EAGE 1.0 finally finished!

All issues regarding FshEd and the EA Graphics Editor. This section has been locked as support for EAGE and FshEd has basically been discontinued.

EAGE 1.0 finally finished!

Postby Brien on Sat Dec 14, 2002 5:58 am

I know some of you are stressing over this so.....

I just finished compiling EAGraph 1.0 and have sent a copy to Andrew. The program seemed to work fine when I tried it, but I sure that all of you will let me know if something's wrong :?

The new version is great for viewing files. If you want to import a graphic you will have have to:

1. Open the main viv file (e.g., xplayer.viv)
2. Click on the sub-viv (e.g., jakidd_.viv)
3. Click on the sub-fsh file, and push the "extract" button
4. Open the newly extracted fsh file
5. click on the Import Wizard

Good Luck!
Brien
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Postby Pierce_34 on Sat Dec 14, 2002 6:24 am

Great!! Finally. I cant wait for it to be posted on the site...... thanks a lot Brien. :D
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Postby LegoSHAQ on Sat Dec 14, 2002 8:11 am

Thanks Brien...
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Postby MajaFiggaz_Early! on Sat Dec 14, 2002 11:13 am

Great Stuff Brien...We Were geting a bit worried for a while man.
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Postby BIG GREEN on Sat Dec 14, 2002 12:45 pm

:shock: .......nnnnniiiiiiiicccccccccccceeeeeeeeeeeeeeeeeee :D 8)
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A big fan of the emerald hue and much higher state of being/
Yohance "thug" Bailey on the scene...now known as Big Green/
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Postby f.t.w. on Sat Dec 14, 2002 12:51 pm

thank god! I've watched Reign of Fire 37 times this week, I need to get my hands on that editor. I really need to get a freakin job.
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Postby Andrew on Sat Dec 14, 2002 12:58 pm

I've received the file and will have it online ASAP. As soon as it's uploaded, I'll post it on the NLSC. It's earlier than I usually update, but I think I can make an exception. :wink:
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Postby cocobee on Sat Dec 14, 2002 2:11 pm

This will be the third time but THANK YOU BRIEN!!!!!!!!
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Postby devastator on Sat Dec 14, 2002 4:01 pm

Off topic... Thug are you quoting Jeff the drunk From the howard Stern show? :lol:
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Postby Smooth on Sat Dec 14, 2002 9:24 pm

CoCoBeE wrote: THANK YOU BRIEN!!!!!!!!
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Postby tony-x on Sun Dec 15, 2002 1:24 am

why doesn't it open all the res files for faces? (only 256x256, not the 128x128, 64x64, 32x32 and 16x16)

does it mean they're not editable with eage, or does eage actually update those too when importing the new graphics?


oh, and thanks for the proggie ;)
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Postby DANet on Sun Dec 15, 2002 1:49 am

Thanks Brien...your hard work and dedication is appreciated!

tony-x wrote:why doesn't it open all the res files for faces? (only 256x256, not the 128x128, 64x64, 32x32 and 16x16)

does it mean they're not editable with eage, or does eage actually update those too when importing the new graphics?


oh, and thanks for the proggie ;)


EA Graph handles all of that automatically. I took a face.fsh file and imported a new image using EA Graph and then broke down the FSH file with FSHTool and all the image files were updated...
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Postby Brien on Sun Dec 15, 2002 1:51 am

The res files are called mipmaps.

Yes, EAGE does update those too.

If you open a viv and click on something in the list without actually opening it, and then press Ctrl-M, you will turn on Mipmap mode. The next time you open an image you will see all mipmaps.

These will appear all stacked on top of each other (not very pretty). You will wind up turning this feature back off :D

Mipmaps should all be the same view (although each smaller), so there is no need to edit them individually.
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Postby :digerati: on Sun Dec 15, 2002 4:10 am

Brien, I'm having some troubles with courts. The bmps in the fshes appear in all sorts of crazy colors.
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Postby tony-x on Sun Dec 15, 2002 4:18 am

thanks for the response brien, i too have the same problem with the court files... all the files with that little directx logo next to them turn out pink and bright blue...
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Postby Brien on Sun Dec 15, 2002 4:37 am

turn out pink and bright blue...


Doh! :oops:

I worked mostly with the cyberfaces. I'll have a look tonight and try to fix the problem. The cyberfaces are the DXT1 variant of the DirectX graphics. My hunch is that problem files are in DXT3.

Hang in there....
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Postby tony-x on Sun Dec 15, 2002 9:46 am

also, i compared the faces opened with eage and fshtool (the needforspeed editor), it appears eage seems to reduce the color number on the textures, while when extracted with fshtool, they are 24bit bmps...


anyhow, thanks for your patience with us. ;)
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Postby tony-x on Sun Dec 15, 2002 10:00 am

oh and brien... since you're around, can we expect a new version of blotch for live2003? it'd come very useful for automatic patch updates... manual dbf editing for lazy downloaders is a chore i guess...:)
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Postby Brien on Sun Dec 15, 2002 2:05 pm

it appears eage seems to reduce the color number on the textures, while when extracted with fshtool, they are 24bit bmps...


The DirectX variants used by Live 2003 are 16bit images. There really is no exact bmp variant that is exactly the same as the DXTx variants. So it appears that FSHTool just converts these to 24bit bmps out of convenience. You really don't care since all you want to do is look at the bitmap. On the other hand, any bitmap must be converted to 16 bits (by the editor) before it is stored as a DXT1 or DXT3 graphic image.

The bit depth you see with EAGE is the real bit depth of the image.

we expect a new version of blotch for live2003? i


Blotch is a seriously cool tool, but I didn't write it :cry:

It was written by Lutz Van Hasselt. Interestingly, the name "Blotch" means nothing. He couldn't think of a good name so he just attached the non-sense name to it.

Btw-- the court files that do not appear correclty are DXT3 files. These files are 16bit images with an additional alpha (i.e., transparency) channel included. Unfortunately, EA has chosen to LZ compress (similar to zip) these files AFTER they are DXT3 compressed. So, I will try to figure out how to get EAGE to view and save the files. Stay posted....
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Postby nba2kstuff on Sun Dec 15, 2002 4:53 pm

superlative work Brien!

i appreciate very much your efforts as i understand the time and commitment it takes to engineer technologies such as EAGraph!

also how much you helped with the Vintage patches for Live 2k through you EAPatch program!

i have had trouble with the fshtool using some of the courts, as well. i have incorporated some bug fixes for that and others enhancements, and hope to release it soon with a midifiec version of rfshtool.

i have some personal matters to attend to for the next weeks but hope to contribute the results of this and other recent experiments with the new 2003 game!

thanks again Brien and Andrew for your continued supports!
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