[PeacemanNOT's Mods] Skinny Jersey Model [RELEASED]

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Re: [PeacemanNOT's Mods] Kevin Garnett Shrinkwrap [Previews Page 3]

Postby rufioo on Thu Nov 03, 2016 4:38 am

PeacemanNOT wrote:Just a quick shrink wrap I did. This is the default skinny model and it doesn't look that bad.

[ Image ]

[ Image ]

[ Image ]


Just that i get it right. You. Import an default skinny model to blender than Import garnett model, shrink wrap it to the skinny one an Export it?

Is that the right way? Because if we can project one cf to another it could be a great year of modding
For me it works just till Export than i get error. Any solution?
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Re: [PeacemanNOT's Mods] Kevin Garnett Shrinkwrap [Previews Page 3]

Postby PeacemanNOT on Thu Nov 03, 2016 4:48 am

rufioo wrote:
PeacemanNOT wrote:Just a quick shrink wrap I did. This is the default skinny model and it doesn't look that bad.

[ Image ]

[ Image ]

[ Image ]


Just that i get it right. You. Import an default skinny model to blender than Import garnett model, shrink wrap it to the skinny one an Export it?

Is that the right way? Because if we can project one cf to another it could be a great year of modding
For me it works just till Export than i get error. Any solution?

Well you import the one you're editing for first, so in this case Garnett. Then you shrinkwrap the arms and the rest of the body to the skinny model.

When you right click a png.iff file and open it with 7zip you will notice that it has a appearance_info.RDAT file. Inside this file is what contains information like the type of jersey, so in this case a skinny jersey type (like KD's). So, you have to find a appearance_info file with a skinny jersey type and put replace the appearance_info in the png file you're editing.

You may need to re align some vertices and mess around with it to make it fit the jersey. Often what will happen is it will clip through the jersey a lot, so you're going to need to mess with that a bit. (Y)
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Re: [PeacemanNOT's Mods] Kevin Garnett Shrinkwrap [Previews Page 3]

Postby rufioo on Thu Nov 03, 2016 4:59 am

Second Part I unterstand easy

But You Import 2 models in blender right?
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Re: [PeacemanNOT's Mods] Kevin Garnett Shrinkwrap [Previews Page 3]

Postby PeacemanNOT on Thu Nov 03, 2016 5:11 am

rufioo wrote:Second Part I unterstand easy

But You Import 2 models in blender right?

Yeah, the model you're editing and the model that has a skinny model.
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Re: [PeacemanNOT's Mods] Kevin Garnett Shrinkwrap [Previews Page 3]

Postby matmat66 on Thu Nov 03, 2016 7:10 am

Hey Peace, any chance of releasing the Kevin Garnett skinny model? Thank you.
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Re: [PeacemanNOT's Mods] Kevin Garnett Shrinkwrap [Previews Page 3]

Postby rufioo on Thu Nov 03, 2016 8:39 am

PeacemanNOT wrote:
rufioo wrote:Second Part I unterstand easy

But You Import 2 models in blender right?

Yeah, the model you're editing and the model that has a skinny model.


ok like i did but any idea why i get error when i Export?
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Re: [PeacemanNOT's Mods] Kevin Garnett Shrinkwrap [Previews Page 3]

Postby PeacemanNOT on Thu Nov 03, 2016 8:44 am

rufioo wrote:
PeacemanNOT wrote:
rufioo wrote:Second Part I unterstand easy

But You Import 2 models in blender right?

Yeah, the model you're editing and the model that has a skinny model.


ok like i did but any idea why i get error when i Export?

Select the hihead from the model you're editing in the import box.
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Re: [PeacemanNOT's Mods] Kevin Garnett Shrinkwrap [Previews Page 3]

Postby rufioo on Fri Nov 04, 2016 3:23 am

PeacemanNOT wrote:
rufioo wrote:
PeacemanNOT wrote:
rufioo wrote:Second Part I unterstand easy

But You Import 2 models in blender right?

Yeah, the model you're editing and the model that has a skinny model.


ok like i did but any idea why i get error when i Export?

Select the hihead from the model you're editing in the import box.



IT WORKS !!!

I had to do that with all 6 scne Files right?
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Re: [PeacemanNOT's Mods] Kevin Garnett Shrinkwrap [Previews Page 3]

Postby PeacemanNOT on Fri Nov 04, 2016 3:30 am

rufioo wrote:
PeacemanNOT wrote:
rufioo wrote:
PeacemanNOT wrote:
rufioo wrote:Second Part I unterstand easy

But You Import 2 models in blender right?

Yeah, the model you're editing and the model that has a skinny model.


ok like i did but any idea why i get error when i Export?

Select the hihead from the model you're editing in the import box.



IT WORKS !!!

I had to do that with all 6 scne Files right?

No, just replace all the low quality models with the main model, as well as hihead files.
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Re: [PeacemanNOT's Mods] '12-'13 Heat Jerseys [Previews Page 4]

Postby PeacemanNOT on Sat Nov 05, 2016 4:06 pm

'12-'13 Heat - Previews

Credits to pinoy21 for template of these jerseys, including colours, designs and his accurate rev30 mesh template

- Colours Fixed
- rev30 mesh fixed
- Fixed number and font placement for all alternate jerseys
- Uniform Previews
- Christmas Jersey replaces Red Zone
- Noche Latina Jersey replaces Black Classic Away 1
- Opening Night Jersey replaces Floridian Jersey


Image

Image

Image

Image
Last edited by PeacemanNOT on Sat Nov 05, 2016 4:11 pm, edited 2 times in total.
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Re: [PeacemanNOT's Mods] '12-'13 Heat Jerseys [Previews Page 4]

Postby PeacemanNOT on Sat Nov 05, 2016 4:09 pm

In regards to replacing various jerseys with other ones. If people are not aware, the 12-13 Heat never actually wore the following jerseys in that respective season:

-Red Zone (they wore this in 13-14)
-Black Classic Away 1 from the 90's (they wore this in 13-14)
-Floridian (They wore this in 11-12)

So I just replaced them with the jerseys they did wear, like the Christmas Jersey, Noche Latina and the Opening Night jersey with the Larry O'Brien trophy tag and underlined yellow font.
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Re: [PeacemanNOT's Mods] '12-'13 Heat Jerseys [Previews Page 4]

Postby Andrew on Sat Nov 05, 2016 4:41 pm

Nicely done, and logically replaced. (Y)
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Re: [PeacemanNOT's Mods] '12-'13 Heat Jerseys [Previews Page 4]

Postby maumau78 on Sat Nov 05, 2016 5:29 pm

Great Work (Y)

Can I ask you which file you have to edit for Jersey Preview?

Image

I mean I can edit file for gameplay jersey...how about the files to edit jersey preview in screen select?

Thx
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Re: [PeacemanNOT's Mods] '12-'13 Heat Jerseys [Previews Page 4]

Postby PeacemanNOT on Sat Nov 05, 2016 11:28 pm

maumau78 wrote:Great Work (Y)

Can I ask you which file you have to edit for Jersey Preview?

[ Image ]

I mean I can edit file for gameplay jersey...how about the files to edit jersey preview in screen select?

Thx

There are files called uniform_XXX.iff, XXX meaning the graphic ID. They're in their respective archives, you just have to open and re open uniform files until you get the right one. How I make them Is, I go into MyLeague and I upload the team design to the servers. I download it, and then I screenshot the jersey preview you get in the play game menu. In order to get the alternates, you have the replace the Home or the Away jersey with the alternate files and then screenshot again.
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Re: [PeacemanNOT's Mods] 2000's Classic Team Jersey Pack [RELEASED]

Postby PeacemanNOT on Sun Nov 06, 2016 2:04 pm

2000's Classic Team Jersey Pack released (Y)
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Re: [PeacemanNOT's Mods] 2000's Classic Team Jersey Pack [RELEASED]

Postby Dee4Three on Sun Nov 06, 2016 2:23 pm

Looks great, congrats on the release!
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Re: [PeacemanNOT's Mods] 2000's Classic Team Jersey Pack [RELEASED]

Postby PeacemanNOT on Sun Nov 06, 2016 2:26 pm

Dee4Three wrote:Looks great, congrats on the release!

Thanks man, nearly took me a month to do which is ridiculous. I atleast got a bulk of the jerseys fixed, the biggest problem I have right now is editing numbers/letters and since Greg has gone silent.... again and his website is down it doesn't look great.
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Re: [PeacemanNOT's Mods] 2000's Classic Team Jersey Pack [RELEASED]

Postby Andrew on Sun Nov 06, 2016 3:11 pm

Good stuff!
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Re: [PeacemanNOT's Mods] 2000's Classic Team Jersey Pack [RELEASED]

Postby CarolusXCI on Sun Nov 06, 2016 5:20 pm

Very nice to be able to play with those navy blue Mavs jerseys. Thanks!
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Re: [PeacemanNOT's Mods] Shaquille O'Neal 1995 [Previews Page 4]

Postby PeacemanNOT on Tue Nov 08, 2016 9:33 pm

Shaquille O'Neal 1995 - Previews

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Re: [PeacemanNOT's Mods] Shaquille O'Neal 1995 [Previews Page 4]

Postby CasE on Tue Nov 08, 2016 9:42 pm

Did you change his bodytype? If so, thats great because he wasnt so bulky as in Lakers and later in his career.

Fantastic job overall!
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Re: [PeacemanNOT's Mods] Shaquille O'Neal 1995 [Previews Page 4]

Postby PeacemanNOT on Tue Nov 08, 2016 9:49 pm

Yes I did, I just overall made him less fat around the face and fixed his eyes. He looks a lot better in game then he does in the roster editor.
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Re: [PeacemanNOT's Mods] Shaquille O'Neal 1995 [Previews Page 4]

Postby Andrew on Tue Nov 08, 2016 9:50 pm

Pretty spot on, I'd say. (Y)
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Re: [PeacemanNOT's Mods] Shaquille O'Neal 1995 [Previews Page 4]

Postby PeacemanNOT on Tue Nov 08, 2016 9:55 pm

Andrew wrote:Pretty spot on, I'd say. (Y)

Thanks, I can really tell people don't really care about the classic aspect of modding. Last year, I focused more on the current NBA when it came to modding and I would get a lot more support/requests. I mean just look at my jersey pack, it took nearly a month to do and took a lot of effort and I only got three responses.
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Re: [PeacemanNOT's Mods] Shaquille O'Neal 1995 [Previews Page 4]

Postby PlatinumPlus on Tue Nov 08, 2016 10:16 pm

PeacemanNOT wrote:
Andrew wrote:Pretty spot on, I'd say. (Y)

Thanks, I can really tell people don't really care about the classic aspect of modding. Last year, I focused more on the current NBA when it came to modding and I would get a lot more support/requests. I mean just look at my jersey pack, it took nearly a month to do and took a lot of effort and I only got three responses.


I can only speak for me :wink: but I use your jerseys and they're great thx for the work (Y) :mrgreen: also i love every retro aspect of modding :applaud:
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