Pdub wrote:My first impression is that EA doesn't know what "responsiveness" means.
Pdub wrote:My first impression is that EA doesn't know what "responsiveness" means.
chicagoRAW wrote:Pass the ball to a player, catches, waits a second then passes (while I already had the pass button pressed 2-3 seconds ago). It's literally hit and miss like that all game. Some times you can do a semi quick catch and pass, other times, takes several seconds for the input the register. Same with steals, blocks, rebounds, etc. Anyone saying that the game is responsive, I'm curious as to what your definition of responsive is. When I press a button, I expect the player to execute that command almost instantaneously, which does not happen in this game more often than not.
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