The X wrote:Everything you mentioned from last year doesn't apply. You miss a lot of layups this year (hopefully they patch it) even if you are covered only lightly, even when you upgrade ratings. Harder to perform dunks this year, which isn't a bad thing.
Wide open 3's will usually miss unless you get green releases with average shooter. You get very high percentages if you have high ratings & have grinded to gold/HOF badges.
Thankfully steals, blocks & defence seem to be based on player skills & timing rather than solely ratings. Rebounding is same unless you are playing against glass cleaners (see below).
A weak challenge doesn't affect good shooters. You hsve to be right in their faces with good challenge. Late closeouts don't work like last year against hood shooters it seems. Most pro am games have 3pt % I've played are at above 60%.
Strongest archetypes are 7'3" 300lb C's who have rebounding & driving/finishing as they have got athleticism & are near unstoppable. They are OP at present which makes mode imbalanced. Good boxing out, positioning & smarts only help slightly. Every team has at least one, sometimes two of these cheesey builds.
Shot creator sharpshooter or playmaker seems popular. They can hit at high clips but worth checking elsewhere for clarification.
Good luck.
Thanks a ton for the input. I was going to go for a 6'4" pure playmaker pg but if they cannot hit wide open layups, I may have to rethink. I think 2k is trying to compensate for big men being totally useless in 2k17.
I still think that speed kills in 2k though so I'm gonna go max out on speed, which would be a 6'3" - 6'4" Playmaker playmaker PG.