NBA2K16 3D Importer/Exporter [v0.9 Released]

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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MJ23LB on Wed Dec 16, 2015 10:53 pm

As you say Manni Live
For example,
f005 error occurs when you export
f016 can export but When you start the game floor is black
f014 is both no problem
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Thu Dec 17, 2015 7:10 am

I have selected the right SCNE "hihead.SCNE" that was exported from original IFF.
I have made sure that I exported the edited model from blender in object mode
When I import this new .model file into the IFF using Explorer 0.40, it doesnt update it, same old model.

So confused :/
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Thu Dec 17, 2015 7:42 am

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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby TBM on Thu Dec 17, 2015 8:05 am

Make sure you were in object mode when you exported.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby Manni Live on Thu Dec 17, 2015 8:14 am

MJ23LB wrote:As you say Manni Live
For example,
f005 error occurs when you export
f016 can export but When you start the game floor is black
f014 is both no problem


Same problems im getting Greg were using the Floor.scne for these courts but for afew of them it dosent seem to export ill pm you an example
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Thu Dec 17, 2015 9:25 am

TBM wrote:Make sure you were in object mode when you exported.


Was already in object mode when exporting, does not seem to work. Tried Blender 2.76 and then 2.72
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby TBM on Thu Dec 17, 2015 9:31 am

Also make sure you're not exporting to the same folder as the one you're importing from.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MJ23LB on Thu Dec 17, 2015 11:28 am

Manni Live wrote:
MJ23LB wrote:As you say Manni Live
For example,
f005 error occurs when you export
f016 can export but When you start the game floor is black
f014 is both no problem


Same problems im getting Greg were using the Floor.scne for these courts but for afew of them it dosent seem to export ill pm you an example

Please
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby Lagoa on Thu Dec 17, 2015 1:06 pm

YEap, same problem here... f005.iff create a error if i try export.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby gregkwaste on Thu Dec 17, 2015 8:07 pm

I'll take a look on the floor file asap
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby Lagoa on Thu Dec 17, 2015 10:23 pm

Thks Greg!!! =)
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby rhevedyjames1 on Fri Dec 18, 2015 1:46 am

sir why nothing is happening when i import the hihead.scne file?
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Fri Dec 18, 2015 2:42 pm

rhevedyjames1 wrote:sir why nothing is happening when i import the hihead.scne file?


Yep I have the same issue, I modify the model, export the model to a new location and not the same location where it was imported from.
Also, I did export the model in Object mode.

After moving the file back into game, no changes. Maybe NBA Explorer issue?
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby TBM on Fri Dec 18, 2015 3:04 pm

You don't use the Explorer to import models into the game. :facepalm2:
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Sun Dec 20, 2015 3:37 pm

TBM wrote:You don't use the Explorer to import models into the game. :facepalm2:


Then what? Use the external plugin? I thought it can only deal with .iff .png and stuff. What am I missing? So this is what I am doing:

Open .SCNE file, modify it, export it in a different location in object mode. Now I have a new .model file. What is the next step? I was thinking I cant just place this in the external plugin folder can I?
And because of that, I was importing it to IFF and then saving the IFF. I tried both importing with explorer and placing the new IFF in external plugin folder
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby seanjohn2525 on Sun Dec 20, 2015 3:54 pm

yo greg i tried this tool and when i import the hihead.scne nothing happens?? can u teach me how to fix this?? thanks (Y) (Y)
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby gregkwaste on Sun Dec 20, 2015 6:35 pm

@mkeliteworksx i've posted information about the workaround without the tool on the first post. Check it out.

Also whoever has problems with the script, send me screenshots of the blender console. I can't understand what's going on if i don't see what's wrong. Again i've posted information about how to find the blender console in the first post.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby gregkwaste on Mon Dec 21, 2015 3:14 am

Release v0.92

I think i fixed the issue with the export of the additional floor (and not only floor) meshes. Didn't have much time to test it to be honest, some weird things happened today, so i decided to release it -informally- here. @Manni and all the rest guys that tried to edit f026 and other similar models, please take a try and let me know if it works or not.

As soon as you confirm that its working, i'm going to put that in the first post and the blog as well.

Download
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby Lagoa on Mon Dec 21, 2015 4:21 am

Greg, for me, not working, look the result, after import and try EXPORT Celtics floor:

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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Mon Dec 21, 2015 4:56 am

gregkwaste wrote:@mkeliteworksx i've posted information about the workaround without the tool on the first post. Check it out.

Also whoever has problems with the script, send me screenshots of the blender console. I can't understand what's going on if i don't see what's wrong. Again i've posted information about how to find the blender console in the first post.


Thanks for your help Greg, I do see the first post was updated today but I don't see any info on the workaround on the first post.
I am about to test the export once more but here is the output

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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby maumau78 on Mon Dec 21, 2015 5:23 am

gregkwaste wrote:Release v0.92

I think i fixed the issue with the export of the additional floor (and not only floor) meshes. Didn't have much time to test it to be honest, some weird things happened today, so i decided to release it -informally- here. @Manni and all the rest guys that tried to edit f026 and other similar models, please take a try and let me know if it works or not.

As soon as you confirm that its working, i'm going to put that in the first post and the blog as well.

Download



Did you also fix the satdium export?
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby gregkwaste on Mon Dec 21, 2015 6:22 am

Lagoa wrote:Greg, for me, not working, look the result, after import and try EXPORT Celtics floor:

[ Image ]


Shit, its the very same error, can you send me the celtics court as well?

mkeliteworksx wrote:
Thanks for your help Greg, I do see the first post was updated today but I don't see any info on the workaround on the first post.
I am about to test the export once more but here is the output



I don't see any error in the console. The files should be exported somewhere in your pc

maumau78 wrote:
Did you also fix the satdium export?


Yes this is supposed to fix the stadium exports, BUT there could be "Unimplemented format" issues, but this will be a lot easier to fix than the current error.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby MkElite on Mon Dec 21, 2015 7:31 am

gregkwaste wrote:
I don't see any error in the console. The files should be exported somewhere in your pc




Well, I do have the file but correct me if I am wrong: The next step is to get that .model file back into the IFF right? So I used Explorer's IFF editor to import the new .model file, saved IFF to the external plugin folder and started game. I still see the same old LeBron James :/
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby gregkwaste on Mon Dec 21, 2015 7:41 am

mkeliteworksx wrote:
gregkwaste wrote:
I don't see any error in the console. The files should be exported somewhere in your pc




Well, I do have the file but correct me if I am wrong: The next step is to get that .model file back into the IFF right? So I used Explorer's IFF editor to import the new .model file, saved IFF to the external plugin folder and started game. I still see the same old LeBron James :/


Read the first post of this topic, i'm describing how to get your new model in an iff. At this point the Explorer DOES NOT allow you to import model files. It will in the next version.
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Re: NBA2K16 3D Importer/Exporter [v0.9 Released]

Postby maumau78 on Mon Dec 21, 2015 8:00 am

Image

Greg I did edit retro rim to this one (Y)

I had to do a little trick BTW :lol:

Tomorrow I'll try to edit other stadium parts
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