Fallout 4

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Re: Fallout 4

Postby Cpt(K) on Wed May 20, 2015 10:52 am

Andrew wrote:There have been times wandering the Capital and Mojave Wastelands that I've thought a vehicle would come in handy. There's the precedent of the Highwayman in Fallout 2, too. That said, I'm also fine with the idea of traversing the map on foot, given the amount of ruins and whatnot.


Yes that would definitely be a good thing. Traveling on foot is just fine, but I can't put anymore emphasis on the annoying restrictions in the "open world." At least make it so that the terrain offers no other path, but don't have an invisible force barring entry. If that were to happen again this time, I would expect the same mediocrity of a linear "open world" we've seen in the past. While it was possible to arrive in New Vegas from the start of the game - other areas proved to be deliberately inaccessible. As such in their previous titles you'd see mods such as the "Invisible wall remover" for New Vegas.

Cooperative play would also be interesting - though I'm not sure how that would affect the franchise, and their gameplay elements.
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Re: Fallout 4

Postby Andrew on Wed May 20, 2015 11:32 am

Well, there were still legit ways to make a bee-line for New Vegas without running into invisible walls. You just had to deal with Deathclaws and Cazadors at a low level. But yeah, it feels a bit cheap...make the terrain seem more obviously insurmountable, as you said.

I also think that if they did add a vehicle, they'd definitely need to make the map bigger, and add some restrictions that prevent it from turning into a Fallout-themed GTA clone. There's always fast travel after discovering a location, which I preferred to use rather than making the trek every time, and that's a viable alternative. The skirmishes and random encounters do make it worth travelling on foot to discover locations in the first place, in my opinion.
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Re: Fallout 4

Postby Pdub on Wed May 20, 2015 5:23 pm

Vehicles would be great if they were rare and not overpowered. Imagine the potential random encounters and extra gameplay elements that could be possible. Make the fuel scarce so driving doesn't dominate a large portion of gameplay. Vehicle about to blow? It's a nuclear explosion. Mount a nuke launcher or other heavy weapon and wreak havoc. Run over savage children that like to blow up cars by laying mines on the roads.
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Re: Fallout 4

Postby Andrew on Wed May 20, 2015 9:17 pm

Yeah, you'd definitely have to balance it, and have a map to suit it. I like the idea of having to maintain fuel (microfusion cells, history would say, which means you wouldn't have them for energy weapons that use them as ammo) and having some special random encounters that are vehicle-specific.
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Re: Fallout 4

Postby Cpt(K) on Thu May 21, 2015 6:06 am

Mhm. I'm just expecting so much with this release - knowing what they're capable of it's often disappointing when you look at missed opportunities. In addition to vehicular implementations - there's perspectives. First person has been a horrible experience for me what with seeing only the arms and the weapon. Looking at "next-gen" titles like Destiny they didn't go the extra step that amateurs have like here: http://www.nexusmods.com/newvegas/mods/55648/?

I don't understand why they scrimp on aesthetics regarding both first and especially third person view (infamously inferior animations in many popular first person titles that try to just throw third person together with sloppy animations). First person for fallout (at least fallout 3 and on) have served well gameplay wise, but less elsewhere.
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Re: Fallout 4

Postby Andrew on Thu May 21, 2015 10:16 am

I must admit, that doesn't really bother me, but then I haven't really been into first person shooters since the likes of Doom and Duke Nukem 3D (the FPS elements in Fallout 3/New Vegas aside). I usually spend a lot of time in third person anyway, so that's probably the main reason.
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Re: Fallout 4

Postby Cpt(K) on Thu May 21, 2015 12:22 pm

I really like third person too. I prefer it more than first person, but third person is usually as stated earlier - unpolished. The Elder Scrolls had to wait until Skyrim to get even remotely good with their third person movement animations, and I'll just disregard the horrid recycling of animations certain franchises have resorted too.

Perhaps I'm just spoiled, but after installing countless community created mods for official games I've become to expect much more. You'd think developers should play or monitor their own games after release for a bit, and see what the communities respond to and how.

I'm not asking for a perfect release, but one that takes past errs into consideration. A release that literally looks at how the other one fell short (sort of what EA Sports is doing with NBA Live). It could be because their renown and overall revenue doesn't drive them further to innovate at an exponential level in the genre. Can't be sure, but sometimes I think I could be a developer myself.
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Re: Fallout 4

Postby Andrew on Thu May 21, 2015 12:59 pm

The third person animations could be better, but I have to admit that they didn't bother me much either. I still found the gameplay, the atmosphere, the quests and so on fun and engaging, to the point where I didn't mind where some of the aesthetics were outdated. Of course, we're talking about a new generation of consoles and better PCs, so there does need to be some improvement there. But as with the basketball games, I can accept shortcomings with the graphics if everything else is up to scratch.
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Re: Fallout 4

Postby Andrew on Wed Jun 03, 2015 12:40 am

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Re: Fallout 4

Postby el badman on Wed Jun 03, 2015 1:22 am

It certainly does, can't wait to see what Bethesda has in store for us.
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Re: Fallout 4

Postby Pdub on Wed Jun 03, 2015 12:57 pm

Counting down from 11 hours right now.
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Re: Fallout 4

Postby Andrew on Wed Jun 03, 2015 11:00 pm

Early leak: http://kotaku.com/fallout-4-announced-f ... 1708679442

Trailer rumoured to be incoming.
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Re: Fallout 4

Postby Andrew on Thu Jun 04, 2015 12:07 am

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Re: Fallout 4

Postby el badman on Thu Jun 04, 2015 12:49 am

Just saw that earlier, pretty exciting stuff. As fantastic as their games are, I just hope that this time Bethesda won't fall too much behind technology-wise like they have in the past few games, using engines that were clearly aging and not taking advantage of new features (Nvidia hairworks for example, which is clearly not used in this trailer but has been around for a while).
Anyway, I'm sure the game will be awesome.
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Re: Fallout 4

Postby Pdub on Thu Jun 04, 2015 2:16 am

Graphics-wise the trailer was unimpressive, imo. Improved from past iterations? Yes. Impressive? No. I'm still interested in it, though.
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Re: Fallout 4

Postby JaoSming on Thu Jun 04, 2015 2:26 am

fiiiiiiiine Andrew, installed FO3 so I can get caught up in time for all this. Will boot it up tonight.

Any must-have mods for it?
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Re: Fallout 4

Postby Dommy73 on Thu Jun 04, 2015 3:11 am

Unofficial patch, retexture mods by your own taste (and PC), MTUI, ...

I personally had way more fun with New Vegas.

Pdub wrote:Graphics-wise the trailer was unimpressive, imo. Improved from past iterations? Yes. Impressive? No. I'm still interested in it, though.

If it'll be like Skyrim, I'll be fine with it.
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Re: Fallout 4

Postby Andrew on Thu Jun 04, 2015 9:56 am

If the gameplay is enjoyable, if the story and the world draws me in as it did with Fallout 3 and Fallout: New Vegas, then I don't mind if the graphics aren't cutting edge. For my part, I thought the graphics we saw in the trailer were just fine, though I'll agree they're not mind-blowing. I'll take substance over flash, though.
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Re: Fallout 4

Postby Lamrock on Thu Jun 04, 2015 12:43 pm

Woo! Graphics look fine, I like the color palette. I liked New Vegas better than Fallout 3 - it was less polished but had a better choice system. Fallout 3 was nonetheless really fun and I know Bethesda will do a great job with this. Can't wait until Fall 2016!
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Re: Fallout 4

Postby Andrew on Thu Jun 04, 2015 6:33 pm

I'm guessing it'll be a 2015 release, since they're already taking pre-orders. The actual date is yet to be announced, but most sites/online stores are listing 2015 for the release.

Man, it'd be a huge tease if it was a 2016 title. Still, at least it would've been announced, and we'd know it's coming. :lol:
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Re: Fallout 4

Postby Dommy73 on Thu Jun 04, 2015 6:37 pm

I thought the release date haven't been set yet?
EDIT: Andrew was faster
Things I hope for:
  • PC modding support - I'd say it's almost certain though
  • Quality models - Textures we can mod (create) rather easily, good models are much tougher
  • At least Skyrim quality faces - Faces were one thing that was really pissing me off in NV
  • Settlement creation - probably not gonna happen, but it would be nice to be able to create, grow and maintain a settlement
  • Voiced PC - vault dweller from the trailer was voiced
  • FP Legs - It's in the details
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Re: Fallout 4

Postby Andrew on Thu Jun 04, 2015 8:42 pm

Yeah, that'll be interesting to see if they have voice acting for the player character this time around. One of the rumoured leaked scripts hinted at it if I recall correctly, and with the voice in the teaser trailer, it seems a distinct possibility.
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Re: Fallout 4

Postby Dommy73 on Thu Jun 04, 2015 10:04 pm

Oh and I hope it's gonna be 64 bit app, no more memory restrictions.
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Re: Fallout 4

Postby Jackal on Thu Jun 04, 2015 11:00 pm

Here's a person who said some stuff about fallout 4 around a year back which could be fake but could be real too. Just sharing info.
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Re: Fallout 4

Postby Pdub on Fri Jun 05, 2015 1:21 am

I was reading that as well, but I was also reading that the male-only protagonist may not be true, since Bethesda has always been about letting you play the game your way. Iirc, I thought they had castings for the female voice protagonist back when the leak first happened.

I take back what I said about the graphics. Some higher quality images have shown up.

Youtube vs high quality trailer comparison shots - https://imgur.com/a/kFqfZ#13

High quality trailer- http://www.gamersyde.com/download_fallo ... 74_en.html
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Re: Fallout 4

Postby Dommy73 on Fri Jun 05, 2015 1:36 am

In a year lot of things might have changed. Plus the leak said that
However, after the main story is over, you can have a gender change. BGS did not rule out Females for possible standalone DLC, however.


Youtube always compresses the shit out of the videos, so no big surprise there (remember those 2K15 videos?). Plus PC version will be better looking right away thanks to mods. And AA. Damn, I was thinking of selling my rig and buying Skylake, good MoBo, 980 Ti and M.2 SSDs into RAID. If the summer will be alright.
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Re: Fallout 4

Postby el badman on Fri Jun 05, 2015 3:20 am

I take back what I said about the graphics. Some higher quality images have shown up.

Youtube vs high quality trailer comparison shots - https://imgur.com/a/kFqfZ#13

High quality trailer- http://www.gamersyde.com/download_fallo ... 74_en.html

Not bad indeed, but still not overly impressed with the rendering of shadows, tessellation and clothing physics, which is where Bethesda has always fallen behind. I'm sure I'll love the game to death when it's out, but right now I can't say that I'm wowed by the trailer considering how games like Far Cry 4, GTA 5 or The Witcher 3 are already looking on PC, which seems quite superior to this to say the least.
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Re: Fallout 4

Postby Andrew on Fri Jun 05, 2015 11:06 am

Some info, via The Vault:

  • The entire trailer appears to be shot using in-engine assets.
  • The theme music is The Ink Spots' It's All Over But the Crying
  • The game is set in the Commonwealth, around the former city of Boston. The Paul Revere statue from North End is a dead giveaway.
  • Diamond City, which appears to be built around Fenway Park, appears to be a major location and faction in the game.
  • Other locations in the trailer include Bunker Hill, Scollay Square Olympia Theater, the Memory Den club and the Massachussetts State House.
    propnomicon of the /r/falloutlore subreddit speculates that the neighbourhood seen in the trailer may be located in Brookline, as the houses resemble prefabricated Lustron houses.
  • A separate mention goes to the USS Constitution, which appears to have wound up in a bank after a rocket-boosted voyage. Thanks to Will van Horn for pointing this out!
  • The inclusion of pre-War sequences indicates a playable tutorial sequence set before the Great War. This may also indicate that the game may be set shortly after the war.
  • The protagonist is an inhabitant of Vault 111 - and appears to be fully voiced. The jumpsuit is much less loose and more form fitting, like the original Fallout jumpsuits.
  • There will be a canine companion.
  • New Vertibird variants appear, including a transport version with an open cargo hold. The player will use it at one point or another in the story.
  • Giant armored zeppelins will appear, allied with whomever operates the new Vertibirds.
  • The T-45d in the garage indicates that power armor customization and/or repairs may be included. Note that the soldier in the Vertibird has mismatched power armor components - arm from the T-45d, but pauldron from the T-51b.
  • Of course, there will be new weapons added. Among these, a makeshift rifle, which appears to be based on an AER9, and it seems there's a customizable variant of the AER9 laser rifle.
  • The PIP-Boy 3000 will once again be the UI for the game, though it appears to be a modified model, without the glove and with an additional vacuum tube, among other differences.
  • There is a Mister Handy is pieces within the garage, in the other corner is a Radiation King radio.
  • In the scene where the player character pets his male dog, there is some sort of large vehicle in the background. A train, plane, or monorail perhaps?
  • There appears to be a weather system.

Returns

  • The T-45d power armor definitely returns, together with what looks like the AER9 laser rifle and the pneumatic power fist.
  • Pre-War troops wear T-45d power armor and carry miniguns with ammunition belts.
  • Deathclaws return, alongside protectrons and brahmins. Super mutants, or mutants similar to them, appear in one scene of the trailer. So do feral ghouls.
  • Grognak the Barbarian will appear as well, in the trailer there can clearly see a different comic of the series. Next to the other new material, such as Awesome.

Technical

  • It will be released for PC, PS4, and Xbox One platforms, indicating a development that focused on next-gen platforms.
  • The game is already available for pre-orders.


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Re: Fallout 4

Postby Cpt(K) on Sun Jun 07, 2015 5:51 am

This is what happens when I'm offline for a week . . . great news!
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Re: Fallout 4

Postby Andrew on Mon Jun 15, 2015 9:13 am

More to be revealed during Bethesda's live stream from E3, starting 7 PM Pacific: http://www.twitch.tv/bethesda
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Re: Fallout 4

Postby Andrew on Mon Jun 15, 2015 5:51 pm

So, yeah...shut up and take my bottle caps, indeed! Game looks nice - not the best, but more than satisfactory in my book - V.A.T.S. is improved, starting the game before the Great War is a cool idea, vehicles, settlement building (which is completely optional, thumbs up for that), being able to give commands to the dog, thousands of pre-recorded common names (I assume being an Andrew will pay off there), deeper weapon mods...it's looking fantastic. And it's all coming November 10th, 2015.

Recap and breakdown on The Vault: http://fallout.gamepedia.com/Blog:News/ ... 3_Showcase

And the entire presentation at E3:

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Re: Fallout 4

Postby Dommy73 on Mon Jun 15, 2015 10:48 pm

"I usually find second screen experiences being stupid gimmicks. But as far as stupid gimmicks go, I assure you this is the best fucking one." :D

Preordering collector's edition. Just for the pip-boy.
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Re: Fallout 4

Postby Andrew on Mon Jun 15, 2015 11:03 pm

Yeah, that's very tempting.

Might check out Fallout Shelter as well.
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Re: Fallout 4

Postby Dommy73 on Tue Jun 16, 2015 12:04 am

Heard the import taxes in Australia are terrible though...

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Re: Fallout 4

Postby el badman on Tue Jun 16, 2015 2:24 am

Looking very promising indeed, except for the character movements/physics, which look as stiff as in Fallout 3. You'd think 8 years would have allowed them to REALLY overhaul their engine or to develop a new one in line with current games...
Still, Nov 10th can't come soon enough obviously.
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Re: Fallout 4

Postby Andrew on Tue Jun 16, 2015 8:07 am

Dommy73 wrote:Heard the import taxes in Australia are terrible though...


Not so much import taxes, but there is a mark-up, which even applies to digital purchases. Still, it's tempting to shell out the extra bucks on this occasion.
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Re: Fallout 4

Postby Dommy73 on Tue Jun 16, 2015 5:46 pm

Well, I just preordered the pip boy edition at my local game retailer. It's $160 over here...
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Re: Fallout 4

Postby Andrew on Tue Jun 16, 2015 7:07 pm

I believe it's around $190 here, so that's not so bad. Mulling it over...
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Re: Fallout 4

Postby Cpt(K) on Fri Jun 19, 2015 4:46 am

Dommy73 wrote:"I usually find second screen experiences being stupid gimmicks. But as far as stupid gimmicks go, I assure you this is the best fucking one." :D

Preordering collector's edition. Just for the pip-boy.


As much as the pip-boy is necessary - I'm going to hope a mod removes it. Otherwise - I'm sold.
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Re: Fallout 4

Postby Dommy73 on Fri Jun 19, 2015 4:54 am

Wait... You want to remove the pip-boy from the game?
Like only having the "real" one? :D
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Re: Fallout 4

Postby Andrew on Fri Jun 19, 2015 1:32 pm

Fallout 4 is so big its lead producer hasn't seen everything it has to offer

Bethesda's RPGs are notoriously sprawling affairs, but Fallout 4 looks set to be bigger than any other game in the series. According to the game's lead producer Jeff Gardiner, speaking at an E3 roundtable interview attended by GamesRadar, he's still finding new things in the Boston wastelands.

"I've played the game probably 400 hours, and I'm still finding stuff that I haven't seen yet," Gardiner said.
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Re: Fallout 4

Postby Kevin on Fri Jun 19, 2015 11:53 pm

Shame I can't have this on PC. All hail my PS4.
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Re: Fallout 4

Postby Dommy73 on Sat Jun 20, 2015 1:11 am

* generic Glorious PC Master Race comment *
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Re: Fallout 4

Postby Andrew on Fri Jul 10, 2015 10:53 am

So I missed out on the first wave of Pip-Boy editions of Fallout 4. When they came back on sale...I caved. Had to have one.
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Re: Fallout 4

Postby Kenny on Thu Jul 16, 2015 12:37 am

Still deciding on whether I should build a new PC or simply buy a PS4 so I can have a chance to play this game. Either way, I have to get it.
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Re: Fallout 4

Postby Kevin on Thu Jul 16, 2015 12:44 am

Buy a PS4. It's worth it.
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Re: Fallout 4

Postby Pdub on Thu Jul 16, 2015 1:21 am

Kenny wrote:Still deciding on whether I should build a new PC or simply buy a PS4 so I can have a chance to play this game. Either way, I have to get it.


What are you working with now?
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Re: Fallout 4

Postby Kenny on Thu Jul 16, 2015 1:25 am

A laptop which is only really meant for Word processing. I've had it since 2012 and it wasn't really high-end when I got it back then.

I was considering building a PC, but with all the combined costs, I think a PS4 would be a better solution (gaming wise anyway).
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Re: Fallout 4

Postby Andrew on Sat Jul 18, 2015 9:13 pm

phpBB [video]

https://youtu.be/0lWNdcbq3EU

phpBB [video]

https://youtu.be/xpm9qGDBEA8
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Re: Fallout 4

Postby Lamrock on Sun Jul 19, 2015 5:12 am

Can it please be four months from now?!?!?!?!
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