D43 Ultimate Classic Teams Roster - WIP (No date set)

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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby sticky-fingers on Thu Nov 21, 2019 11:26 pm

Hi Dee
Any news on this project ?
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Simonn-Lee on Fri Dec 06, 2019 5:13 am

Enjoying your 2k17 roster right now, great job!
Comparing to 17, 16 is better in so many ways, the graphic, the presentation, the atmosphere, the body models, cyberfaces and even the soundtracks, etc
strength of 17 is fluency, especially jump shot, and also the loading time is much shorter than 16
But I still prefer 16 than 17
I really don't believe there's people still trying to mod this game until seeing this thread, you encourage me a lot! So surprised and touched (Y)
I'm modding 16 recently and glad to share some of them very soon!
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Dee4Three on Thu Dec 12, 2019 12:44 pm

Simonn-Lee wrote:Enjoying your 2k17 roster right now, great job!
Comparing to 17, 16 is better in so many ways, the graphic, the presentation, the atmosphere, the body models, cyberfaces and even the soundtracks, etc
strength of 17 is fluency, especially jump shot, and also the loading time is much shorter than 16
But I still prefer 16 than 17
I really don't believe there's people still trying to mod this game until seeing this thread, you encourage me a lot! So surprised and touched (Y)
I'm modding 16 recently and glad to share some of them very soon!


Thank you! And thank you for the 05-06 Nets Jersey, the 01-02 Kings jersey and the 06-07 Mavs jerseys!

This roster project is not dead, sorry for the inactivity. I've been trying to buy a house, and the process is stressing me out big time, and I've just been overall busy.

After finishing the 06-07 Mavs and the 01-02 Kings, I'll probably release a demo for everyone before adding more teams.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby sticky-fingers on Thu Dec 12, 2019 10:08 pm

Glad to hear that this project is still alive (y) Cant wait to put my hand on the demo !

Tell me if you need others floors.

And good luck for your future house.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby MadbaLL on Mon Dec 16, 2019 3:49 am

Dee4Three, very interesting project (Y)

i was checking, from time to time, your 2k17 mod, but since my pc could not handle 2k17, i never gave it a try. i think i can handle this game, maybe on low settings so i'm looking forward to at least trying it.

however, sice a die hard retro fan, i thik you should include more and more 90s and early 2000s teams, era of real nba basketball.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Dee4Three on Wed Dec 18, 2019 2:13 am

MadbaLL wrote:Dee4Three, very interesting project (Y)

i was checking, from time to time, your 2k17 mod, but since my pc could not handle 2k17, i never gave it a try. i think i can handle this game, maybe on low settings so i'm looking forward to at least trying it.

however, sice a die hard retro fan, i thik you should include more and more 90s and early 2000s teams, era of real nba basketball.


Hi Madball,

I would actually get 2K17 as well, or instead. The reason being: both basically have the same needs CPU power wise, if you can run 2K16, you can run 2K17. And, my roster for 2K17 is not only released, but far more complete at the moment.

So again, if I were you I would consider getting 2K17 AND 2K16, or just 2K17, if you want to jump right in to a lot of retro content.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Vlad2010 on Wed Dec 18, 2019 6:16 am

Dee4Three wrote:both basically have the same needs CPU power wise, if you can run 2K16, you can run 2K17

No, at least on my cpu. In 2k16 i have solid 60 fps on ultra settings everywhere, while in 2k17 I need to lower some settings (shader, crowd) to get 60.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby sticky-fingers on Wed Dec 18, 2019 7:01 am

Yeah, 2K15 runs smoother than 2K16. And 2K16 runs smoother than 2K17.
I used to play 2K15 and 2K16 in 4K, which i cant with 2K17.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Dee4Three on Wed Dec 18, 2019 8:18 am

Vlad2010 wrote:
Dee4Three wrote:both basically have the same needs CPU power wise, if you can run 2K16, you can run 2K17

No, at least on my cpu. In 2k16 i have solid 60 fps on ultra settings everywhere, while in 2k17 I need to lower some settings (shader, crowd) to get 60.


This is surprising to me, honestly.

My brother had a weaker computer before I upgraded it for him, and 2K17 worked better for him than 2K16, and 2K15 worked about the same as 2K17.

I think sometimes it depends on what graphics card you have as well, because if you remember right 2K16 and 2K17 had some issues with certain Nvidia cards.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby MadbaLL on Thu Dec 19, 2019 11:56 pm

Dee4Three, if you take a look to official 2k sports spec for both 2k16 and 2k17, you would notice that 2k16 demans less poweful pc. that's why i'd stick with 2k16.

btw, does it mean this mod is on hold or canceled?
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Dee4Three on Fri Dec 20, 2019 12:56 am

Certainly not cancelled. Just have not had a lot of time to work on. Life had been crazy lately.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Dee4Three on Thu Jan 23, 2020 8:10 am

This weekend I get my new CPU and will be working on the roster more.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby MadbaLL on Thu Jan 23, 2020 6:59 pm

Dee4Three wrote:This weekend I get my new CPU and will be working on the roster more.


(Y)
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Dee4Three on Sun Mar 29, 2020 6:48 am

Hi All,

Can ANYBODY help me with making some faces for this mod? I am super busy modding 2K14/2K14 (more for personal use), and 2K20, but really want to finish this project. I just don't have the time to dedicate making faces for this project and the 2K20 one.

I could probably get a few more teams in for a beta release if a couple people helped out and made roughly 15-20 faces.

2K16 is still awesome, and has better gameplay than 2K20, I don't want to see this project die. I can do courts, logos, jerseys, etc. The mod has 15 completed teams right now, another 5 would make it acceptable for a beta release IMO.

Any help would be appreciated!!!
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby MadbaLL on Sat May 30, 2020 5:24 am

Dee4Three, hope this project is not cancelled or "on hold".

i would really love to see your 2k17 mod converted for 2k16.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Gologi on Sun Jun 28, 2020 6:36 pm

Dee4Three wrote:Hi All,

Can ANYBODY help me with making some faces for this mod? I am super busy modding 2K14/2K14 (more for personal use), and 2K20, but really want to finish this project. I just don't have the time to dedicate making faces for this project and the 2K20 one.

I could probably get a few more teams in for a beta release if a couple people helped out and made roughly 15-20 faces.

2K16 is still awesome, and has better gameplay than 2K20, I don't want to see this project die. I can do courts, logos, jerseys, etc. The mod has 15 completed teams right now, another 5 would make it acceptable for a beta release IMO.

Any help would be appreciated!!!


Can I help with cyberfaces? Really interested with this project of yours sir.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Dee4Three on Wed Jul 15, 2020 3:06 am

Gologi wrote:
Dee4Three wrote:Hi All,

Can ANYBODY help me with making some faces for this mod? I am super busy modding 2K14/2K14 (more for personal use), and 2K20, but really want to finish this project. I just don't have the time to dedicate making faces for this project and the 2K20 one.

I could probably get a few more teams in for a beta release if a couple people helped out and made roughly 15-20 faces.

2K16 is still awesome, and has better gameplay than 2K20, I don't want to see this project die. I can do courts, logos, jerseys, etc. The mod has 15 completed teams right now, another 5 would make it acceptable for a beta release IMO.

Any help would be appreciated!!!


Can I help with cyberfaces? Really interested with this project of yours sir.


I will PM you. I feel like I'm behind on everything
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Gologi on Wed Jul 15, 2020 4:53 pm

Dee4Three wrote:
Gologi wrote:
Dee4Three wrote:Hi All,

Can ANYBODY help me with making some faces for this mod? I am super busy modding 2K14/2K14 (more for personal use), and 2K20, but really want to finish this project. I just don't have the time to dedicate making faces for this project and the 2K20 one.

I could probably get a few more teams in for a beta release if a couple people helped out and made roughly 15-20 faces.

2K16 is still awesome, and has better gameplay than 2K20, I don't want to see this project die. I can do courts, logos, jerseys, etc. The mod has 15 completed teams right now, another 5 would make it acceptable for a beta release IMO.

Any help would be appreciated!!!


Can I help with cyberfaces? Really interested with this project of yours sir.


I will PM you. I feel like I'm behind on everything


Okay sir, will be waiting :)
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Dee4Three on Thu Aug 13, 2020 3:05 pm

Hi all,

I need some help with troubleshooting...

The Meshdatatransfer tool works perfectly for Blender 2.80, and with plugins for 2K17, 2K18, 2K19 and 2K20. No issues at all.

However, I cant get the 2K16 importer/exporter plugin (Models_2k.py) to work on Blender 2.80, and the MeshDateTransfer tool only works on Blender 2.80 or higher (Meaning it wont work on Blender 2.72... which is what the 2K16 plugin works on).

Has anybody tried messing with this? If I can get the 2K16 plugin to work with Blender 2.80 or above, I could possibly mesh data transfer a lot of my faces from 2K17 and up.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby sticky-fingers on Thu Aug 13, 2020 4:38 pm

Same problem, i asked Trevor if he could update the script, perhaps later.
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Simonn-Lee on Sun Nov 15, 2020 4:20 am

Hi sir, any news about the roster :D
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Dee4Three on Tue Nov 24, 2020 3:28 am

Simonn-Lee wrote:Hi sir, any news about the roster :D


When I am done with 2K17, I am probably coming back to this.

Can you send me the Funderburke and Pollard again?
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Simonn-Lee on Tue Nov 24, 2020 3:42 am

Dee4Three wrote:
Simonn-Lee wrote:Hi sir, any news about the roster :D


When I am done with 2K17, I am probably coming back to this.

Can you send me the Funderburke and Pollard again?

Yeah sure, check your PM :D
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Simonn-Lee on Tue Dec 08, 2020 2:24 pm

I've noticed u played next gen 2K recently, how does it feel? :D

For this roster, I converted a Draymond Green from 2K17 a few days ago:
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Image

http://www.mediafire.com/file/e589jpghsc9n4be/2K16_Draymond_Green_converted_from_2K17.zip/file
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Re: D43 Ultimate Classic Teams Roster - WIP (No date set)

Postby Dee4Three on Tue Dec 08, 2020 2:53 pm

Nice! Yeah, the 2K17 one is much better. Glad the tutorial worked for you in regards to conversions.

Next gen can be made pretty fun with tweaks. Having a good time with it at the moment.
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