I get this error msg whenever i try to open/view the extracted fsh file from the players.viv file.
What am i doing wrong?
Fee Nick's Uns [15-10] says:
i'd suck allen iverson's cock any day -
Fee Nick's Uns [15-10] says:
just so i could say i've met allen iverson
Jowe wrote:I get this error msg whenever i try to open/view the extracted fsh file from the players.viv file.
What am i doing wrong?
Barn-Z wrote:
How come when you open a player bhed it comes out 16 Bpp...i know you mentioned it in another thread but i don't understand what the point of it being converted to 16 Bpp when you have to convert it to 24 anyway. And it's quality isn't as good as the fshtool.
And How come when you extract the bhed image from a player.viv at 16 bpp it turns out too much over to the left?
It's no hastle converting to 24 Bpp. Just some little questions.
I am confused why you would want to convert the 16 bit image to 24 bits.
Barn-Z wrote:I don't know if this happens to anybody else, but as i said before, when i extract the .bmp as 16 bpp it appears to far to the left. When i convert it to 24 Bpp and extract the .bmp again it looks fine. I don't know why this happens. maybe i'm doing something wrong...but it happened to me with the 2k1 version too.
Also, When i extract the .bmp from a .fsh with the fshtool...the qulity looks better as apposed to using the EAGE. Does it do this on purpose?
Barn-Z wrote:And How come when you extract the bhed image from a player.viv at 16 bpp it turns out too much over to the left?
and... Brien wrote:However, I can not reproduce the "too far left" problem reported by Barn-Z. I save the file as a bmp and then reopen it, it appears just like the original.
Return to FshEd & EA Graphics Editor
Users browsing this forum: No registered users and 1 guest