by kingjames23 on Sun May 10, 2009 4:46 am
played the demo. fucking amazing.
some improvements are needed for next installment, yes that has been confirmed.... this game will be updated yearly.
anyways,
using the cage, as in pushing the other guy into the cage and trying to take them down, using it to switch positions, using the cage to hold them in place as you pummel them in the face... that sort of thing.
the ability to plant your feet and just move your fighter at the waist, bobbing and weaving... the ability to throw punched and kicks while doing this.
more control over the strikes. currently the computer ai dictates what strike you throw by distance and whether you are stepping to the sides, forward or back.
i would rather see the face buttons used for punches or kicks based on whether you are pulling a trigger(modifier) with the power, not the technique dictated by whether you are planted, and turning your hips into the punch, lunging, or stepping. think fight night controls
x jab
y cross
a left hook
b right hook
x+a left uppercut
Y+b right uppercut
high and low punched determined by rotating the stick with your feet planted, again, think fight night.
use the d- pad to throw elbows
bumpers give you special moves, unique to your fighter
with a trigger (modifier) the face buttons become kicks
x roundhouse kick with lead leg
y roundhouse kick with rear leg
a side kick with lead leg
b front kick with rear leg
x+a left knee
y+b right knee
the height and power of these kicks determined determined the same way as with punching, by body lean, whether fighter is moving or planted
more styles, or combination of styles
all of these moves should look different for each fighter due to the differences in their base styles
currently there are 3 stand up styles (the most commonly used in the ufc)
boxing
kickboxing
muay thia
lets add traditional styles such as...
karate (Loyoto Machida anyone? )what if i want my created fighter to be Chuck Norris?
tae kwon do
kung fu
jeet kune do cuz i want to be BRUCE motherfucking LEE!
what about... mixing the striking styles? this is MMA afterall...
there are 3 ground styles currently avialable
wrestling
jujitsu
judo
what about
sambo?
greco roman wrestling?
or give the player the option when creating a fighter to use more than one stand up / ground style at a time.
also, bring in each fighter for mo-cap. the holes in each fighter's styles are easier to see this way.. such as...does he drop his hands when he throws a kick?
with mo-cap, each fighter's speed can be measured (just have every fighter throw one of each basic technique and measure the speed)
power, (have each fighter do each strike on a dummy wired with sensors so the damage can be accurately measured)
that being said, i think this series is off to a great start, it just needs a little more user friendly control and more variety
im afraid to many fighters are going to be carbon copies of other guys, with different stats....