Live 96 thru 98

Talk about NBA Live 95-2002 here.

Live 96 thru 98

Postby AVL0213 on Thu Jun 08, 2006 5:53 am

Fellas,

Could you tell me where I could find a editor to create a roster patch for NBA Live 96 thru 98 (Sega Genesis version)?

I checked this board already and had no such luck...
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Postby shadowgrin on Thu Jun 08, 2006 5:56 am

No such luck for console versions. To my knowledge, only the PC version is patchable. You have to edit the roster the tedious way.
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Postby Donatello on Thu Jun 08, 2006 6:07 am

You can't patch the sega genesis. No clue how you would even think you could :)
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Postby AVL0213 on Thu Jun 08, 2006 6:09 am

Rom hacking maybe??
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Postby Donatello on Thu Jun 08, 2006 6:14 am

Ah, so you're talking about ROMs you downloaded, not the actual sega genesis, right? :) That makes more sense.
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Postby AVL0213 on Thu Jun 08, 2006 6:29 am

Don't get me wrong I have the games. But trying to hack the rom and learning the hexidecimal system is a BIA...
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Postby shadowgrin on Thu Jun 08, 2006 7:36 am

Hacking the rom and learning hex is more difficult as compared to just creating the rosters via the CAP.
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Postby dejfatman on Tue Jun 20, 2006 7:11 am

Hi guys, I'm new here and just found this topic with a Google search to see if there were any NBA live editors out there. I am helping a guy hack NBA Live 96 on the Genesis to update rosters. I've located the player data in the rom, and have figured out some of it. Is anyone interested in working on it?
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Postby Blasphemy on Fri Jun 23, 2006 1:05 am

Where do you live?
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Postby dejfatman on Fri Jun 23, 2006 4:15 pm

I live in the Chicago area, but location shouldn't matter.

I've actually coded something of an editor for NBA 96 in VB. I've figured out where all the player data, roster data, and team data (like Name, City, Stadium, etc.) are.

So far, my editor will open a ROM, load it to memory, disable the custom checksum routine (otherwise any change will cause ROM not to load), rewrite all the player data and player pointers, and rewrite all the team data and team pointers.

The rewrites are to allow more space for changing names, etc. For example, in the original ROM, the first player is Andrew Lang. His name is the last portion of his data. If you want to change his last name to something long like Washington, you would overwrite the beginning of the next players data. So, my editor takes the players, and leaves enough space for 13 characters for the players first and last name (each). The program moves many of the players to the end of the ROM (starting where the disabled checksum routine is) for extra space. Same type of thing for the team data. The program then rewrites all the pointers to the new locations.

I also have a very crude beta version of the editor that loads the player data to a flex grid and allows basic editing.

Anyways, I'm letting you guys know this detail because I'm looking for someone who can program and would like to contribute. My VB skills are OK enough to manipulate the binary ROM, but features like altering the in-game graphics, etc would be very difficult for me as I don't have much experience programming slick interfaces.

I'm not really sure if there's much of an interest out there, but if there is, let me know. I can send source code, etc.
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Postby shadowgrin on Sun Jun 25, 2006 9:27 am

Wankster wrote:Where do you live?

Why does that statement have "stalker" painted all over it?

Wow. Manipulating a ROM file to edit an emulator game. If you guys love NBA Live 96 so much you could just install the PC version of Live 96. If I remember correctly EA is even offering it as a free download.
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