WRECKFEST - Actual Release Dates (PC 6/14, Consoles 11/20)

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Re: Bugbear's Next Car Game - Steam Early Access Racing & De

Postby JaoSming on Sun Feb 16, 2014 1:48 am

newwwwwww update!

Figure 8 track
Customizable Race Settings (Laps, Opponents, Normal/Reverse)
1 New Car
More Parts
New Derby AI accounting for engine placement
3 Time-Of-Day settings (randomized right now)
and Camera Mode
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my hype for this game, if it stays balanced, is simply unprecedented.
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Re: Bugbear's Next Car Game - Steam Early Access Racing & Derby

Postby JaoSming on Fri Apr 18, 2014 4:13 am

newwwwwww update! http://nextcargame.com/update-3-2014-04-17/

Sandpit track
Full replays with "depth-of-field, slow motion and fast forward, target locking, selectable field-of-view, and so on"
2 new derby stadiums
Handling changes
Weather

Got my wheel setup, so LETS DO IT - http://gfycat.com/ActiveCheerfulImperatorangel
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Re: Bugbear's Next Car Game - Steam Early Access Racing & Derby

Postby JaoSming on Sat Apr 19, 2014 7:32 am

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Re: Bugbear's Next Car Game - Steam Early Access Sale $20

Postby Andrew on Sat Apr 19, 2014 11:40 am

Played the latest update yesterday, still shaping up very well and it does feel like the cars handle a little better. However, it seems as though the CPU opponents can't reset their position. I guess that avoids AI cheese, but in demolition derby it resulted in one of them getting stuck behind a bunch of cars and me driving around for a long time trying to find them and take them out. I feel like we need some kind of map showing the position of active opponents...or maybe I haven't delved deep enough into the options?

In any event, great work going into the game. Really liked the new Sandpit track.
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Re: Bugbear's Next Car Game - Steam Early Access Sale $20

Postby chicagoRAW on Mon Apr 21, 2014 4:13 am

Sale is over?
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Re: Bugbear's Next Car Game - Steam Early Access Sale $20

Postby JaoSming on Mon Apr 21, 2014 4:37 am

ended 13 minutes before your post when steam updated
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Mon Nov 17, 2014 3:37 pm

So the game is called Wreckfest now....pretty meh on the name change but I supposed Next Car Game is a bit too generic to sell.

The game has multiplayer now, doesn't seem to be a whole lot of people but even with 200+ ping its fun on a bun. Still waiting for the career stuff to start coming in, but we do have a tiered grading system for cars a la Forza and iirc a total of 6 cars now.
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Re: Bugbear's Next Car Game - WRECKFEST

Postby zzcoolj21 on Mon Nov 17, 2014 6:05 pm

JaoSming wrote:its fun on a bun.

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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Tue Nov 18, 2014 2:38 am

Shut up baby you know it
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Re: Bugbear's Next Car Game - WRECKFEST

Postby shadowgrin on Tue Nov 18, 2014 6:12 am

zzcoolj21 wrote:
JaoSming wrote:its fun on a bun.

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Bill is confused why the drug didn't work.
HE'S USING HYPNOSIS!
JaoSming2KTV wrote:its fun on a bun
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Re: Bugbear's Next Car Game - WRECKFEST

Postby Menopauss on Tue Nov 18, 2014 9:27 pm

Perhaps it has worked and he is hallucinating Heat fans make sense.
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Sat Nov 29, 2014 6:26 am

HALF OFF GO GO GO GO GO GO GO GO GO GO GO

http://store.steampowered.com/app/228380/

$15
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Wed Jul 01, 2015 11:40 am

STOP STOP STOP

latest update ruins the game. No personality, barely any damage, reworked tracks which ended up just causing a massive graphic downgrade, more lag online, AI isn't fun, bugs and poor performance......

.....but 2 new cars and 1 new track?

no doubt they'll fix it, but huge screw up on their part....this was 7-8 months in the making from the last update, promises of physics this and PBR lighting.... just :lame:




ah, evidently they essentially rebuilt the entire game...damn. So consider this going back to the first update or something? I really hope this pans out.....
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Sat Jul 18, 2015 2:45 am

GO GO GO?

Recent updates have made some parts of this better. Damage is back, some kind of sense of speed is back (still helped by increasing FOV though), and online is behaving well. Cars still aren't as loose as they used to be on dirt, but a quick tap of the brake fixes that.

It is nice that after so long between updates we've gotten like 4 since it went live.
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Sat Nov 21, 2015 4:19 am

An update!

They've implemented the barebones aspects of single player. You have to spend money to replace parts that wear down (repair coming soon I guess), 2 new tracks, and.....

https://youtu.be/rfhpSxceGIo
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Re: Bugbear's Next Car Game - WRECKFEST

Postby Andrew on Sat Nov 21, 2015 10:28 am

I might have to reinstall it.
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Thu Dec 24, 2015 4:20 pm

Christmas update is Christmasy

https://streamable.com/c8x4
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and they added a Santa high jump (like Flatout) to the tech demo
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Tue Mar 29, 2016 6:41 pm

ermergerd this gaaaame.....

A few more tweaks to the handling, a new car, and "sexy grass" has made all the difference. I was feeling like the game was still very incomplete, until I tried Flatout 1 again. Realized I was seeing the same amount of variation, if not more, in cars and tracks in Wreckfest in comparison. Still a lot of WIP track-wise, but this game is definitely not lacking in content as badly as I thought it was.

    5 Demo Stadiums
    3 Gravel/Sand locations, one with multiple routes in it and all with reverse variants
    3 Tarmac locations, one that is pretty "professional" in nature and all with reverse variants
    3 Stadium locations, one with an inner/outer oval and the others having figure 8s and ovals
    2 Mixed locations, similar to rallycross

With the new Asian car that's 8 cars that can range from D class to A class, plus the lawnmower

And then the different gamemodes. Elimination races based on time or laps, team races or demos, respawning "deathmatch" demos, and then sprint cups that are 3 2-lap races on a track with points and varying grid positions.

Add modding, and you got a happy Jon. There is a hidden incomplete gamemode (that doesn't seem too incomplete, probably some incompatibility somewhere) Folk Race which is a cup variant with heats, semi-mains, and an A & B main event. Very easy to swap out "default" and "aggressive" profiles to make all the AI aggressive. And texture modding seems easy...except I still don't like texturing.

Adding to all of that the random market of parts and their durabilities and crews that gain EXP and can repair parts, that if you ignore actually affect car performance.....and nevermind online play.....

yeah, this game is pretty damn sweet as-is...only wish their updates came more often & quicker.

Here, gameplay of all courses

https://youtu.be/vqEz16WIlpA
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Thu Apr 21, 2016 7:34 am

Latest update gave official modding support and plugins/tools for custom cars.

Unfortunately, there was a report that the company filed bankruptcy and on twitter they half-responded to it saying they're not done until the fat lady sings.....

With a track editor/plugins or official support for custom tracks, the community could definitely keep the life of the game going, but $40 is steep for a sandbox that needs community content.

But in the mean time, glad there are official tools and hopefully this game sees the same support that the original Flatout got.
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Mon May 16, 2016 5:05 pm

Modding is a game-changer. People have already given the game the old damage back, done arcadey or sim AI sets, and now they're converting in Destruction Derby 2 tracks.

https://www.youtube.com/watch?v=frKv9MvPjew
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The also have Flatout-esk driver ejections on wrecks, more weathers, other new tracks, stationwagons, an F1 car, just a bunch of ridiculousness to have for a game with soft-body physics.
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Wed May 25, 2016 2:49 pm

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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Fri May 27, 2016 4:53 am

And a new update as well. Back to the insane crashes, unpredictable and fast AI, and dare I say personality of old. Hope this sticks....
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Sat Jun 25, 2016 5:37 pm

This, damn, game, maaan.
https://streamable.com/vx12
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Another update just went through, new course that is similar to old Flatout courses, which is awesome, and a new figure 8. New damage mechanic now too, the Destruction Derby-style triangles are now "armor" health, which protects the chassis. So once the panels go away, or if you hit the underside of a car, that is how you actually affect overall health now. Skeptical at first, but it's been a fine change.

Mod-wise the Destruction Derby mod is pretty much complete track-wise. Simple Workshop subscription and enable in-game via the mod menu. The guy added little effects and changes to make it a bit more arcade-DD-like, but nothing outrageous. The old courses look and play real noice in this game. - https://steamcommunity.com/sharedfiles/ ... =688649575

And people are now putting out actual banger-style ovals. https://steamcommunity.com/sharedfiles/ ... =710019828 - https://steamcommunity.com/sharedfiles/ ... =709112865

Also, half-off for $20 for the Steam sale - http://store.steampowered.com/app/228380/
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Mon Apr 02, 2018 8:21 am

.....almost 2 years. wow


Well OK. They've finally added their career mode. 5 tiers of events ranging from multiple demos or races, to multi-heat races with quarter/semi/final races. Reach some points threshold and move on to the next tier.

Gameplay is the best it's been I think. Damage was improved to where I don't need a mod for it and the overall feeling of anything can happen was long missed. The tracks are finally being finalized too.

They added a bunch of cars, so there is a nice variety of compacts, mid & full sizes, and wagons now. All with customization. They just need new/better liveries now.

The biggest negative over the course of this game's development for me is the removal of part damage. The whole "Street Rod is an inspiration" for this game, I think, was an empty promise. I was hoping that having a backlog of parts to put into a car until you have to throw them out was going to be the main repair/replace part of the game, having good/faulty parts affect handling, or even just having to pay for a replacement car or something. A little on the arcade-side now with that, but it works really well.

Some online gameplay clips
https://www.youtube.com/watch?v=7aWfZg9dP7E
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Re: Bugbear's Next Car Game - WRECKFEST

Postby JaoSming on Mon May 14, 2018 5:29 pm

Yeah, online is fuuuuuuun

https://www.youtube.com/watch?v=CQuaGv-gPnE
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