NBA 2K16 Explorer [v0.40 Released]

A hub for everything related to NBA 2K16 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: NBA 2K16 Explorer [v0.40 Released]

Postby TBM on Wed Oct 14, 2015 4:38 am

You can't, and they wouldn't.
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby Lagoa on Wed Oct 14, 2015 12:04 pm

Greg, first thks, this one is like old 2k editors, for me, it´s more easy to working on patches!

Look, in VARIOUS 2 i export GLOBAL.IFF (i try to fix sweat effect) but this file, not open on Iff Editor. =(
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby xteleo.joshpix on Wed Oct 14, 2015 2:36 pm

Great job as always sir! I have a question, whenever I try to run the application a cmd prompt pops up then "warning blabla" then a few secs traceback appears then the application wont open or show idk. Any help would be great! thank you
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby raven417 on Wed Oct 14, 2015 3:03 pm

same here :( program closes automatically..
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby Dee4Three on Wed Oct 14, 2015 3:08 pm

FYI, court logos need to be saved as DXT5, Portraits DXT3.

Just a heads up....

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Re: NBA 2K16 Explorer [v0.40 Released]

Postby twai1012 on Wed Oct 14, 2015 6:12 pm

When I open the explorer.exe and it said 'runtime error'... how can I solve the problem???
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby gregkwaste on Wed Oct 14, 2015 6:59 pm

xteleo.joshpix wrote:Great job as always sir! I have a question, whenever I try to run the application a cmd prompt pops up then "warning blabla" then a few secs traceback appears then the application wont open or show idk. Any help would be great! thank you


Post a screenshot please, i can't figure out whats going on.


twai1012 wrote:When I open the explorer.exe and it said 'runtime error'... how can I solve the problem???


This is because you are probably missing some Visual C++ files. Make sure to update your system, or try to install any latest updates for the visual C++ restributable packages
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby seanjohn1414 on Wed Oct 14, 2015 8:51 pm

can i ask can we edit the .CBND file??
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby JBulls on Thu Oct 15, 2015 12:06 am

could it be possible to adjust or rewrite the shaders with a real time live preview like in unity? I know this would be pretty complex
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby Dee4Three on Thu Oct 15, 2015 1:49 am

Is there a way to add a file to the manifest? or just to say, OD or whatever? Im wondering if we could place a file into that directory, add it to the manifest, and use it in game?

If this could be acheived, we would be able to add portraits to those who do not have them.
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby raven417 on Thu Oct 15, 2015 5:56 am

gregkwaste wrote:
xteleo.joshpix wrote:Great job as always sir! I have a question, whenever I try to run the application a cmd prompt pops up then "warning blabla" then a few secs traceback appears then the application wont open or show idk. Any help would be great! thank you


Post a screenshot please, i can't figure out whats going on.

twai1012 wrote:When I open the explorer.exe and it said 'runtime error'... how can I solve the problem???


This is because you are probably missing some Visual C++ files. Make sure to update your system, or try to install any latest updates for the visual C++ restributable packages

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I'm pretty sure I'm not the only one having this issue.. this is what shows up right before it exits
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby gregkwaste on Thu Oct 15, 2015 6:15 am

Dee4Three wrote:Is there a way to add a file to the manifest? or just to say, OD or whatever? Im wondering if we could place a file into that directory, add it to the manifest, and use it in game?

If this could be acheived, we would be able to add portraits to those who do not have them.



TBM tested this, manifest is just written probably when the files are packed, or when they are delivered to us through steam. The game doesn't use this at all afterwards. So unfortunately this doesn't work

raven417 wrote:
gregkwaste wrote:
xteleo.joshpix wrote:Great job as always sir! I have a question, whenever I try to run the application a cmd prompt pops up then "warning blabla" then a few secs traceback appears then the application wont open or show idk. Any help would be great! thank you


Post a screenshot please, i can't figure out whats going on.

twai1012 wrote:When I open the explorer.exe and it said 'runtime error'... how can I solve the problem???


This is because you are probably missing some Visual C++ files. Make sure to update your system, or try to install any latest updates for the visual C++ restributable packages

[ Image ]

I'm pretty sure I'm not the only one having this issue.. this is what shows up right before it exits


Yeah that is not a redistributable error. This is a problem with the OpenGL on your system. I'll have to search about this, but make sure that you have the latest drivers.


JBulls wrote:could it be possible to adjust or rewrite the shaders with a real time live preview like in unity? I know this would be pretty complex


Well i've implemented shaders on the gl viewport. So i'm confident that i can add a textbox where you can write custom shader code, and then add some functions to compile and use it to the viewport. The point is that this won't be the same with the game, because the game uses DirectX and HLSL shader language, so there will definitely be some differences. Other than that, all shader code in 2k16 is already compiled. It's almost impossible to reverse it back to actual HLSL code. The usual HLSL dissassemblers can dissasemble the shader code into assembly language, which i really doubt that anyone (except me xD) is comfortable to read and modify.
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby Manni Live on Thu Oct 15, 2015 6:54 am

Quick question Greg,i was wondering if its any way possible to add files into archives instead of replacing them? this would help alot with the wood archives since more than one team uses the same wood.
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby raven417 on Thu Oct 15, 2015 7:02 am

thanks greg! .. so far this only happens on the 2k16 explorer.. the 2k15 explorer runs perfectly fine. ive updated and even reinstalled my drivers, run as admin, safe mode, etc. but still no go :(
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby TBM on Thu Oct 15, 2015 7:55 am

Manni wrote:Quick question Greg,i was wondering if its any way possible to add files into archives instead of replacing them? this would help alot with the wood archives since more than one team uses the same wood.


Nope. I mean, you probably could, but the game wouldn't even know to read them.
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby Manni Live on Thu Oct 15, 2015 8:15 am

TBM wrote:
Manni wrote:Quick question Greg,i was wondering if its any way possible to add files into archives instead of replacing them? this would help alot with the wood archives since more than one team uses the same wood.


Nope. I mean, you probably could, but the game wouldn't even know to read them.


Right, im not really feeling the way they made it this year. You think there is any way around this?
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby TBM on Thu Oct 15, 2015 9:11 am

Model editing. At that point, we can hopefully do one texture courts.
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby MkElite on Thu Oct 15, 2015 9:47 am

Cant wait for next version + blender plugin.

You will be releasing the blender plugin right?
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby Abgobryu on Thu Oct 15, 2015 10:01 am

So, the explorer started to show some erratic behaviour for me after a crash and now I just get this error message whenever I try to load any archive:

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I'd appreciate any help.
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby Lagoa on Thu Oct 15, 2015 11:20 am

Greg or TBM, at this point, it´s not possible to open GLOBAL.IFF on OB with Iff Editor. Any ideia for this? (Y)
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby Lebromelo on Thu Oct 15, 2015 11:26 am

Abgobryu wrote:So, the explorer started to show some erratic behaviour for me after a crash and now I just get this error message whenever I try to load any archive:

[ Image ]



I'd appreciate any help.


The only way I fixed this prob is to verify game cache in steam and for it to reinstall the troubled files. So basically any mod changes will have to be reinstalled.
And for me this prob occurs when I don't click "apply changes" right away after replacing a iff. If I click any other file or install a different iff before applying changes, this will occur.
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby Dee4Three on Thu Oct 15, 2015 11:42 am

Is it possible to havea "chest color" dds and TXTR added to a player? in 2k15, every player has a chest color file whether they had tattoos or not. In this game, if the player doesn't have tattoos he doesn't have one.

Has anybody experimented with this?
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby twai1012 on Thu Oct 15, 2015 9:44 pm

gregkwaste wrote:
xteleo.joshpix wrote:Great job as always sir! I have a question, whenever I try to run the application a cmd prompt pops up then "warning blabla" then a few secs traceback appears then the application wont open or show idk. Any help would be great! thank you


Post a screenshot please, i can't figure out whats going on.


twai1012 wrote:When I open the explorer.exe and it said 'runtime error'... how can I solve the problem???


This is because you are probably missing some Visual C++ files. Make sure to update your system, or try to install any latest updates for the visual C++ restributable packages


I followed your instructions but this R6034 error occur again when I run this exe :cry: :cry: :cry: .
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby gregkwaste on Thu Oct 15, 2015 11:32 pm

Lagoa wrote:Greg or TBM, at this point, it´s not possible to open GLOBAL.IFF on OB with Iff Editor. Any ideia for this? (Y)


Just added support for that. For now its just readonly. The stupid thing is that there are even more compressed archives in there. Because of the separate iff editor though you can get everything to preview :D

Image


mkeliteworksx wrote:Cant wait for next version + blender plugin.

You will be releasing the blender plugin right?


Yes hopefully :P

twai1012 wrote:
gregkwaste wrote:
xteleo.joshpix wrote:Great job as always sir! I have a question, whenever I try to run the application a cmd prompt pops up then "warning blabla" then a few secs traceback appears then the application wont open or show idk. Any help would be great! thank you


Post a screenshot please, i can't figure out whats going on.


twai1012 wrote:When I open the explorer.exe and it said 'runtime error'... how can I solve the problem???


This is because you are probably missing some Visual C++ files. Make sure to update your system, or try to install any latest updates for the visual C++ restributable packages


I followed your instructions but this R6034 error occur again when I run this exe :cry: :cry: :cry: .


I read somewhere on the web that in some system you need another file along with the executable and this is a manifest file, which i'm attaching here

Put the .manifest file in the same folder with the tool executable and try to open the tool. I hope this works
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Re: NBA 2K16 Explorer [v0.40 Released]

Postby Giften on Fri Oct 16, 2015 12:32 am

Hi please if possible help me :( After the first and ONE mode goes (Vince Carter Cyber face) the Explorer open the archivies but they are EMPTY :( All are empty and I can't replace the .iff files ecc :( Thank you for help :)
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