way a jersey fits on a player also makes a huge difference in how the player's looks.... the way 2K has the jerseys looking, almost everyone looks identical no matter the body type (not that there's a huge variation of body types anyway)

i will try but, i can make them a little more tight the problem is the jersey might go threw the skin. I will see what I can do.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby ChrisCP3Paul on Sun Oct 08, 2017 2:24 pm

Yea no problem I was just wondering, I mean you can't really fix something that 2K didn't do properly in the first place, you can only do so much as a modder and you've already fixed a few of their major annoyances as is, thanks for all your work over the years btw.
Image
User avatar
ChrisCP3Paul
 
Posts: 335
Joined: Fri Sep 30, 2005 7:09 am

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby kingprime909 on Tue Nov 07, 2017 12:46 pm

Hey Michael can you make a new global with Lagoa 12min sweat effect + your muscle pop in one global. Thx
kingprime909
 
Posts: 65
Joined: Sun May 14, 2017 11:46 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby Lagoa on Tue Nov 07, 2017 8:14 pm

Michael, can u help us with this?

viewtopic.php?f=236&t=104077

Read my last posts.
Sorry my Bad English
User avatar
Lagoa
 
Posts: 2604
Joined: Tue Dec 17, 2002 11:05 pm
Location: São Paulo, Brasil

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby corex1 on Tue Nov 07, 2017 11:04 pm

How to use hd settings for global?
corex1
 
Posts: 34
Joined: Thu Oct 11, 2012 1:19 pm

Re: Heres all my new mods NET,HD_STADIUME_ICON_REMOVED

Postby KBMAMBA24 on Tue Nov 07, 2017 11:15 pm

kingprime909 wrote:Hey Michael can you make a new global with Lagoa 12min sweat effect + your muscle pop in one global. Thx

++++++ (Y)
User avatar
KBMAMBA24
 
Posts: 420
Joined: Thu Jan 05, 2017 1:00 am

Re: New shot meter in lower position.

Postby michaelvlutz49 on Wed Jul 11, 2018 1:36 am

no feed back!
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: New shot meter in lower position.

Postby Rosque on Wed Jul 11, 2018 4:06 am

Maybe you'd get mor efeedback if you made a new post for every update? Also, do I put the files for new shot meter into modded folder or where .exe is?
User avatar
Rosque
 
Posts: 1050
Joined: Wed Oct 12, 2011 7:58 pm

Re: New shot meter in lower position.

Postby TGsoGood on Wed Jul 11, 2018 1:25 pm

Rosque wrote:Maybe you'd get mor efeedback if you made a new post for every update? Also, do I put the files for new shot meter into modded folder or where .exe is?

files go inside of the gamedata file, then that goes inside modded folder.

michaelvlutz49 wrote:no feed back!

I tried to contact you via youtube but you never responded. Great work tho. I like this shot meter better than default
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 3791
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

Re: New shot meter in lower position.

Postby michaelvlutz49 on Wed Jul 11, 2018 2:44 pm

TGsoGood wrote:
Rosque wrote:Maybe you'd get mor efeedback if you made a new post for every update? Also, do I put the files for new shot meter into modded folder or where .exe is?

files go inside of the gamedata file, then that goes inside modded folder.

michaelvlutz49 wrote:no feed back!

I tried to contact you via youtube but you never responded. Great work tho. I like this shot meter better than default

Sorry i have been so bizzy.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby tinnyskillz on Wed Jul 11, 2018 6:11 pm

I don`t have a gamedata.iff file. Do you mean the global.iff file? i also dragged the files into my modded folder (waigua).
tinnyskillz
 
Posts: 3
Joined: Mon Sep 25, 2017 7:45 pm

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby KoyaM on Thu Jul 12, 2018 12:13 am

great work as always
User avatar
KoyaM
 
Posts: 248
Joined: Wed Sep 14, 2016 9:43 pm

Re: New shot meter in lower position.

Postby Rosque on Thu Jul 12, 2018 3:04 am

TGsoGood wrote:
Rosque wrote:Maybe you'd get mor efeedback if you made a new post for every update? Also, do I put the files for new shot meter into modded folder or where .exe is?

files go inside of the gamedata file, then that goes inside modded folder.

How do you go about that?
User avatar
Rosque
 
Posts: 1050
Joined: Wed Oct 12, 2011 7:58 pm

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby michaelvlutz49 on Thu Jul 12, 2018 3:16 am

tinnyskillz wrote:I don`t have a gamedata.iff file. Do you mean the global.iff file? i also dragged the files into my modded folder (waigua).

heres the gamdata download https://www.moddingway.com/file/231197.html
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby jwin on Thu Jul 12, 2018 3:17 am

michaelvlutz49, wanted to try to get in touch with you a while ago then just forgot about it, but i wanted to know if from your work on the animations files you think it may be possible to trigger the defensive animations in any way to stop the easy driving past players problem talked about in this thread:

viewtopic.php?f=231&t=104225

sliders don't really seem to affect anything, and your work came to mind, hope you're still around and sorry for hijacking your thread
jwin
 
Posts: 368
Joined: Mon Nov 11, 2002 5:17 pm

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby michaelvlutz49 on Thu Jul 12, 2018 3:57 am

jwin wrote:michaelvlutz49, wanted to try to get in touch with you a while ago then just forgot about it, but i wanted to know if from your work on the animations files you think it may be possible to trigger the defensive animations in any way to stop the easy driving past players problem talked about in this thread:

viewtopic.php?f=231&t=104225

sliders don't really seem to affect anything, and your work came to mind, hope you're still around and sorry for hijacking your thread

I made a faster collision I could slow the collision speed down to balance that out i will check it out. I might be able to increase defense.
Last edited by michaelvlutz49 on Thu Jul 12, 2018 4:08 am, edited 1 time in total.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby jwin on Thu Jul 12, 2018 4:07 am

michaelvlutz49 wrote:
jwin wrote:michaelvlutz49, wanted to try to get in touch with you a while ago then just forgot about it, but i wanted to know if from your work on the animations files you think it may be possible to trigger the defensive animations in any way to stop the easy driving past players problem talked about in this thread:

viewtopic.php?f=231&t=104225

sliders don't really seem to affect anything, and your work came to mind, hope you're still around and sorry for hijacking your thread

I made a faster drives from the 2p and 3pt I could slow the drives down to balance that out i will check it out. I might be able to increase defense.


ok great thanks a million
jwin
 
Posts: 368
Joined: Mon Nov 11, 2002 5:17 pm

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby Uncle Drew on Thu Jul 12, 2018 5:14 am

michaelvlutz49 wrote:
tinnyskillz wrote:I don`t have a gamedata.iff file. Do you mean the global.iff file? i also dragged the files into my modded folder (waigua).

heres the gamdata download https://www.moddingway.com/file/231197.html


I'm a little confused. Does the above file go where? Modded folder or main folder. I searched gamedata.iff and nothing came up.
User avatar
Uncle Drew
 
Posts: 2726
Joined: Thu Nov 14, 2002 1:47 pm
Location: The D and it's not Dallas

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby michaelvlutz49 on Thu Jul 12, 2018 7:19 am

Uncle Drew wrote:
michaelvlutz49 wrote:
tinnyskillz wrote:I don`t have a gamedata.iff file. Do you mean the global.iff file? i also dragged the files into my modded folder (waigua).

heres the gamdata download https://www.moddingway.com/file/231197.html


I'm a little confused. Does the above file go where? Modded folder or main folder. I searched gamedata.iff and nothing came up.

yes , it goes in the modded folder and the file has no icons under the player.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby Uncle Drew on Sat Jul 14, 2018 3:43 am

michaelvlutz49 wrote:
Uncle Drew wrote:
michaelvlutz49 wrote:
tinnyskillz wrote:I don`t have a gamedata.iff file. Do you mean the global.iff file? i also dragged the files into my modded folder (waigua).

heres the gamdata download https://www.moddingway.com/file/231197.html


I'm a little confused. Does the above file go where? Modded folder or main folder. I searched gamedata.iff and nothing came up.

yes , it goes in the modded folder and the file has no icons under the player.



You mean the star, dunker and 3 pt shooter icons ?
User avatar
Uncle Drew
 
Posts: 2726
Joined: Thu Nov 14, 2002 1:47 pm
Location: The D and it's not Dallas

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby michaelvlutz49 on Sun Jul 15, 2018 4:04 am

jwin wrote:
michaelvlutz49 wrote:
jwin wrote:michaelvlutz49, wanted to try to get in touch with you a while ago then just forgot about it, but i wanted to know if from your work on the animations files you think it may be possible to trigger the defensive animations in any way to stop the easy driving past players problem talked about in this thread:

viewtopic.php?f=231&t=104225

sliders don't really seem to affect anything, and your work came to mind, hope you're still around and sorry for hijacking your thread

I made a faster drives from the 2p and 3pt I could slow the drives down to balance that out i will check it out. I might be able to increase defense.


ok great thanks a million

the only way i can fix this problem is to edit the exe. I can easily slow the drive speeds down.
User avatar
michaelvlutz49
 
Posts: 211
Joined: Wed Nov 24, 2010 3:26 pm
Location: Cleveland,OH

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby jwin on Sun Jul 15, 2018 4:22 am

michaelvlutz49 wrote:
jwin wrote:
michaelvlutz49 wrote:
jwin wrote:michaelvlutz49, wanted to try to get in touch with you a while ago then just forgot about it, but i wanted to know if from your work on the animations files you think it may be possible to trigger the defensive animations in any way to stop the easy driving past players problem talked about in this thread:

viewtopic.php?f=231&t=104225

sliders don't really seem to affect anything, and your work came to mind, hope you're still around and sorry for hijacking your thread

I made a faster drives from the 2p and 3pt I could slow the drives down to balance that out i will check it out. I might be able to increase defense.


ok great thanks a million

the only way i can fix this problem is to edit the exe. I can easily slow the drive speeds down.


thats cool if you're willing to do it
jwin
 
Posts: 368
Joined: Mon Nov 11, 2002 5:17 pm

Re: New shot meter in lower position fixed .New basketball model edited with blender

Postby sticky-fingers on Sun Jul 15, 2018 5:27 pm

michaelvlutz49 wrote:
jwin wrote:
michaelvlutz49 wrote:
jwin wrote:michaelvlutz49, wanted to try to get in touch with you a while ago then just forgot about it, but i wanted to know if from your work on the animations files you think it may be possible to trigger the defensive animations in any way to stop the easy driving past players problem talked about in this thread:

viewtopic.php?f=231&t=104225

sliders don't really seem to affect anything, and your work came to mind, hope you're still around and sorry for hijacking your thread

I made a faster drives from the 2p and 3pt I could slow the drives down to balance that out i will check it out. I might be able to increase defense.


ok great thanks a million

the only way i can fix this problem is to edit the exe. I can easily slow the drive speeds down.


I think a lot of people here are interested by this potential update :bowdown:

About the shot meter, do you think it's possible to import 2K16 one ?
my NBA2K : flickr | YouTube
User avatar
sticky-fingers
 
Posts: 1222
Joined: Fri Aug 26, 2011 7:33 am


Return to NBA 2K18 Modding

Who is online

Users browsing this forum: No registered users and 1 guest