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All issues regarding FshEd and the EA Graphics Editor. This section has been locked as support for EAGE and FshEd has basically been discontinued.
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Question..

Sat Mar 01, 2003 10:50 pm

I added some jerseys and I accidentally doubled two of them (in the "Add" list) :x Now there's two of the same .fsh files in my xteam.viv:

nj_away.fsh
nj_away.fsh

Is there any way to delete .fsh files from .viv's?

Sun Mar 02, 2003 3:08 am

use gfxpak and the -d command

eg:
gfxpak -d render\xteam.viv nj_away.fsh

* WARNING this may remove both the nj_away.fsh files

so you may have to add it again!

Sun Mar 02, 2003 7:02 pm

EAGE can't delete a file from a viv file. Funny, I never thought about adding that feature. :? This is the first time I have heard of the need for this, although I am sure its happened before.

I would assume that an EA game would use the first version of the fsh file that it encountered. So it's quite likely that you could have a correct update in the game viv file, yet the game would never acutally read it. :(

Sun Mar 02, 2003 8:43 pm

yes, I think that would be great if you can add a delete feature, if it's easy to add.

I also needed sometimes to remove some files from a fsh or viv file so a delete function would be useful according to me :D

Mon Mar 03, 2003 2:13 am

Alexboy wrote:yes, I think that would be great if you can add a delete feature, if it's easy to add.


Ok. I'll look into it. This shouldn't be hard to do, but it itsn't easy either. Each time you add or (now) delete, you have to rebuild the entire viv file.

Alexboy wrote:I also needed sometimes to remove some files from a fsh or viv file so a delete function would be useful according to me


Deleting a file from an individual fsh (vs. a viv) is not well suited for the EAGE graphic engine. The Import Wizard can, supposedly, add files to a fsh but it has not remained a reliable tool over time as the graphics at EA changed. I am working on a tool that (one day) will be useful in this regard.

Wed Apr 16, 2003 12:37 pm

Hey Brien, how is this feature going? :) Do you have any idea if it will ready to be inplemented in the next EAGE version?

Thu Apr 17, 2003 4:45 am

refuze wrote:Hey Brien, how is this feature going? :) Do you have any idea if it will ready to be inplemented in the next EAGE version?


I have been working on my other editor (when I can find the time). I haven't looked at EAGE much lately. I will get around to it.
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