There have been times playing NBA Live 15 where I've thought "if I could just tweak this or that, it would hardly be an issue". Here are the sliders that I'd like to have:
General Gameplay
- Game Speed
- Free Throw Difficulty
- Injury Frequency (assuming of course, that in-game injuries are implemented)
- Injury Severity (how frequently severe injuries occur, assuming once again they're implemented during gameplay)
- Charge/Block Frequency
- Shooting Foul Frequency
- Reach-in Foul Frequency
- In-Air Collision Foul Frequency
- Fatigue Effect
- Momentum Impact
- Comeback Ability/Effectiveness/Frequency (the higher the slider, the more often comebacks occur)
Gameplay Elements
These would apply to both the user and CPU, some obviously being specific to the user or AI.
- Steal Ability/Frequency
- Shot Block Ability/Frequency
- Dunk & Layup Block Ability/Frequency
- Interception Ability/Frequency
- Dunk vs. Layup Frequency
- Offensive Rebounds Ability/Frequency
- Defensive Rebounds Ability/Frequency
- Dribble Ability/Effectiveness (how easy it is to elude and blow by defenders with dribbling moves)
- Elusive Move Ability/Effectiveness (how effective pro-hops, Euro-steps, step-backs and whatnot are)
- Fakeout Discipline (how easy it is to get players to bite on pump fakes, jab steps, etc)
- Inside Shooting Ability
- Mid-Range Shooting Ability
- Three-Point Shooting Ability
- Dunk Ability
- Lay-up Ability
- Mid-Air Adjustment Frequency
- Mid-Air Adjustment Ability
- On-Ball Defense Assist/Buffer
- On-Ball Physicality
- Altered Shot Ability/Effectiveness
- Poor Release Ability (compensate for jumpshot releases that aren't perfectly timed)
- Alley-oop Frequency/Ability
- Pass accuracy