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All issues regarding FshEd and the EA Graphics Editor. This section has been locked as support for EAGE and FshEd has basically been discontinued.
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Compiling graphics in one .fsh file

Mon Mar 10, 2003 7:01 am

I recently created custom bands for Larry Hughes. I finished it and imported it onto the bskn in lahughe_acc.fsh (which I copied another acc.fsh off then put it on xplayer/lahughe). When I open lahughe_acc.fsh in his folder, there is only one graphic file in there which is bskn. Now when I play with Larry Hughes, his tattoos are covered up and only his bands and skin show. I checked out xplayer.viv and looked at lahughe then found out that there was another lahughe_acc.fsh in there with blar and brar (the tattoos). I extracted those to the desktop. So here's my question.

How can I merge my two lahughe_acc.fsh together so that they will have the following graphic files in one .fsh:

bskn
blar
brar

Thanks for the help. :)

Re: Compiling graphics in one .fsh file

Thu Mar 13, 2003 5:27 am

refuze wrote:How can I merge my two lahughe_acc.fsh together so that they will have the following graphic files in one .fsh:

bskn
blar
brar


I don't know much about patching so correct me if I am wrong here. I think you need both the regular fsh (i.e., lahughe.fsh with the bhed) and a separate accessories file (eg. lahughe_acc.fsh). Apparently, you are saying that Larry Hughes has two accessories files.

You might try finding a player that has three in there already, export it, open it, and import to each graphic position the hughes data.

Anyway, I am 50% done on a utility that can create any kind of fsh from scratch. But, you really can't use EAGE to do what you are asking.

You could create an "index.fsh" file for use with nfshtool.exe. You need to be careful though, these player fsh files also contain non graphic data:

1. a meta link
2. a name field (e.g. "bhed")
3. a comment field.

Both EAGE and nfshtool.exe keep this data intact when importing. Using nfshtool.exe you could copy and paste the info (the index.fsh file is an ascii text file).

Hope this makes sense. :?
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