The game is starting to feel a bit more realistic. Even blocks have been a rim level, and respectable
Anyone else notice this?
Also I seen two new animations, a new offensive off arm animation, and a split a stationary double team


Andrew wrote:I've been binging on Fallout 4, so I haven't played NBA Live 16 in the past week or so. I'll have to give it a look.
Izzy Snow wrote:Yo I just got done playing a few games of LUT. Still no standing dunks but I finally started to see a better variety of dunks pulled off by Westbrook. Also pulled off some decent looking baseline fadeaway shots with Hayward and Beal. The ball warped from one hand to the other but they still faded away and it looked decent. I'm really hopeful for patch 2.
Phreak50 wrote:Those animations were in the demo from day 1 as far as I had experienced.
As I've said before, the game is as 'dynamic' as any bball has been.
Often for the worse, but also sometimes for the better.
The random ragdoll collisions help this, plus I'm sure Synergy and sliders affect it as well.
I disagree with the warping though, this series (15 was actually better than 16 in this regard) has had the least warping and polygon clipping of any bball game ever made. It is leaps and bounds ahead of even 2K here.
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