
on neogaf official CM dude said
Just a heads up, this isn't DLC
Cockpit view? We listened..
Who wants to buy me this while I wait? http://store.steampowered.com/sub/34431/
Just a heads up, this isn't DLC
Cockpit view? We listened..
We’re very pleased today to announce GRID Autosport, the next game in the GRID series and descendant of TOCA Touring Cars.
GRID Autosport launches on June 27th on PC, Xbox 360 and PlayStation 3.![]()
As ever, our handling model has had a lot of effort put into it and you’ll really notice the difference, we think, from GRID 2. For GRID Autosport we’ve gone back to a more authentic handling style. It’s definitely not a full simulation – we want it to be authentic, not clinical – but it’s more towards that end of the spectrum than before. If anything, we believe the handling is actually one or two steps further towards simulation than Race Driver: GRID, to give you an idea.
The authentic handling model has been shaped by Community feedback but we haven’t just stopped there. Cockpit view makes a return, and with it a dashboard view too, yes, GRID Autosport will ship with two in-car cameras.
For instance, in Touring Cars it’s all about aggressive pack racing. You’ll have to manage tyre wear and race into the night in Endurance competitions but look to race smoothly and with precision in our Open-Wheel races. Street Races are about reacting on the fly on claustrophobic streets through cities with unpredictable changes in elevations and drift cars are all about demonstrating your car control. To become an all-around driver, you’ll develop a broad set of skills.
Each discipline has a number of dedicated series within them; ranging from Touring Cars, GT, Single-Seaters, Muscle Cars, Drift, Supercars, Hypercars, Time Attack, Prototypes and many, many more. You don’t just get five broad experiences, but also different racing experiences within those styles.
GRID: Autosport will feature 22 locations with a combined route list that totals over 100!
The single player career in GRID Autosport will allow you to become a professional racing driver. As you make progress you’ll be able to join and switch teams, fulfil sponsor demands and beat rivals.
Racing with a teammate is back and at your request he/she will now attack the cars ahead or defend their position. All this is handled by a simple button press on the controller and it’s a feature that will also allow you to request information from your team engineer.
The career is open and this means that you’ll only ever have to compete in the racing disciplines that you want to. If you’re a Touring Car fanatic then by all means find a home within the Touring section, and never leave. If you love the precision of Open Wheel racing and also enjoy the odd bit of Endurance then you can happily bounce between the two.
Much like the career, the choice is entirely yours. If you want to have a practice session and jump straight into a race then great. If you want to give practice a miss and just do qualifying then that option is also entirely possible, as is skipping straight into the race itself should you so desire.
Powered by RaceNet you’ll be able to join with friends to form Racing Clubs and race under team colours against other clubs in the community. Receive new challenges every week with the new and evolved Discipline Challenge, track your stats including your complete vehicle history and climb weekly and persistent leaderboards.
Yes, PC as lead platform for us (it's not a PC port as some have said).
Next-gen GRID will come in time, we're not going to rush that and get a game that can only run at 720/30 or something similar, next gen has to look and feel like 'next gen' for us.
4K Textures are a PC only feature btw.
@Hasney - Demo Derby is in from the start for AUtosport.
No pit stops sadly, we would have loved to do it but it just didn't make it in.
Damage model has improved, especially in terms of mechanical damage (things going wrong with the car), losing gears etc.
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