rufioo wrote:PeacemanNOT wrote:Just a quick shrink wrap I did. This is the default skinny model and it doesn't look that bad.
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Just that i get it right. You. Import an default skinny model to blender than Import garnett model, shrink wrap it to the skinny one an Export it?
Is that the right way? Because if we can project one cf to another it could be a great year of modding
For me it works just till Export than i get error. Any solution?
Well you import the one you're editing for first, so in this case Garnett. Then you shrinkwrap the arms and the rest of the body to the skinny model.
When you right click a png.iff file and open it with 7zip you will notice that it has a appearance_info.RDAT file. Inside this file is what contains information like the type of jersey, so in this case a skinny jersey type (like KD's). So, you have to find a appearance_info file with a skinny jersey type and put replace the appearance_info in the png file you're editing.
You may need to re align some vertices and mess around with it to make it fit the jersey. Often what will happen is it will clip through the jersey a lot, so you're going to need to mess with that a bit.