EA Graphics Editor & FSH files!

All issues regarding FshEd and the EA Graphics Editor. This section has been locked as support for EAGE and FshEd has basically been discontinued.

EA Graphics Editor & FSH files!

Postby Se7en>>Dimension on Mon Mar 22, 2004 2:21 pm

Hey, everyone. I've been attempting to patch some facepacks but every time I use the 'IMPORT WIZARD' in EA Graphics Editor, it works fine. But if I try to import another thing into the same FSH file, I get an error. The error says:

Access violation at adress BFF6A613 in module 'KERNEL32.DLL'. Read of adress FFFFFFFF.


Any help would be appreciated.
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Postby Andrew on Mon Mar 22, 2004 6:44 pm

Moved from Live 2004 Announcements, as this isn't an announcement. :wink:
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Postby blazer003 on Sat Jun 26, 2004 2:58 pm

Does anyone else have this problem? I do, he does. Does anyone know what the problem is, or how to fix it?
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Postby PRoPuLsiOnDJ on Fri Aug 20, 2004 5:57 pm

Here are the steps:

1. In xplayer.viv, extract the .viv file for the player you wish to patch.
2. Open that extracted .viv file in EA Graph.
3. Import the picture (select option that says "Import an existing external file into the current open image)

4. Find the picture and import it.
5. Open xplayer.viv
6. Import the previously extracted .viv file back into xplayer.viv (select option that says "Add files to external TAR archives")

I hope that solves your problem :)
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