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Fri Oct 07, 2016 8:20 am
seanbarkley wrote:Uh oh... somebody's gonna be half-sleep tomorrow at work
Fri Oct 07, 2016 8:23 am
Fri Oct 07, 2016 8:25 am
Fri Oct 07, 2016 8:28 am
seanbarkley wrote:Thanks a lot for ur hard work Greg! Are you gonna do a tutorial on the iff editor? Can we still import files as we did last year?
Fri Oct 07, 2016 8:29 am
Fri Oct 07, 2016 8:33 am
Fri Oct 07, 2016 8:36 am
seanbarkley wrote:One last question and I let you rest my man: when importing files, have the modded ones to have the same or close size of the substituted ones or it doesn't matter?
Fri Oct 07, 2016 8:36 am
PeacemanNOT wrote:Are we able to import multiple files at once this year like in 2K15?
Fri Oct 07, 2016 9:17 am
gregkwaste wrote:seanbarkley wrote:Thanks a lot for ur hard work Greg! Are you gonna do a tutorial on the iff editor? Can we still import files as we did last year?
Exactly the same stuff. Exactly the same way of working. Only difference is that it actually works this year xD
Fri Oct 07, 2016 9:26 am
seanbarkley wrote:gregkwaste wrote:seanbarkley wrote:Thanks a lot for ur hard work Greg! Are you gonna do a tutorial on the iff editor? Can we still import files as we did last year?
Exactly the same stuff. Exactly the same way of working. Only difference is that it actually works this year xD
Hey Greg, I've just tested importing a modded shoe_style_510 file and I'm sorry to tell that it failed. These were my steps:
Went to the file in 0C / selected import / selected the modded file/ pressed apply changes.
App freezed right after pressing the button around a couple of minutes; this was the message it gave:
After it I just wanted to check if the modded file was now in the game, so I extracted the iff, but when I tried to extract the file 7Z gave me an error:
I checked with the hex editor the erroneous file and happily it had the change I had done to the archive so...
...after this I decided to load the game and see if the change was applied but the game didn't even load, black screen and freeze after Paul George screen.
BTW, I leave you here the modded file I tried to import to 0C for if you want it for test. If successful, Air Jordan XI (regular model, not colorway) should have a fixed red outsole.
https://www.dropbox.com/s/263q2ee6lxfhk ... 0.iff?dl=0
Hope this helps!
Fri Oct 07, 2016 9:33 am
TBM wrote:PeacemanNOT wrote:Are we able to import multiple files at once this year like in 2K15?
We weren't able to do so in 2K15, and still aren't. Greg was planning on implementing it, but the external file plugin sort of ended the need for that feature.
Fri Oct 07, 2016 9:34 am
gregkwaste wrote:seanbarkley wrote:gregkwaste wrote:seanbarkley wrote:Thanks a lot for ur hard work Greg! Are you gonna do a tutorial on the iff editor? Can we still import files as we did last year?
Exactly the same stuff. Exactly the same way of working. Only difference is that it actually works this year xD
Hey Greg, I've just tested importing a modded shoe_style_510 file and I'm sorry to tell that it failed. These were my steps:
Went to the file in 0C / selected import / selected the modded file/ pressed apply changes.
App freezed right after pressing the button around a couple of minutes; this was the message it gave:
After it I just wanted to check if the modded file was now in the game, so I extracted the iff, but when I tried to extract the file 7Z gave me an error:
I checked with the hex editor the erroneous file and happily it had the change I had done to the archive so...
...after this I decided to load the game and see if the change was applied but the game didn't even load, black screen and freeze after Paul George screen.
BTW, I leave you here the modded file I tried to import to 0C for if you want it for test. If successful, Air Jordan XI (regular model, not colorway) should have a fixed red outsole.
https://www.dropbox.com/s/263q2ee6lxfhk ... 0.iff?dl=0
Hope this helps!
You found more 2K16 bugs. I'll fix those and update a new version tomorrow
Fri Oct 07, 2016 10:12 am
Fri Oct 07, 2016 10:43 am